devilutionX/Source
2021-12-12 19:16:59 +01:00
..
controls DiabloUI: Handle mouse back button in menus 2021-12-11 21:27:02 +00:00
DiabloUI DiabloUI: Handle mouse wheel in SDL 1.2 2021-12-11 21:27:02 +00:00
dvlnet clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
engine Add OptionEntry Resolution 2021-12-08 00:37:06 +01:00
miniwin misc_msg.cpp: include order 2021-11-25 12:22:27 +01:00
mpq MpqWriter: Cleanups and renames 2021-12-11 19:41:53 +00:00
panels Char panel layout improvements 2021-11-27 15:11:52 +01:00
platform Move platforms asio includes to Source 2021-12-07 18:32:25 +01:00
qol Optional functionality to auto-pickup potions 2021-12-09 22:45:26 +00:00
storm storm_svid: Cleanup video rendering code 2021-12-12 17:30:48 +01:00
utils Apply clang-format to display.cpp 2021-12-09 13:02:05 -05:00
.clang-format .clang-format: Remove duplicate SortIncludes entry 2021-11-28 11:02:27 +00:00
.clang-tidy
appfat.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
appfat.h Allow forcing Hellfire with command-line flags 2021-10-25 13:52:14 +01:00
automap.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
automap.h Sharing automap exploration in multiplayer 2021-10-25 02:58:41 +02:00
capture.cpp Migrate to libmpq 2021-11-06 23:51:42 +00:00
capture.h
codec.cpp Add missing <cstring> includes 2021-11-28 15:32:36 +00:00
codec.h
control.cpp Fix warnings: -Wsign-compare, -Wnarrowing 2021-12-08 23:03:20 +00:00
control.h Move UiFlags and UiPanels into their own files 2021-11-25 12:22:27 +01:00
cursor.cpp Reduce use of view globals in game menu 2021-11-20 21:57:32 +01:00
cursor.h
dead.cpp
dead.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
debug.cpp Move UiFlags and UiPanels into their own files 2021-11-25 12:22:27 +01:00
debug.h add megatiles to tiledata (#3211) 2021-11-06 18:53:53 +01:00
diablo.cpp Initialize golems before objects 2021-12-12 19:16:59 +01:00
diablo.h
doom.cpp
doom.h
drlg_l1.cpp
drlg_l1.h
drlg_l2.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
drlg_l2.h
drlg_l3.cpp
drlg_l3.h
drlg_l4.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
drlg_l4.h
dthread.cpp
dthread.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
dx.cpp Resize PalSurface when resizing the game window 2021-12-07 10:11:15 +00:00
dx.h Resize PalSurface when resizing the game window 2021-12-07 10:11:15 +00:00
effects.cpp fix hellfire shareware monk 2021-11-06 17:20:53 +01:00
effects.h
effects_stubs.cpp
encrypt.cpp Overhaul dependency options 2021-12-07 18:32:25 +01:00
encrypt.h
engine.cpp Add some Graphic Settings to Settingsmenu (#3617) 2021-11-27 00:25:48 +01:00
engine.h Add helpers for checking object type (#3357) 2021-11-06 18:32:52 +01:00
error.cpp Move UiFlags and UiPanels into their own files 2021-11-25 12:22:27 +01:00
error.h
gamemenu.cpp
gamemenu.h
gendung.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
gendung.h Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
gmenu.cpp Move UiFlags and UiPanels into their own files 2021-11-25 12:22:27 +01:00
gmenu.h
help.cpp help.cpp: Fix -Wunused-const-variable 2021-11-28 10:30:24 +00:00
help.h
hwcursor.cpp Add OptionEntry Scaling Quality 2021-11-24 09:31:39 +01:00
hwcursor.hpp Fix hardware cursor gets white when switching game 2021-10-21 10:26:37 +02:00
init.cpp macOS/iOS: Add resources to the bundle 2021-12-05 20:33:24 +01:00
init.h Add init_language_archives() to reinitalize lang_mpq 2021-11-28 19:08:10 +01:00
interfac.cpp
interfac.h Reduce use of view globals in game menu 2021-11-20 21:57:32 +01:00
inv.cpp fix negated check in SyncGetItem 2021-12-07 00:44:34 +01:00
inv.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
inv_iterators.hpp Refactor: Use item iterators in 7 more places 2021-10-31 13:28:08 +00:00
itemdat.cpp
itemdat.h
items.cpp 🐛 Make item stat checking consistent 2021-12-09 21:05:07 +01:00
items.h Move UiFlags and UiPanels into their own files 2021-11-25 12:22:27 +01:00
