devilutionX/Source
2022-01-28 21:42:31 +01:00
..
controls Deduplicate PItem and DItem 2022-01-24 21:12:13 +01:00
DiabloUI Introduce NOEXIT build option to disable Quit Game options in menus 2022-01-23 05:25:48 +01:00
discord Implement Discord rich presence (#3711) 2021-12-15 17:14:17 +01:00
dvlnet Make DvlNet_SendInfoRequest non blocking 2022-01-06 13:16:23 +01:00
engine Define a column major iterator for code requiring that iteration order. 2022-01-19 03:05:27 +01:00
miniwin Add window focus logic for SDL1 2022-01-18 13:13:31 +01:00
mpq MpqWriter: Cleanups and renames 2021-12-11 19:41:53 +00:00
panels changed spell circle ui (#3963) 2022-01-19 02:34:04 +01:00
platform Handle runtime_errors thrown by std::locale constructor 2022-01-19 03:04:53 +01:00
qol Add OptionEntries for Poition Pickup 2021-12-14 04:10:16 +01:00
storm Detect window focus state to mute automatically when starting audio 2022-01-18 13:13:31 +01:00
utils Xbox One/Series support (#3946) 2022-01-17 12:37:29 +01:00
.clang-format .clang-format: Remove duplicate SortIncludes entry 2021-11-28 11:02:27 +00:00
.clang-tidy
appfat.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
appfat.h
automap.cpp Show game Difficulty in Automap (#3867) 2021-12-31 05:28:51 +01:00
automap.h Overhaul tests 2021-12-16 20:26:51 +00:00
capture.cpp Migrate to libmpq 2021-11-06 23:51:42 +00:00
capture.h
CMakeLists.txt Fix windows build 2022-01-06 13:43:01 +00:00
codec.cpp Cleanup Diablo-SHA and codec.cpp 2022-01-07 01:34:26 +00:00
codec.h
control.cpp Display hp/mana values on life/mana orbs (#4006) 2022-01-27 12:19:32 +01:00
control.h Display hp/mana values on life/mana orbs (#4006) 2022-01-27 12:19:32 +01:00
cursor.cpp Change Missiles Array to std::list 2022-01-20 23:12:48 +01:00
cursor.h Make Gamepad cursor independant of hardware mouse 2022-01-02 11:37:38 +01:00
dead.cpp
dead.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
debug.cpp changemp/hp commands 2022-01-25 20:49:13 +01:00
debug.h Use ObjectAtPosition for debug object type display 2021-12-28 16:01:37 +01:00
diablo.cpp Deduplicate PItem and DItem 2022-01-24 21:12:13 +01:00
diablo.h Detect window focus state to mute automatically when starting audio 2022-01-18 13:13:31 +01:00
doom.cpp
doom.h
drlg_l1.cpp
drlg_l1.h
drlg_l2.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
drlg_l2.h
drlg_l3.cpp
drlg_l3.h
drlg_l4.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
drlg_l4.h
dthread.cpp
dthread.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
dx.cpp Touch support on all SDL2 platforms 2022-01-02 11:37:38 +01:00
dx.h Split up graphics settings initializers 2021-12-21 12:55:30 +01:00
effects.cpp fix hellfire shareware monk 2021-11-06 17:20:53 +01:00
effects.h
effects_stubs.cpp
encrypt.cpp Overhaul dependency options 2021-12-07 18:32:25 +01:00
encrypt.h
engine.cpp Stip stippled transparency 2021-12-21 12:55:30 +01:00
engine.h Add helpers for checking object type (#3357) 2021-11-06 18:32:52 +01:00
error.cpp Move UiFlags and UiPanels into their own files 2021-11-25 12:22:27 +01:00
error.h
gamemenu.cpp Introduce NOEXIT build option to disable Quit Game options in menus 2022-01-23 05:25:48 +01:00
gamemenu.h Introduce NOEXIT build option to disable Quit Game options in menus 2022-01-23 05:25:48 +01:00
gendung.cpp Move ObjectAtPosition to objects.cpp and make it return a pointer 2021-12-28 16:01:37 +01:00
gendung.h Move ObjectAtPosition to objects.cpp and make it return a pointer 2021-12-28 16:01:37 +01:00
gmenu.cpp Save settings before leaving the settings menu 2022-01-23 05:25:48 +01:00
gmenu.h
help.cpp help.cpp: Fix -Wunused-const-variable 2021-11-28 10:30:24 +00:00
help.h
hwcursor.cpp Add OptionEntries for Hardware Cursor 2021-12-17 20:12:17 +01:00
hwcursor.hpp Make Gamepad cursor independant of hardware mouse 2022-01-02 11:37:38 +01:00
init.cpp Xbox One/Series support (#3946) 2022-01-17 12:37:29 +01:00
init.h Split loading of MPQs to handle translations and voice packs (#3922) 2022-01-08 09:15:39 +01:00
interfac.cpp
interfac.h Reduce use of view globals in game menu 2021-11-20 21:57:32 +01:00
inv.cpp Sync dropped items if another player triggers an action on the current level 2022-01-24 21:12:13 +01:00
inv.h Sync dropped items if another player triggers an action on the current level 2022-01-24 21:12:13 +01:00
inv_iterators.hpp Refactor: Use item iterators in 7 more places 2021-10-31 13:28:08 +00:00
itemdat.cpp Fix windows build 2022-01-06 13:43:01 +00:00
itemdat.h Fix windows build 2022-01-06 13:43:01 +00:00
items.cpp Call dropitem when spawning a quest reward in a network game 2022-01-24 21:12:13 +01:00
items.h Use std::string in PrintItemPower 2021-12-13 01:02:07 +01:00
lighting.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
