devilutionX/Source/controls
2021-12-11 21:27:02 +00:00
..
devices clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
touch Correct DPI on devices that apply extra scaling 2021-12-05 17:32:41 +01:00
axis_direction.cpp
axis_direction.h
controller.cpp
controller.h
controller_buttons.h
controller_motion.cpp Implement virtual gamepad activation/deactivation 2021-11-15 00:55:32 +01:00
controller_motion.h
game_controls.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
game_controls.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
keymapper.cpp Fix Keymapper doesn't set any default keys if no diablo.ini is present (after installation) 2021-08-07 16:32:52 +02:00
keymapper.hpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
menu_controls.cpp DiabloUI: Handle mouse back button in menus 2021-12-11 21:27:02 +00:00
menu_controls.h
modifier_hints.cpp Move UiFlags and UiPanels into their own files 2021-11-25 12:22:27 +01:00
modifier_hints.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
plrctrls.cpp Add IsWallSpell helper 2021-12-07 12:00:52 +01:00
plrctrls.h Quick cast 2021-12-04 15:38:58 +01:00
README.md
remap_keyboard.h

#Controls handling

DevilutionX supports mouse & keyboard and gamepad input.

This directory currently mostly handles gamepad input.

Low-level gamepad handling is abstracted and 3 implementations are provided:

  1. SDL2 controller API.

  2. SDL 1&2 joystick API.

    This can be used in SDL1 joystick platforms and for mapping additional buttons not defined by SDL2 controller mappings (e.g. additional Nintendo Switch arrows).

  3. Keyboard keys acting as controller buttons.

    This can be used for testing, or on devices where this is the only or the easiest API to use (e.g. RetroFW).

Example keyboard-as-controller build flags:

cmake .. -DUSE_SDL1=ON -DHAS_KBCTRL=1 -DPREFILL_PLAYER_NAME=ON \
-DKBCTRL_BUTTON_DPAD_LEFT=SDLK_LEFT \
-DKBCTRL_BUTTON_DPAD_RIGHT=SDLK_RIGHT \
-DKBCTRL_BUTTON_DPAD_UP=SDLK_UP \
-DKBCTRL_BUTTON_DPAD_DOWN=SDLK_DOWN \
-DKBCTRL_BUTTON_X=SDLK_y \
-DKBCTRL_BUTTON_Y=SDLK_x \
-DKBCTRL_BUTTON_B=SDLK_a \
-DKBCTRL_BUTTON_A=SDLK_b \
-DKBCTRL_BUTTON_RIGHTSHOULDER=SDLK_RIGHTBRACKET \
-DKBCTRL_BUTTON_LEFTSHOULDER=SDLK_LEFTBRACKET \
-DKBCTRL_BUTTON_LEFTSTICK=SDLK_TAB \
-DKBCTRL_BUTTON_START=SDLK_RETURN \
-DKBCTRL_BUTTON_BACK=SDLK_LSHIFT