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.clang-format
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Reformat the .clang-format files
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2020-03-29 20:45:57 +02:00 |
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_asm.cpp
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_render.cpp
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Clean up signedness
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2019-07-21 00:57:53 +02:00 |
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all.h
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Format files
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2020-03-01 22:48:17 +01:00 |
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appfat.cpp
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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appfat.h
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Fix signature of FuncDlg properly
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2020-04-06 05:43:20 +02:00 |
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asm_trans_rect.inc
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Use SCREEN_Y
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2019-06-02 18:08:09 +01:00 |
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automap.cpp
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Make player struct x/y fields match monster struct
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2020-04-07 03:26:38 +02:00 |
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automap.h
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Add documentation to more files
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2020-03-02 02:29:28 +01:00 |
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capture.cpp
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Decompose a few numbers
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2020-04-06 05:43:20 +02:00 |
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capture.h
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Add documentation
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2020-03-01 22:18:00 +01:00 |
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codec.cpp
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codec: fix build error of codec.cpp when compiling as C
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2020-03-08 15:59:29 +01:00 |
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codec.h
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Add documentation
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2020-03-01 22:18:00 +01:00 |
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control.cpp
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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control.h
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enums and stuff (#2024)
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2020-04-06 08:04:14 +02:00 |
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cursor.cpp
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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cursor.h
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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dead.cpp
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Order variables logically
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2020-04-06 05:43:20 +02:00 |
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dead.h
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Add documentation
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2020-03-01 22:18:00 +01:00 |
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debug.cpp
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Make player struct x/y fields match monster struct
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2020-04-07 03:26:38 +02:00 |
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debug.h
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Add documentation
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2020-03-01 22:18:00 +01:00 |
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diablo.cpp
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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diablo.h
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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doom.cpp
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Add documentation
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2020-03-01 22:18:00 +01:00 |
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doom.h
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Add documentation
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2020-03-01 22:18:00 +01:00 |
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drlg_l1.cpp
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Names and bug fixes (#1974)
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2020-03-12 04:32:53 +01:00 |
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drlg_l1.h
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Add documentation
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2020-03-01 22:18:00 +01:00 |
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drlg_l2.cpp
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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drlg_l2.h
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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drlg_l3.cpp
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Value types
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2020-04-06 05:43:20 +02:00 |
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drlg_l3.h
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Add documentation
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2020-03-01 22:18:00 +01:00 |
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drlg_l4.cpp
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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drlg_l4.h
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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dthread.cpp
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Remove C compat
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2020-04-06 05:43:20 +02:00 |
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dthread.h
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dthread: add parameter name to dthread_handler
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2020-03-08 18:12:09 +01:00 |
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dx.cpp
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Remove C compat
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2020-04-06 05:43:20 +02:00 |
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dx.h
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Add documentation
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2020-03-01 22:18:00 +01:00 |
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effects.cpp
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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effects.h
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Fix function/var names (effects/sound)
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2020-03-24 00:22:36 -05:00 |
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encrypt.cpp
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Add documentation
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2020-03-01 22:18:00 +01:00 |
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encrypt.h
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Add documentation
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2020-03-01 22:18:00 +01:00 |
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engine.cpp
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Remove C compat
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2020-04-06 05:43:20 +02:00 |
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engine.h
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Add documentation
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2020-03-01 22:18:00 +01:00 |
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error.cpp
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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error.h
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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fault.cpp
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Add documentation
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2020-03-01 22:18:00 +01:00 |
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fault.h
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Add documentation
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2020-03-01 22:18:00 +01:00 |
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gamemenu.cpp
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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gamemenu.h
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Add documentation to more files
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2020-03-02 02:29:28 +01:00 |
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gendung.cpp
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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gendung.h
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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gmenu.cpp
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Value types
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2020-04-06 05:43:20 +02:00 |
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gmenu.h
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Add documentation to more files
