devilutionX/Source
2021-10-25 01:14:37 +02:00
..
controls Fix distributing stat points using gamepad 2021-10-21 13:25:19 +02:00
DiabloUI Support unencrypted multiplayer games with no password 2021-10-25 01:14:37 +02:00
dvlnet Support unencrypted multiplayer games with no password 2021-10-25 01:14:37 +02:00
engine Correct calculation for KerningFitSpacing 2021-10-24 16:28:28 +02:00
miniwin [gamepad] Allow for mixed mode navigation in inventory 2021-10-20 05:08:45 +02:00
panels fix damage spacing 2021-10-21 21:59:55 +02:00
platform Add vita tcp network support 2021-10-20 19:02:47 +02:00
qol Add new option to enable/disable item pickup sounds 2021-10-21 22:29:10 +00:00
storm Support unencrypted multiplayer games with no password 2021-10-25 01:14:37 +02:00
utils fix error spam 2021-10-25 01:02:17 +02:00
.clang-format
.clang-tidy
appfat.cpp
appfat.h Replace TTF with PCX font 2021-09-29 18:13:48 +02:00
automap.cpp Support unencrypted multiplayer games with no password 2021-10-25 01:14:37 +02:00
automap.h
capture.cpp Implement new font rendering 2021-09-12 01:37:28 +02:00
capture.h
codec.cpp
codec.h
control.cpp Fix overflow on long translations 2021-10-22 00:34:10 +02:00
control.h Fix overflow on long translations 2021-10-22 00:34:10 +02:00
cursor.cpp Tracking: Use BFLAG_LIT instead of BFLAG_VISIBLE (like cursor and drawing logic) 2021-09-28 01:17:58 +02:00
cursor.h
dead.cpp Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
dead.h 🚚 Rename 'Dead' concept to 'Corpse' everywhere (#2808) 2021-09-06 12:49:00 +02:00
debug.cpp add objectindex to tiledata 2021-10-20 22:30:18 +02:00
debug.h add objectindex to tiledata 2021-10-20 22:30:18 +02:00
devilutionx.exe.manifest
diablo.cpp Load MPQ file overrides without StormLib 2021-10-24 16:21:39 +01:00
diablo.h Replace TTF with PCX font 2021-09-29 18:13:48 +02:00
doom.cpp
doom.h
drlg_l1.cpp
drlg_l1.h
drlg_l2.cpp Simplify PlaceMiniSetRandom 2021-09-07 00:57:01 +02:00
drlg_l2.h
drlg_l3.cpp
drlg_l3.h
drlg_l4.cpp
drlg_l4.h
dthread.cpp
dthread.h
dx.cpp Hardware rendering for the virtual gamepad 2021-09-22 00:32:17 +02:00
dx.h Don't free PalSurface when it was obtained from SDL_GetVideoSurface 2021-09-13 23:07:04 +02:00
effects.cpp
effects.h Validate player sync 2021-10-12 04:56:30 +02:00
effects_stubs.cpp
encrypt.cpp
encrypt.h
engine.cpp Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
engine.h
error.cpp WordWrapString: Wrap on punctuation 2021-09-30 18:16:31 +02:00
error.h
gamemenu.cpp
gamemenu.h
gendung.cpp Validate item network messages 2021-10-12 04:56:30 +02:00
gendung.h Validate item network messages 2021-10-12 04:56:30 +02:00
gmenu.cpp Translatable mainpanel 2021-09-19 07:21:52 +02:00
gmenu.h
help.cpp WordWrapString: Wrap on punctuation 2021-09-30 18:16:31 +02:00
help.h
hwcursor.cpp Make Palette a unique ptr 2021-09-13 23:07:04 +02:00
hwcursor.hpp Fix hardware cursor gets white when switching game 2021-10-21 10:26:37 +02:00
init.cpp Load MPQ file overrides without StormLib 2021-10-24 16:21:39 +01:00
init.h Load langauge specific mpq files 2021-10-21 03:56:21 +02:00
