devilutionX/Source/engine
2021-07-03 05:33:32 -07:00
..
render 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
actor_position.hpp ♻️ Replace Point addition with 'Point + Displacement' 2021-06-28 20:37:44 -07:00
animationinfo.cpp Rename DelayLen -> TicksPerFrame 2021-06-27 01:26:49 -07:00
animationinfo.h Rename DelayLen -> TicksPerFrame 2021-06-27 01:26:49 -07:00
cel_header.hpp ♻️ Clean up cel_header.hpp 2021-06-23 11:27:56 +01:00
cel_sprite.hpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
direction.hpp 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
displacement.hpp Address C4244 warnings in MSVC 2021-07-01 09:34:42 -07:00
load_cel.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
load_cel.hpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
load_file.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
load_file.hpp ♻️ Apply clang-tidy to engine 2021-06-25 13:22:08 +02:00
point.hpp Address C4244 warnings in MSVC 2021-07-01 09:34:42 -07:00
random.cpp ♻️Clean up variable initialization 2021-06-27 14:58:51 -07:00
random.hpp Expand comments for vanilla RNG functions 2021-06-27 04:14:18 -07:00
rectangle.hpp Fix Rectangle::Contains bounds check 2021-07-03 09:09:48 +01:00
size.hpp 🚚 engine.h: Extract Size 2021-06-21 01:36:20 -07:00
surface.cpp 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
surface.hpp 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00