devilutionX/Source
2021-07-03 05:33:32 -07:00
..
controls 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
DiabloUI 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
dvlnet ♻️Clean up variable initialization 2021-06-27 14:58:51 -07:00
engine 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
miniwin ♻️ Leverage 'Point' to represent mouse position warping 2021-06-27 16:37:59 +02:00
platform Switch custom RNG for libsodium 2021-06-26 13:26:56 -07:00
qol 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
storm ♻️Clean up variable initialization 2021-06-27 14:58:51 -07:00
utils Clang-tidy: misc-unused-parameters 2021-06-27 17:34:32 +02:00
.clang-format
.clang-tidy Revert and disable readability-convert-member-functions-to-static 2021-06-27 12:03:11 +02:00
appfat.cpp 🔥 Delete FileErrDlg as it is now unused 2021-06-27 07:47:15 -07:00
appfat.h 🔥 Delete FileErrDlg as it is now unused 2021-06-27 07:47:15 -07:00
automap.cpp 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
automap.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
capture.cpp 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
capture.h
codec.cpp 🐛 Fix password expansion 2021-06-27 17:41:49 +02:00
codec.h
control.cpp 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
control.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
cursor.cpp 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
cursor.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
dead.cpp Clang-tidy: llvm-namespace-comment 2021-06-27 01:44:20 +02:00
dead.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
debug.cpp Clean up debug code 2021-06-27 16:16:39 -07:00
debug.h
devilutionx.exe.manifest
diablo.cpp Merge remote-tracking branch 'refs/remotes/devilution/master' 2021-07-03 01:44:45 +02:00
diablo.h Introduce GameLogicStep 2021-06-28 01:37:32 -07:00
doom.cpp 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
doom.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
drlg_l1.cpp Clang-tidy: FunctionCase part 1 2021-07-03 03:45:33 +02:00
drlg_l1.h Clang-tidy: readability-inconsistent-declaration-parameter-name 2021-06-27 01:06:00 +02:00
drlg_l2.cpp Clang-tidy: GlobalConstantCase 2021-07-02 22:56:56 +02:00
drlg_l2.h Clang-tidy: readability-inconsistent-declaration-parameter-name 2021-06-27 01:06:00 +02:00
drlg_l3.cpp Clang-tidy: ConstexprVariableCase 2021-07-03 03:09:43 +02:00
drlg_l3.h
drlg_l4.cpp If cleanup + bugfixes (#2273) 2021-07-01 18:32:25 +02:00
drlg_l4.h
dthread.cpp Clang-tidy: FunctionCase part 1 2021-07-03 03:45:33 +02:00
dthread.h
dx.cpp 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
dx.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
effects.cpp Clang-tidy: FunctionCase part 1 2021-07-03 03:45:33 +02:00
effects.h Refactor PlaySfxLoc to take a Point instead of x/y params 2021-06-26 10:12:28 -07:00
effects_stubs.cpp Refactor PlaySfxLoc to take a Point instead of x/y params 2021-06-26 10:12:28 -07:00
encrypt.cpp Stabalize clang-tidy runs 2021-06-27 03:42:51 +02:00
encrypt.h
engine.cpp 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
engine.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
error.cpp 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
error.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
gamemenu.cpp Clang-tidy: FunctionCase part 1 2021-07-03 03:45:33 +02:00
gamemenu.h
gendung.cpp ♻️Clean up variable initialization 2021-06-27 14:58:51 -07:00
gendung.h ♻️ Replace Point addition with 'Point + Displacement' 2021-06-28 20:37:44 -07:00
gmenu.cpp 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
gmenu.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
help.cpp 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
help.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
hwcursor.cpp 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
hwcursor.hpp Hardware Cursor: Fall back to software on failure 2021-06-19 12:36:39 +01:00
init.cpp Clang-tidy: FunctionCase part 1 2021-07-03 03:45:33 +02:00
init.h
interfac.cpp 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
interfac.h
inv.cpp 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
inv.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
itemdat.cpp
itemdat.h Merge remote-tracking branch 'refs/remotes/devilution/master' 2021-07-03 01:44:45 +02:00
items.cpp 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
items.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
lighting.cpp fix typo (#2266) 2021-06-29 19:15:01 +02:00
