devilutionX/Source/utils
2021-12-21 12:55:30 +01:00
..
stdcompat
attributes.h Overhaul tests 2021-12-16 20:26:51 +00:00
console.cpp Modify the Windows implementation of printInConsole() to call OutputDebugString() 2021-12-20 05:43:14 +01:00
console.h
display.cpp Split up graphics settings initializers 2021-12-21 12:55:30 +01:00
display.h Do not recreate the render when switching scalingn quality 2021-12-21 12:55:30 +01:00
endian.hpp
enum_traits.h Move UiFlags and UiPanels into their own files 2021-11-25 12:22:27 +01:00
file_util.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
file_util.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
language.cpp language.cpp: Fix -Wwrite-strings 2021-12-16 19:32:27 +00:00
language.h
log.hpp
logged_fstream.cpp
logged_fstream.hpp
math.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
paths.cpp Emscripten: Fix assets/ loading 2021-12-20 04:07:34 +00:00
paths.h AssetsPath: Default to exe dir 2021-12-16 21:26:11 +01:00
pcx.hpp
png.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
push_aulib_decoder.cpp
push_aulib_decoder.h
sdl2_backports.h
sdl2_to_1_2_backports.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
sdl2_to_1_2_backports.h SDL1: Don't destroy surface in SDL_DestroyWindow 2021-12-06 22:11:15 +01:00
sdl_bilinear_scale.cpp
sdl_bilinear_scale.hpp
sdl_compat.h
sdl_cond.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
sdl_geometry.h
sdl_mutex.h
sdl_ptrs.h
sdl_thread.cpp clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
sdl_thread.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
sdl_wrap.h clang-format all files in {Source,test}/ 2021-11-24 23:44:12 +01:00
soundsample.cpp Add OptionEntries for Audio 2021-12-14 04:10:16 +01:00
soundsample.h
stubs.h
ui_fwd.h Split up graphics settings initializers 2021-12-21 12:55:30 +01:00
utf8.cpp
utf8.hpp