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controls
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DiabloUI
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Optimize FadeIn/Out palette updates
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2021-06-19 01:03:40 +02:00 |
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dvlnet
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engine
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fix typo (#2150)
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2021-06-13 20:15:23 +02:00 |
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miniwin
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🎉 Hardware cursor (SDL2-only)
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2021-06-19 01:03:40 +02:00 |
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platform
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qol
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storm
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Port engine to Android
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2021-06-15 00:23:35 +02:00 |
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utils
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🎉 Hardware cursor (SDL2-only)
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2021-06-19 01:03:40 +02:00 |
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.clang-format
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.clang-tidy
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appfat.cpp
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appfat.h
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automap.cpp
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Fix Clang warning
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2021-06-15 00:23:35 +02:00 |
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automap.h
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capture.cpp
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A couple of clean ups suggested by Android Studio/Clang Tidy
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2021-06-18 16:17:46 +02:00 |
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capture.h
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codec.cpp
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A couple of clean ups suggested by Android Studio/Clang Tidy
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2021-06-18 16:17:46 +02:00 |
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codec.h
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control.cpp
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Clip control.cpp draw calls
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2021-06-16 03:12:54 +02:00 |
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control.h
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cursor.cpp
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🎉 Hardware cursor (SDL2-only)
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2021-06-19 01:03:40 +02:00 |
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cursor.h
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🎉 Hardware cursor (SDL2-only)
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2021-06-19 01:03:40 +02:00 |
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dead.cpp
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Convert _mAnimData to CelSprite
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2021-06-18 21:47:19 +02:00 |
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dead.h
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Convert _mAnimData to CelSprite
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2021-06-18 21:47:19 +02:00 |
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debug.cpp
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debug.h
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devilutionx.exe.manifest
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diablo.cpp
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🎉 Hardware cursor (SDL2-only)
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2021-06-19 01:03:40 +02:00 |
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diablo.h
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doom.cpp
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doom.h
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drlg_l1.cpp
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drlg_l1.h
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drlg_l2.cpp
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drlg_l2.h
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drlg_l3.cpp
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drlg_l3.h
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drlg_l4.cpp
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drlg_l4.h
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dthread.cpp
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dthread.h
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dx.cpp
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Re-enable graphical settings on PSVita (#2175)
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2021-06-15 20:11:09 +02:00 |
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dx.h
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effects.cpp
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effects.h
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effects_stubs.cpp
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encrypt.cpp
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encrypt.h
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engine.cpp
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🎉 Hardware cursor (SDL2-only)
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2021-06-19 01:03:40 +02:00 |
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engine.h
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Clip control.cpp draw calls
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2021-06-16 03:12:54 +02:00 |
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error.cpp
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error.h
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gamemenu.cpp
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🎉 Hardware cursor (SDL2-only)
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2021-06-19 01:03:40 +02:00 |
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gamemenu.h
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gendung.cpp
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gendung.h
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gmenu.cpp
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gmenu.h
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help.cpp
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help.h
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hwcursor.cpp
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Hardware Cursor: Use item hotpoint
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2021-06-19 12:36:39 +01:00 |
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hwcursor.hpp
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🎉 Hardware cursor (SDL2-only)
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2021-06-19 01:03:40 +02:00 |
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init.cpp
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Port engine to Android
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2021-06-15 00:23:35 +02:00 |
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init.h
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interfac.cpp
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🎉 Hardware cursor (SDL2-only)
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2021-06-19 01:03:40 +02:00 |
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interfac.h
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inv.cpp
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Hardware Cursor: Use item hotpoint
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2021-06-19 12:36:39 +01:00 |
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inv.h
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itemdat.cpp
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itemdat.h
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🏷️ Expand underlying type of '_item_indexes' to 'uint16'
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2021-06-14 02:07:06 +02:00 |
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items.cpp
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♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field
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2021-06-14 02:07:06 +02:00 |
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items.h
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♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field
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2021-06-14 02:07:06 +02:00 |
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lighting.cpp
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lighting.h
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loadsave.cpp
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Ensure AnimationInfo is reset when a game is loaded
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2021-06-14 02:08:06 +02:00 |
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loadsave.h
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♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field
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2021-06-14 02:07:06 +02:00 |
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main.cpp
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Port engine to Android
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2021-06-15 00:23:35 +02:00 |
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mainmenu.cpp
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mainmenu.h
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minitext.cpp
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minitext.h
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misdat.cpp
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misdat.h
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missiles.cpp
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Convert _mAnimData to CelSprite
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2021-06-18 21:47:19 +02:00 |
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missiles.h
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Convert _mAnimData to CelSprite
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2021-06-18 21:47:19 +02:00 |
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monstdat.cpp
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monstdat.h
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monster.cpp
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Convert _mAnimData to CelSprite
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2021-06-18 21:47:19 +02:00 |
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monster.h
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Convert _mAnimData to CelSprite
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2021-06-18 21:47:19 +02:00 |
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movie.cpp
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🎉 Hardware cursor (SDL2-only)
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2021-06-19 01:03:40 +02:00 |
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movie.h
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mpqapi.cpp
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mpqapi.h
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msg.cpp
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Fix GCC warning
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2021-06-13 05:18:08 +02:00 |
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msg.h
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multi.cpp
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Reset all players on game start
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2021-06-13 15:11:27 +02:00 |
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multi.h
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nthread.cpp
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nthread.h
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objdat.cpp
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objdat.h
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objects.cpp
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change 1 to bool
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2021-06-13 16:50:06 +02:00 |
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objects.h
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Add descriptive name and comments for the Na-Krul spell tome check function
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2021-06-13 13:54:30 +02:00 |
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options.h
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🎉 Hardware cursor (SDL2-only)
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2021-06-19 01:03:40 +02:00 |
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pack.cpp
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♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field
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2021-06-14 02:07:06 +02:00 |
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pack.h
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palette.cpp
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Optimize FadeIn/Out palette updates
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2021-06-19 01:03:40 +02:00 |
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palette.h
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path.cpp
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path.h
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pfile.cpp
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pfile.h
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player.cpp
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Fix GCC warning
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2021-06-13 05:18:08 +02:00 |
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player.h
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HasItem/RemoveInvItem combo refactor
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2021-06-13 05:18:08 +02:00 |
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plrmsg.cpp
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plrmsg.h
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portal.cpp
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portal.h
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quests.cpp
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quests.h
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restrict.cpp
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restrict.h
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scrollrt.cpp
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🎉 Hardware cursor (SDL2-only)
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2021-06-19 01:03:40 +02:00 |
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scrollrt.h
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🎉 Hardware cursor (SDL2-only)
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2021-06-19 01:03:40 +02:00 |
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setmaps.cpp
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setmaps.h
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sha.cpp
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sha.h
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sound.cpp
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sound.h
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sound_stubs.cpp
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spelldat.cpp
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spelldat.h
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spells.cpp
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spells.h
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stores.cpp
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stores.h
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sync.cpp
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sync.h
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textdat.cpp
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Missing transcriptions (#1341)
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2021-06-10 03:00:12 +02:00 |
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textdat.h
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themes.cpp
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themes.h
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tmsg.cpp
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tmsg.h
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town.cpp
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town.h
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towners.cpp
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HasItem/RemoveInvItem combo refactor
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2021-06-13 05:18:08 +02:00 |
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towners.h
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track.cpp
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track.h
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trigs.cpp
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trigs.h
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