lighting.h fix typo (#2266) 2021-06-29 19:15:01 +02:00
loadsave.cpp SaveHelper: Write zeroes on skip 2021-07-03 07:26:48 +01:00
loadsave.h Player by reference part 3 2021-06-24 00:53:09 +02:00
main.cpp Clang-tidy: basic naming 2021-07-02 22:55:01 +02:00
mainmenu.cpp Clang-tidy: FunctionCase part 1 2021-07-03 03:45:33 +02:00
mainmenu.h
minitext.cpp 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
minitext.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
misdat.cpp Merge remote-tracking branch 'refs/remotes/devilution/master' 2021-07-03 01:44:45 +02:00
misdat.h Refactor missiles.cpp 2021-06-21 12:10:37 -07:00
missiles.cpp Clang-tidy: FunctionCase part 1 2021-07-03 03:45:33 +02:00
missiles.h ♻️ Replace Point addition with 'Point + Displacement' 2021-06-28 20:37:44 -07:00
monstdat.cpp Harmonize DelayLen for Player and Monster (was 1-based on monseter (>= DelayLen) and 0-based on player (> DelayLen). Now both are 1-based (>= DelayLen) 2021-06-27 01:26:49 -07:00
monstdat.h
monster.cpp Correct assertions in ProcessMonsters 2021-07-03 03:53:32 +02:00
monster.h Clang-tidy: GlobalConstantCase 2021-07-02 22:56:56 +02:00
movie.cpp Clang-tidy: misc-unused-parameters 2021-06-27 17:34:32 +02:00
movie.h
mpqapi.cpp Clang-tidy: ConstexprVariableCase 2021-07-03 03:09:43 +02:00
mpqapi.h
msg.cpp Merge remote-tracking branch 'refs/remotes/devilution/master' 2021-07-03 01:44:45 +02:00
msg.h Update random number functions to avoid IB (#2226) 2021-06-27 10:37:09 +02:00
multi.cpp Clang-tidy: GlobalConstantCase 2021-07-02 22:56:56 +02:00
multi.h Update random number functions to avoid IB (#2226) 2021-06-27 10:37:09 +02:00
nthread.cpp Clang-tidy: FunctionCase part 1 2021-07-03 03:45:33 +02:00
nthread.h
objdat.cpp
objdat.h
objects.cpp Clang-tidy: FunctionCase part 1 2021-07-03 03:45:33 +02:00
objects.h Merge remote-tracking branch 'refs/remotes/devilution/master' 2021-07-03 01:44:45 +02:00
options.cpp Clang-tidy: llvm-include-order 2021-06-27 01:45:49 +02:00
options.h ♻️Create QuickMessage struct 2021-06-26 08:57:59 -07:00
pack.cpp Move RNG functions to their own header/source files 2021-06-27 03:09:41 -07:00
pack.h ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
palette.cpp Move RNG functions to their own header/source files 2021-06-27 03:09:41 -07:00
palette.h
path.cpp ♻️Clean up variable initialization 2021-06-27 14:58:51 -07:00
path.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
pfile.cpp Clang-tidy: readability-simplify-boolean-expr 2021-06-26 23:12:22 +02:00
pfile.h
player.cpp Clang-tidy: FunctionCase part 1 2021-07-03 03:45:33 +02:00
player.h Refactor player hp percentage calculation to avoid C4244 warnings 2021-07-01 09:34:42 -07:00
plrmsg.cpp 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
plrmsg.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
portal.cpp Refactor missiles.cpp 2021-06-21 12:10:37 -07:00
portal.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00
quests.cpp 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
quests.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
restrict.cpp
restrict.h
scrollrt.cpp 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
scrollrt.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
setmaps.cpp 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
setmaps.h
sha.cpp ♻️Clean up variable initialization 2021-06-27 14:58:51 -07:00
sha.h
sound.cpp Clang-tidy: GlobalConstantCase 2021-07-02 22:56:56 +02:00
sound.h
sound_stubs.cpp
spelldat.cpp
spelldat.h
spells.cpp Merge remote-tracking branch 'refs/remotes/devilution/master' 2021-07-03 01:44:45 +02:00
spells.h ♻️Unfold a few functions 2021-06-24 15:11:09 -07:00
stores.cpp 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
stores.h 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
sync.cpp Clang-tidy: FunctionCase part 1 2021-07-03 03:45:33 +02:00
sync.h
textdat.cpp
textdat.h
themes.cpp ♻️Clean up variable initialization 2021-06-27 14:58:51 -07:00
themes.h
tmsg.cpp
tmsg.h
town.cpp ♻️Clean up variable initialization 2021-06-27 14:58:51 -07:00
town.h
towners.cpp Merge remote-tracking branch 'refs/remotes/devilution/master' 2021-07-03 01:44:45 +02:00
towners.h Update random number functions to avoid IB (#2226) 2021-06-27 10:37:09 +02:00
track.cpp ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
track.h
trigs.cpp Clean up debug code 2021-06-27 16:16:39 -07:00
trigs.h 🚚 engine.h: Extract Point, Direction, clamp 2021-06-21 01:36:20 -07:00