interfac.cpp Add widscreen cutstart 2021-09-12 01:37:28 +02:00
interfac.h Validate 2 more network messages 2021-10-05 10:46:03 +02:00
inv.cpp Disallow to swap gear while not standing/walking. 2021-10-24 23:07:15 +02:00
inv.h Replace broken link with @see annotation to text representation of the linked image 2021-10-09 22:30:31 +02:00
inv_iterators.hpp Refactor: Use item iterators for scroll checks 2021-09-24 01:56:44 +01:00
itemdat.cpp fix helm of sprits name 2021-09-22 21:19:44 +02:00
itemdat.h Correct name of IPL_LASTDIABLO 2021-09-23 10:20:54 +02:00
items.cpp fix bounds checks (#3237) 2021-10-24 17:20:04 +02:00
items.h Use Rune Bomb or Cathedral Map to open Hive or Crypt 2021-10-12 15:21:37 +02:00
lighting.cpp fix bounds checks (#3237) 2021-10-24 17:20:04 +02:00
lighting.h Move CrawlNum to CrawlTable and make it extern visible 2021-09-11 14:41:30 +02:00
loadsave.cpp 🐛 Fix scavenger groups getting stuck 2021-10-21 23:55:02 +02:00
loadsave.h Move documentation from implementations to declarations 2021-09-14 09:55:55 +02:00
main.cpp Add vita tcp network support 2021-10-20 19:02:47 +02:00
menu.cpp Do not try to render menu when not properly initialized 2021-10-22 01:02:40 +02:00
menu.h
minitext.cpp Fix OOB write with long dialog translations 2021-10-23 19:55:42 +02:00
minitext.h Move documentation from implementations to declarations 2021-09-14 09:55:55 +02:00
misdat.cpp Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition 2021-09-07 01:09:51 +02:00
misdat.h Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition 2021-09-07 01:09:51 +02:00
missiles.cpp fix acid missiles (#3224) 2021-10-23 17:57:07 +02:00
missiles.h Move documentation from implementations to declarations 2021-09-14 09:55:55 +02:00
monstdat.cpp Mark all names as translatable 2021-09-20 15:48:39 +02:00
monstdat.h Define type for MonsterClass 2021-09-06 19:15:01 +02:00
monster.cpp fix bounds checks (#3237) 2021-10-24 17:20:04 +02:00
monster.h Validate CMD_SYNCDATA (#2968) 2021-09-30 15:38:10 +02:00
movie.cpp Move documentation from implementations to declarations. (#2858) 2021-09-13 15:45:38 +02:00
movie.h Move documentation from implementations to declarations. (#2858) 2021-09-13 15:45:38 +02:00
mpqapi.cpp Make CreateFileStream return optional, rather than unique_ptr 2021-09-13 11:40:06 +02:00
mpqapi.h
msg.cpp code cleanup (#3235) 2021-10-24 16:05:44 +02:00
msg.h Validate item network messages 2021-10-12 04:56:30 +02:00
multi.cpp Support unencrypted multiplayer games with no password 2021-10-25 01:14:37 +02:00
multi.h Support unencrypted multiplayer games with no password 2021-10-25 01:14:37 +02:00
nthread.cpp Move documentation from implementations to declarations. (#2858) 2021-09-13 15:45:38 +02:00
nthread.h Move documentation from implementations to declarations. (#2858) 2021-09-13 15:45:38 +02:00
objdat.cpp 🚚 Rename 'ObjDataStruct' struct to 'ObjectData' 2021-09-06 12:53:44 +02:00
objdat.h 🚚 Rename 'ObjDataStruct' struct to 'ObjectData' 2021-09-06 12:53:44 +02:00
objects.cpp code cleanup (#3235) 2021-10-24 16:05:44 +02:00
objects.h
