[NetMsg] F12=Now you DIE! F11=Here's something for you. F10=Follow me. F9=I need help! Come Here! [Game] Speed=50 Fast Walk=1 Grab Input=0 Theo Quest=0 Cow Quest=0 [Audio] Sound Volume=0 Music Volume=0 Walking Sound=1 [Graphics] Fullscreen=1 Fit to Screen=1 Scaling Quality=2 Integer Scaling=0 Vertical Sync=1 Blended Transparency=1 Gamma Correction=100 Color Cycling=1 [Diablo] Intro=0 [Hellfire] Intro=0 SItem= [Phone Book] Entry1=127.0.0.1 [Network] Bind Address=0.0.0.0
60 lines
1.2 KiB
C++
60 lines
1.2 KiB
C++
/**
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* @file track.cpp
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*
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* Implementation of functionality tracking what the mouse cursor is pointing at.
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*/
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#include "all.h"
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DEVILUTION_BEGIN_NAMESPACE
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namespace {
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BYTE sgbIsScrolling;
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Uint32 sgdwLastWalk;
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bool sgbIsWalking;
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}
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void track_process()
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{
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if (!sgbIsWalking)
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return;
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if (cursmx < 0 || cursmx >= MAXDUNX - 1 || cursmy < 0 || cursmy >= MAXDUNY - 1)
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return;
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if (plr[myplr]._pVar8 <= 6 && plr[myplr]._pmode != PM_STAND)
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return;
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if (cursmx != plr[myplr]._ptargx || cursmy != plr[myplr]._ptargy) {
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Uint32 tick = SDL_GetTicks();
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if ((int)(tick - sgdwLastWalk) >= gnTickDelay * 6) {
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sgdwLastWalk = tick;
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NetSendCmdLoc(true, CMD_WALKXY, cursmx, cursmy);
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if (!sgbIsScrolling)
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sgbIsScrolling = true;
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}
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}
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}
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void track_repeat_walk(bool rep)
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{
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if (sgbIsWalking == rep)
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return;
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sgbIsWalking = rep;
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if (rep) {
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sgbIsScrolling = false;
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sgdwLastWalk = SDL_GetTicks() - gnTickDelay;
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NetSendCmdLoc(true, CMD_WALKXY, cursmx, cursmy);
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} else if (sgbIsScrolling) {
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sgbIsScrolling = false;
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}
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}
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bool track_isscrolling()
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{
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return sgbIsScrolling;
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}
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DEVILUTION_END_NAMESPACE
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