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2020-03-02 02:29:28 +01:00 |
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help.cpp
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Add documentation to more files
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2020-03-02 02:29:28 +01:00 |
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help.h
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Add documentation to more files
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2020-03-02 02:29:28 +01:00 |
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init.cpp
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Add documentation to more files
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2020-03-02 02:29:28 +01:00 |
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init.h
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Add documentation to more files
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2020-03-02 02:29:28 +01:00 |
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interfac.cpp
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Make player struct x/y fields match monster struct
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2020-04-07 03:26:38 +02:00 |
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interfac.h
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Add documentation to more files
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2020-03-02 02:29:28 +01:00 |
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inv.cpp
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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inv.h
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Add documentation to more files
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2020-03-02 02:29:28 +01:00 |
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itemdat.cpp
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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itemdat.h
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Add documentation to more files
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2020-03-02 02:29:28 +01:00 |
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items.cpp
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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items.h
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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lighting.cpp
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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lighting.h
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Add documentation
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2020-03-01 22:18:00 +01:00 |
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list.h
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Add documentation
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2020-03-01 22:18:00 +01:00 |
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loadsave.cpp
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Add documentation to more files
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2020-03-02 02:29:28 +01:00 |
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loadsave.h
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Add documentation to more files
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2020-03-02 02:29:28 +01:00 |
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logging.cpp
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Remove C compat
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2020-04-06 05:43:20 +02:00 |
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logging.h
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Add documentation to more files
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2020-03-02 02:29:28 +01:00 |
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mainmenu.cpp
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Add documentation to more files
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2020-03-02 02:29:28 +01:00 |
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mainmenu.h
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Add documentation to more files
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2020-03-02 02:29:28 +01:00 |
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minitext.cpp
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More documentation from sanctuary/notes (#2026)
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2020-03-30 11:31:36 +02:00 |
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minitext.h
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Add documentation to more files
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2020-03-02 02:29:28 +01:00 |
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misdat.cpp
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Add documentation to more files
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2020-03-02 02:29:28 +01:00 |
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misdat.h
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Add documentation to more files
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2020-03-02 02:29:28 +01:00 |
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missiles.cpp
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Make player struct x/y fields match monster struct
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2020-04-07 03:26:38 +02:00 |
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missiles.h
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Add documentation to more files
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2020-03-02 02:29:28 +01:00 |
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monstdat.cpp
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Several updates [enums+names] (#2002)
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2020-03-11 21:27:40 -05:00 |
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monstdat.h
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Add documentation to more files
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2020-03-02 02:29:28 +01:00 |
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monster.cpp
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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monster.h
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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movie.cpp
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Fix function/var names (effects/sound)
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2020-03-24 00:22:36 -05:00 |
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movie.h
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Add documentation to more files
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2020-03-02 02:29:28 +01:00 |
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mpqapi.cpp
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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mpqapi.h
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Add documentation to more files
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2020-03-02 02:29:28 +01:00 |
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msg.cpp
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Make player struct x/y fields match monster struct
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2020-04-07 03:26:38 +02:00 |
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msg.h
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Names and bug fixes (#1974)
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2020-03-12 04:32:53 +01:00 |
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msgcmd.cpp
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Add documentation to more files
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2020-03-02 02:29:28 +01:00 |
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msgcmd.h
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Add documentation to more files
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2020-03-02 02:29:28 +01:00 |
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multi.cpp
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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multi.h
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Add documentation to more files
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2020-03-02 02:29:28 +01:00 |
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nthread.cpp
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Remove C compat
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2020-04-06 05:43:20 +02:00 |
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nthread.h
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nthread: add parameter name to nthread_handler
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2020-03-09 00:32:23 +01:00 |
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objdat.cpp
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Fix CLang builds
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2020-04-06 10:45:05 +02:00 |
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objdat.h
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Correct new line encoding
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2019-07-06 16:48:37 +02:00 |
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objects.cpp
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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objects.h
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Bool types
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2020-04-06 05:43:20 +02:00 |
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pack.cpp