options.cpp Enable Run in Town by default 2021-10-22 01:40:30 +02:00
options.h Optional feature to auto-refill belt from inventory (#983) 2021-10-21 22:57:08 +00:00
pack.cpp Validate item network messages 2021-10-12 04:56:30 +02:00
pack.h fix typos (#3238) 2021-10-24 18:03:29 +02:00
palette.cpp Don't free PalSurface when it was obtained from SDL_GetVideoSurface 2021-09-13 23:07:04 +02:00
palette.h Implement new font rendering 2021-09-12 01:37:28 +02:00
path.cpp fix bounds checks (#3237) 2021-10-24 17:20:04 +02:00
path.h Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
pfile.cpp Reset player object before unpacking hero data 2021-10-12 04:56:30 +02:00
pfile.h
player.cpp fix typos (#3238) 2021-10-24 18:03:29 +02:00
player.h fix barbarian armor pierce 2021-10-23 20:35:41 +02:00
plrmsg.cpp WordWrapString: Wrap on punctuation 2021-09-30 18:16:31 +02:00
plrmsg.h
portal.cpp Validate additional network messages 2021-10-06 21:47:03 +02:00
portal.h Validate additional network messages 2021-10-06 21:47:03 +02:00
quests.cpp Expose all quest titles for translation 2021-09-26 00:17:02 +02:00
quests.h Reuse EntranceBoundaryContains in portal logic 2021-09-12 02:51:34 +02:00
restrict.cpp Move doc from restrict.cpp to header 2021-09-12 02:53:50 +02:00
restrict.h Move doc from restrict.cpp to header 2021-09-12 02:53:50 +02:00
scrollrt.cpp fix bounds checks (#3237) 2021-10-24 17:20:04 +02:00
scrollrt.h Do not show the cursor when using a touch device 2021-10-20 05:08:45 +02:00
setmaps.cpp Move docs to header 2021-09-10 12:18:47 +02:00
setmaps.h Move docs to header 2021-09-10 12:18:47 +02:00
sha.cpp
sha.h
sound.cpp Always use SDL wrapper for file access 2021-10-20 21:52:59 +02:00
sound.h
sound_stubs.cpp
spelldat.cpp Implement contextural translation (pgettext) 2021-09-20 04:18:35 +02:00
spelldat.h Validate spell network messages 2021-10-04 19:22:34 +02:00
spells.cpp Use scoped enum for Direction 2021-09-12 02:27:47 +02:00
spells.h
stores.cpp fix typos (#3238) 2021-10-24 18:03:29 +02:00
stores.h
sync.cpp Validate 2 more network messages 2021-10-05 10:46:03 +02:00
sync.h Validate CMD_SYNCDATA (#2968) 2021-09-30 15:38:10 +02:00
textdat.cpp 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 2021-09-06 17:47:07 +02:00
textdat.h 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 2021-09-06 17:47:07 +02:00
themes.cpp Clean up Theme_Treasure 2021-10-18 05:12:33 +02:00
themes.h
tmsg.cpp Mark network pointers as const 2021-10-02 20:30:16 +02:00
tmsg.h Mark network pointers as const 2021-10-02 20:30:16 +02:00
town.cpp Enable opening Hive and Crypt using gamepad 2021-10-12 04:40:43 +02:00
town.h Enable opening Hive and Crypt using gamepad 2021-10-12 04:40:43 +02:00
towners.cpp Mark all names as translatable 2021-09-20 15:48:39 +02:00
towners.h Remove use of direction for towners with a single facing 2021-09-12 02:27:47 +02:00
track.cpp fix bounds checks (#3237) 2021-10-24 17:20:04 +02:00
track.h
trigs.cpp Reuse EntranceBoundaryContains in portal logic 2021-09-12 02:51:34 +02:00
trigs.h Reuse EntranceBoundaryContains in portal logic 2021-09-12 02:51:34 +02:00