devilutionX/Source/engine/game_assets.hpp
Gleb Mazovetskiy 3d308983a8 Migrate to libmpq
libmpq is a much simpler alternative to StormLib for reading MPQ archives.

We use our own fork of libmpq: https://github.com/diasurgical/libmpq

Impact:

* DevilutionX is now a lot more portable. Unlike StormLib, libmpq only
  needs platform-specific code for Windows.
* Locks around file access **removed** (instead we duplicate the file descriptor for streamed audio only).
* RAM usage is **300 KiB** lower than StormLib.
* Stripped release linux_x86_64 binary is **32 KiB** smaller.
* Amiga build now hangs instead of crashing.
2021-11-06 23:51:42 +00:00

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C++

#pragma once
#include <SDL.h>
namespace devilution {
/**
* @brief Opens a Storm file and creates a read-only SDL_RWops from its handle.
*
* Closes the handle when it gets closed.
*/
SDL_RWops *OpenAsset(const char *filename, bool threadsafe = false);
} // namespace devilution