lighting.h Overhaul tests 2021-12-16 20:26:51 +00:00
loadsave.cpp Fix typo of availableMissiles 2022-01-27 05:08:32 +01:00
loadsave.h Overhaul tests 2021-12-16 20:26:51 +00:00
main.cpp Link SDL2::SDLmain correctly 2021-11-27 20:36:11 +01:00
menu.cpp Implement settings menu 2021-11-24 09:31:39 +01:00
menu.h
minitext.cpp Move UiFlags and UiPanels into their own files 2021-11-25 12:22:27 +01:00
minitext.h
misdat.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
misdat.h Add AddMissileParameter 2022-01-20 23:12:48 +01:00
missiles.cpp Add max_size checks when adding missiles to allow for limited size containers 2022-01-23 05:02:57 +01:00
missiles.h Add max_size checks when adding missiles to allow for limited size containers 2022-01-23 05:02:57 +01:00
monstdat.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
monstdat.h
monster.cpp Add max_size checks when adding missiles to allow for limited size containers 2022-01-23 05:02:57 +01:00
monster.h Initialize golems before objects 2021-12-12 19:16:59 +01:00
movie.cpp Make Gamepad cursor independant of hardware mouse 2022-01-02 11:37:38 +01:00
movie.h
msg.cpp Sync dropped items if another player triggers an action on the current level 2022-01-24 21:12:13 +01:00
msg.h Deduplicate PItem and DItem 2022-01-24 21:12:13 +01:00
multi.cpp Fix blinking when position desyncs during E/W movement 2022-01-21 11:38:52 +01:00
multi.h Reset game info after failing to join game 2022-01-07 14:07:49 +01:00
nthread.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
nthread.h Overhaul tests 2021-12-16 20:26:51 +00:00
objdat.cpp fix collision of bodies in butcher chamber/hell 2021-12-14 08:20:25 +01:00
objdat.h
objects.cpp Refactor trap target loop to use range iterator 2022-01-19 03:05:27 +01:00
objects.h Combine Add*Door functions 2021-12-30 10:26:46 +01:00
options.cpp Display hp/mana values on life/mana orbs (#4006) 2022-01-27 12:19:32 +01:00
options.h Display hp/mana values on life/mana orbs (#4006) 2022-01-27 12:19:32 +01:00
pack.cpp Resolve game crash when syncing Diablo items in Hellfire games 2022-01-17 00:31:27 +01:00
pack.h Resolve game crash when syncing Diablo items in Hellfire games 2022-01-17 00:31:27 +01:00
palette.cpp Stip stippled transparency 2021-12-21 12:55:30 +01:00
palette.h Optimize DrawHalfTransparentBlendedRectTo 2021-11-07 19:18:49 +00:00
path.cpp Use helper when checking if object exists in path.cpp 2021-12-29 04:57:57 +01:00
path.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
pfile.cpp Resolve game crash when syncing Diablo items in Hellfire games 2022-01-17 00:31:27 +01:00
pfile.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
player.cpp Preview Frame: Disable for towncast 2022-01-28 21:42:31 +01:00
player.h Mana Shield 1.07 bugfix revision 2022-01-20 11:37:54 +01:00
plrmsg.cpp Fixed Event Messages color 2021-12-26 12:18:13 +01:00
plrmsg.h Chat Interface Revision (#3840) 2021-12-25 10:11:42 +00:00
portal.cpp Add max_size checks when adding missiles to allow for limited size containers 2022-01-23 05:02:57 +01:00
portal.h
quests.cpp Fix order of operations during game initialization 2022-01-15 06:47:09 +01:00
quests.h Overhaul tests 2021-12-16 20:26:51 +00:00
restrict.cpp
restrict.h
scrollrt.cpp Display hp/mana values on life/mana orbs (#4006) 2022-01-27 12:19:32 +01:00
scrollrt.h Touch support on all SDL2 platforms 2022-01-02 11:37:38 +01:00
setmaps.cpp Move ObjectAtPosition to objects.cpp and make it return a pointer 2021-12-28 16:01:37 +01:00
setmaps.h Move ObjectAtPosition to objects.cpp and make it return a pointer 2021-12-28 16:01:37 +01:00
sha.cpp Cleanup Diablo-SHA and codec.cpp 2022-01-07 01:34:26 +00:00
sha.h Cleanup Diablo-SHA and codec.cpp 2022-01-07 01:34:26 +00:00
sound.cpp Detect window focus state to mute automatically when starting audio 2022-01-18 13:13:31 +01:00
sound.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
sound_stubs.cpp
spelldat.cpp
spelldat.h
spells.cpp Add IsWallSpell helper 2021-12-07 12:00:52 +01:00
spells.h Add IsWallSpell helper 2021-12-07 12:00:52 +01:00
stores.cpp Use std::string in PrintItemPower 2021-12-13 01:02:07 +01:00
stores.h Overhaul tests 2021-12-16 20:26:51 +00:00
sync.cpp Don't sync position on dead monsters 2022-01-19 09:40:01 +01:00
sync.h
textdat.cpp
textdat.h
themes.cpp Pass regionId to TFit_Obj3 to extract reference to themes global 2022-01-19 03:05:27 +01:00
themes.h
tmsg.cpp
tmsg.h
town.cpp
town.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
towners.cpp Remove CowOffsets, always treat cows as 4 tile sprites 2021-12-14 08:17:19 +01:00
towners.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
track.cpp
track.h
trigs.cpp Touch support on all SDL2 platforms 2022-01-02 11:37:38 +01:00
trigs.h