lighting.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
lighting.h Sharing automap exploration in multiplayer 2021-10-25 02:58:41 +02:00
loadsave.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
loadsave.h
main.cpp Link SDL2::SDLmain correctly 2021-11-27 20:36:11 +01:00
menu.cpp Implement settings menu 2021-11-24 09:31:39 +01:00
menu.h
minitext.cpp Move UiFlags and UiPanels into their own files 2021-11-25 12:22:27 +01:00
minitext.h
misdat.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
misdat.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
missiles.cpp Fix MonsterMHit check for petrified monsters 2021-11-19 03:40:00 +01:00
missiles.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
monstdat.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
monstdat.h
monster.cpp Initialize golems before objects 2021-12-12 19:16:59 +01:00
monster.h Initialize golems before objects 2021-12-12 19:16:59 +01:00
movie.cpp
movie.h
msg.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
msg.h Make FindGetItem return an index into ActiveItems 2021-11-23 19:08:41 +01:00
multi.cpp Add OptionEntry Friendly Fire 2021-11-24 09:31:39 +01:00
multi.h Migrate to libmpq 2021-11-06 23:51:42 +00:00
nthread.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
nthread.h
objdat.cpp
objdat.h
objects.cpp Add all (boolean) Game Settings to Settingsmenu (#3616) 2021-11-26 23:43:46 +01:00
objects.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
options.cpp Optional functionality to auto-pickup potions 2021-12-09 22:45:26 +00:00
options.h Optional functionality to auto-pickup potions 2021-12-09 22:45:26 +00:00
pack.cpp Remove uses of Items[] as a temporary for other Item variables (#2924) 2021-11-25 09:34:13 +01:00
pack.h Add comments so clang-format doesn't complain about eol space 2021-11-25 10:37:43 +00:00
palette.cpp Add some Graphic Settings to Settingsmenu (#3617) 2021-11-27 00:25:48 +01:00
palette.h Optimize DrawHalfTransparentBlendedRectTo 2021-11-07 19:18:49 +00:00
path.cpp Use FindClosestValidPosition when placing Hork Spawn 2021-11-07 20:13:31 +01:00
path.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
pfile.cpp Performce UTF8 aware limited string copies 2021-11-22 03:28:51 +01:00
pfile.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
player.cpp Optional functionality to auto-pickup potions 2021-12-09 22:45:26 +00:00
player.h Quick cast 2021-12-04 15:38:58 +01:00
plrmsg.cpp Fix chat message overlap in CJK 2021-11-29 14:51:58 +01:00
plrmsg.h
portal.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
portal.h
quests.cpp Add all (boolean) Game Settings to Settingsmenu (#3616) 2021-11-26 23:43:46 +01:00
quests.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
restrict.cpp
restrict.h
scrollrt.cpp Move UiFlags and UiPanels into their own files 2021-11-25 12:22:27 +01:00
scrollrt.h debug fps command (#3418) 2021-11-07 11:23:31 +00:00
setmaps.cpp
setmaps.h
sha.cpp Add missing <cstring> includes 2021-11-28 15:32:36 +00:00
sha.h
sound.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
sound.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
sound_stubs.cpp
spelldat.cpp
spelldat.h
spells.cpp Add IsWallSpell helper 2021-12-07 12:00:52 +01:00
spells.h Add IsWallSpell helper 2021-12-07 12:00:52 +01:00
stores.cpp Add all (boolean) Game Settings to Settingsmenu (#3616) 2021-11-26 23:43:46 +01:00
stores.h Move UiFlags and UiPanels into their own files 2021-11-25 12:22:27 +01:00
sync.cpp sync monster mWhoHit and hitpoints 2021-11-06 19:03:05 +01:00
sync.h
textdat.cpp
textdat.h
themes.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
themes.h
tmsg.cpp
tmsg.h
town.cpp
town.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
towners.cpp
towners.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
track.cpp fix bounds checks (#3237) 2021-10-24 17:20:04 +02:00
track.h
trigs.cpp Reduce use of view globals in game menu 2021-11-20 21:57:32 +01:00
trigs.h