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Make player struct x/y fields match monster struct
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2020-04-07 03:26:38 +02:00 |
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pack.h
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Fix function order [spells+pack.cpp]
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2019-11-03 14:45:32 +01:00 |
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palette.cpp
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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palette.h
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Correct spelling of color
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2020-01-10 11:13:47 +01:00 |
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path.cpp
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Format files
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2020-03-01 22:48:17 +01:00 |
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path.h
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Add documentation
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2020-03-01 22:18:00 +01:00 |
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pfile.cpp
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Add documentation
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2020-03-01 22:18:00 +01:00 |
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pfile.h
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Clean up signedness
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2019-07-21 00:57:53 +02:00 |
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player.cpp
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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player.h
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Backport Hellfire cleanups
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2019-09-05 15:20:27 +02:00 |
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plrmsg.cpp
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Add documentation
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2020-03-01 22:18:00 +01:00 |
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plrmsg.h
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Clean up signedness
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2019-07-21 00:57:53 +02:00 |
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portal.cpp
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Add documentation
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2020-03-01 22:18:00 +01:00 |
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portal.h
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quests.cpp
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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quests.h
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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render.cpp
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Add documentation
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2020-03-01 22:18:00 +01:00 |
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render.h
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Clean up signedness
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2019-07-21 00:57:53 +02:00 |
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restrict.cpp
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add all.h and use in place of diablo.h (#2005)
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2020-02-14 13:12:54 +01:00 |
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restrict.h
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scrollrt.cpp
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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scrollrt.h
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More documentation from sanctuary/notes (#2026)
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2020-03-30 11:31:36 +02:00 |
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setmaps.cpp
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Several updates [enums+names] (#2002)
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2020-03-11 21:27:40 -05:00 |
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setmaps.h
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Clean up signedness
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2019-07-21 00:57:53 +02:00 |
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sha.cpp
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add all.h and use in place of diablo.h (#2005)
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2020-02-14 13:12:54 +01:00 |
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sha.h
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sound.cpp
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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sound.h
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Fix function/var names (effects/sound)
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2020-03-24 00:22:36 -05:00 |
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spelldat.cpp
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Correct shareware data
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2020-04-06 05:43:20 +02:00 |
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spelldat.h
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Avoid some arrays being of predefined size
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2020-04-06 05:43:20 +02:00 |
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spells.cpp
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Make player struct x/y fields match monster struct
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2020-04-07 03:26:38 +02:00 |
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spells.h
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Fix function order [spells+pack.cpp]
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2019-11-03 14:45:32 +01:00 |
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stores.cpp
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enums and stuff (#2024)
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2020-04-06 08:04:14 +02:00 |
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stores.h
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enums and stuff (#2024)
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2020-04-06 08:04:14 +02:00 |
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sync.cpp
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Make player struct x/y fields match monster struct
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2020-04-07 03:26:38 +02:00 |
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sync.h
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textdat.cpp
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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textdat.h
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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themes.cpp
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Several updates [enums+names] (#2002)
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2020-03-11 21:27:40 -05:00 |
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themes.h
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Add documentation
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2020-03-01 22:18:00 +01:00 |
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tmsg.cpp
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Correct return type of tmsg_cleanup
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2020-04-06 05:43:20 +02:00 |
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tmsg.h
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Correct return type of tmsg_cleanup
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2020-04-06 05:43:20 +02:00 |
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town.cpp
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Names and bug fixes (#1974)
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2020-03-12 04:32:53 +01:00 |
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town.h
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Documentations, enums and clean ups
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2019-10-21 19:33:14 +02:00 |
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towners.cpp
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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towners.h
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Backport cleanups from hellfire branch
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2020-04-08 20:16:32 +02:00 |
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track.cpp
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Assign correct data types
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2020-04-06 05:43:20 +02:00 |
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track.h
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trigs.cpp
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Make player struct x/y fields match monster struct
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2020-04-07 03:26:38 +02:00 |
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trigs.h
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Clean up generated comments
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2019-07-21 00:57:53 +02:00 |
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wave.cpp
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add all.h and use in place of diablo.h (#2005)
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2020-02-14 13:12:54 +01:00 |
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wave.h
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