devilutionX/Source
Gleb Mazovetskiy 523d838bd4 Hardware Cursor: Use item hotpoint
For a hardware item cursor, set the hotpoint to the center
instead of manually setting the cursor position.
2021-06-19 12:36:39 +01:00
..
controls
DiabloUI Optimize FadeIn/Out palette updates 2021-06-19 01:03:40 +02:00
dvlnet
engine fix typo (#2150) 2021-06-13 20:15:23 +02:00
miniwin 🎉 Hardware cursor (SDL2-only) 2021-06-19 01:03:40 +02:00
platform
qol
storm Port engine to Android 2021-06-15 00:23:35 +02:00
utils 🎉 Hardware cursor (SDL2-only) 2021-06-19 01:03:40 +02:00
.clang-format
.clang-tidy
appfat.cpp
appfat.h
automap.cpp Fix Clang warning 2021-06-15 00:23:35 +02:00
automap.h
capture.cpp A couple of clean ups suggested by Android Studio/Clang Tidy 2021-06-18 16:17:46 +02:00
capture.h
codec.cpp A couple of clean ups suggested by Android Studio/Clang Tidy 2021-06-18 16:17:46 +02:00
codec.h
control.cpp Clip control.cpp draw calls 2021-06-16 03:12:54 +02:00
control.h
cursor.cpp 🎉 Hardware cursor (SDL2-only) 2021-06-19 01:03:40 +02:00
cursor.h 🎉 Hardware cursor (SDL2-only) 2021-06-19 01:03:40 +02:00
dead.cpp Convert _mAnimData to CelSprite 2021-06-18 21:47:19 +02:00
dead.h Convert _mAnimData to CelSprite 2021-06-18 21:47:19 +02:00
debug.cpp
debug.h
devilutionx.exe.manifest
diablo.cpp 🎉 Hardware cursor (SDL2-only) 2021-06-19 01:03:40 +02:00
diablo.h
doom.cpp
doom.h
drlg_l1.cpp
drlg_l1.h
drlg_l2.cpp
drlg_l2.h
drlg_l3.cpp
drlg_l3.h
drlg_l4.cpp
drlg_l4.h
dthread.cpp
dthread.h
dx.cpp Re-enable graphical settings on PSVita (#2175) 2021-06-15 20:11:09 +02:00
dx.h
effects.cpp
effects.h
effects_stubs.cpp
encrypt.cpp
encrypt.h
engine.cpp 🎉 Hardware cursor (SDL2-only) 2021-06-19 01:03:40 +02:00
engine.h Clip control.cpp draw calls 2021-06-16 03:12:54 +02:00
error.cpp
error.h
gamemenu.cpp 🎉 Hardware cursor (SDL2-only) 2021-06-19 01:03:40 +02:00
gamemenu.h
gendung.cpp
gendung.h
gmenu.cpp
gmenu.h
help.cpp
help.h
hwcursor.cpp Hardware Cursor: Use item hotpoint 2021-06-19 12:36:39 +01:00
hwcursor.hpp 🎉 Hardware cursor (SDL2-only) 2021-06-19 01:03:40 +02:00
init.cpp Port engine to Android 2021-06-15 00:23:35 +02:00
init.h
interfac.cpp 🎉 Hardware cursor (SDL2-only) 2021-06-19 01:03:40 +02:00
interfac.h
inv.cpp Hardware Cursor: Use item hotpoint 2021-06-19 12:36:39 +01:00
inv.h
itemdat.cpp
itemdat.h 🏷️ Expand underlying type of '_item_indexes' to 'uint16' 2021-06-14 02:07:06 +02:00
items.cpp ♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field 2021-06-14 02:07:06 +02:00
items.h ♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field 2021-06-14 02:07:06 +02:00
lighting.cpp
lighting.h
loadsave.cpp Ensure AnimationInfo is reset when a game is loaded 2021-06-14 02:08:06 +02:00
loadsave.h ♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field 2021-06-14 02:07:06 +02:00
main.cpp Port engine to Android 2021-06-15 00:23:35 +02:00
mainmenu.cpp
mainmenu.h
minitext.cpp
minitext.h
misdat.cpp
misdat.h
missiles.cpp Convert _mAnimData to CelSprite 2021-06-18 21:47:19 +02:00
missiles.h Convert _mAnimData to CelSprite 2021-06-18 21:47:19 +02:00
monstdat.cpp
monstdat.h
monster.cpp Convert _mAnimData to CelSprite 2021-06-18 21:47:19 +02:00
monster.h Convert _mAnimData to CelSprite 2021-06-18 21:47:19 +02:00
movie.cpp 🎉 Hardware cursor (SDL2-only) 2021-06-19 01:03:40 +02:00
movie.h
mpqapi.cpp
mpqapi.h
msg.cpp Fix GCC warning 2021-06-13 05:18:08 +02:00
msg.h
multi.cpp Reset all players on game start 2021-06-13 15:11:27 +02:00
multi.h
nthread.cpp
nthread.h
objdat.cpp
objdat.h
objects.cpp change 1 to bool 2021-06-13 16:50:06 +02:00
objects.h Add descriptive name and comments for the Na-Krul spell tome check function 2021-06-13 13:54:30 +02:00
options.h 🎉 Hardware cursor (SDL2-only) 2021-06-19 01:03:40 +02:00
pack.cpp ♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field 2021-06-14 02:07:06 +02:00
pack.h
palette.cpp Optimize FadeIn/Out palette updates 2021-06-19 01:03:40 +02:00
palette.h
path.cpp
path.h
pfile.cpp
pfile.h
player.cpp Fix GCC warning 2021-06-13 05:18:08 +02:00
player.h HasItem/RemoveInvItem combo refactor 2021-06-13 05:18:08 +02:00
plrmsg.cpp
plrmsg.h
portal.cpp
portal.h
quests.cpp
quests.h
restrict.cpp
restrict.h
scrollrt.cpp 🎉 Hardware cursor (SDL2-only) 2021-06-19 01:03:40 +02:00
scrollrt.h 🎉 Hardware cursor (SDL2-only) 2021-06-19 01:03:40 +02:00
setmaps.cpp
setmaps.h
sha.cpp
sha.h
sound.cpp
sound.h
sound_stubs.cpp
spelldat.cpp
spelldat.h
spells.cpp
spells.h
stores.cpp
stores.h
sync.cpp
sync.h
textdat.cpp Missing transcriptions (#1341) 2021-06-10 03:00:12 +02:00
textdat.h
themes.cpp
themes.h
tmsg.cpp
tmsg.h
town.cpp
town.h
towners.cpp HasItem/RemoveInvItem combo refactor 2021-06-13 05:18:08 +02:00
towners.h
track.cpp
track.h
trigs.cpp
trigs.h