199 lines
No EOL
6.4 KiB
C++
199 lines
No EOL
6.4 KiB
C++
/*
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* This file is part of Universal-Updater
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* Copyright (C) 2019-2021 Universal-Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "common.hpp"
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#include "gfx.hpp"
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#include "stringutils.hpp"
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#include <ctime>
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/* Draw the base top screen. */
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void GFX::DrawTop(void) {
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Gui::ScreenDraw(Top);
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Gui::Draw_Rect(0, 0, 400, 25, UIThemes->BarColor());
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Gui::Draw_Rect(0, 26, 400, 214, UIThemes->BGColor());
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Gui::Draw_Rect(0, 25, 400, 1, UIThemes->BarOutline());
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}
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/* Draw the base bottom screen. */
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void GFX::DrawBottom() {
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Gui::ScreenDraw(Bottom);
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Gui::Draw_Rect(0, 0, 320, 240, UIThemes->BGColor());
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}
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/*
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Draw the box.
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float xPos: The X-Position where to draw the box.
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float yPos: The Y-Position where to draw the box.
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float width: The Width of the button.
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float height: The Height of the button.
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bool selected: If selected, or not.
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uint32_t clr: (Optional) The color of the inside of the box.
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*/
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void GFX::DrawBox(float xPos, float yPos, float width, float height, bool selected, uint32_t clr) {
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Gui::Draw_Rect(xPos, yPos, width, height, UIThemes->BoxInside()); // Draw middle BG.
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if (selected) {
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static constexpr int depth = 3;
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Gui::Draw_Rect(xPos - depth, yPos - depth, width + depth * 2, depth, UIThemes->BoxSelected()); // Top.
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Gui::Draw_Rect(xPos - depth, yPos - depth, depth, height + depth * 2, UIThemes->BoxSelected()); // Left.
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Gui::Draw_Rect(xPos + width, yPos - depth, depth, height + depth * 2, UIThemes->BoxSelected()); // Right.
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Gui::Draw_Rect(xPos - depth, yPos + height, width + depth * 2, depth, UIThemes->BoxSelected()); // Bottom.
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}
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}
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extern C2D_SpriteSheet sprites;
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/*
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Draw a Sprite of the sprites SpriteSheet.
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int img: The Image index.
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int x: The X-Position where to draw.
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int y: The Y-Position where to draw.
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float ScaleX: (Optional) The X-Scale of the Sprite. (1 by default)
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float ScaleY: (Optional) The Y-Scale of the Sprite. (1 by default)
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*/
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void GFX::DrawSprite(int img, int x, int y, float ScaleX, float ScaleY) {
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Gui::DrawSprite(sprites, img, x, y, ScaleX, ScaleY);
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}
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/*
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Draw the checkbox.
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float xPos: The X-Position where to draw the box.
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float yPos: The Y-Position where to draw the box.
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bool selected: if checked, or not.
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*/
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void GFX::DrawCheckbox(float xPos, float yPos, bool selected) {
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GFX::DrawIcon((selected ? sprites_checked_idx : sprites_unchecked_idx), xPos, yPos, UIThemes->TextColor(), 1.0f);
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}
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/*
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Draw the toggle box.
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float xPos: The X-Position where to draw the toggle.
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float yPos: The Y-Position where to draw the toggle.
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bool toggled: If toggled or not.
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*/
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void GFX::DrawToggle(float xPos, float yPos, bool toggled) {
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GFX::DrawSprite((toggled ? sprites_toggle_on_idx : sprites_toggle_off_idx), xPos, yPos);
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}
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void GFX::DrawTime() {
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time_t unixTime = time(nullptr);
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struct tm *timeStruct = gmtime((const time_t *)&unixTime);
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const std::string str = StringUtils::format("%02i:%02i", timeStruct->tm_hour, timeStruct->tm_min); // <Hour>:<Minute>.
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Gui::DrawString(11, 5, 0.5f, UIThemes->TextColor(), str, 0, 0, font);
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}
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static int blinkDelay = 40;
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static bool blinkState = true, batteryLow = false;
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void GFX::DrawBattery() {
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u8 chargeState = false, level = 0;
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bool chargerPlugged = false;
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PTMU_GetBatteryChargeState(&chargeState); // Get Charge state.
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PTMU_GetBatteryLevel(&level); // Get Battery Level.
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PTMU_GetAdapterState(&chargerPlugged); // Get if charger adapter is plugged.
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if (chargerPlugged) {
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GFX::DrawIcon((chargeState ? sprites_battery_charge_idx : sprites_battery_charge_full_idx), 366, 1, UIThemes->TextColor());
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if (batteryLow) batteryLow = false; // Cause we're charging.
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} else {
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switch(level) {
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case 0: // Blinky.
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GFX::DrawIcon((blinkState ? sprites_battery_blink_idx : sprites_battery_0_idx), 366, 1, UIThemes->TextColor());
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if (!batteryLow) batteryLow = true;
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break;
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case 1: // Red.
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GFX::DrawIcon(sprites_battery_0_idx, 366, 1, UIThemes->TextColor());
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if (batteryLow) batteryLow = false; // Cause we're not low.
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break;
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case 2: // One.
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GFX::DrawIcon(sprites_battery_1_idx, 366, 1, UIThemes->TextColor());
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if (batteryLow) batteryLow = false; // Cause we're not low.
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break;
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case 3: // Two.
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GFX::DrawIcon(sprites_battery_2_idx, 366, 1, UIThemes->TextColor());
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if (batteryLow) batteryLow = false; // Cause we're not low.
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break;
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case 4: // Three.
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GFX::DrawIcon(sprites_battery_3_idx, 366, 1, UIThemes->TextColor());
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if (batteryLow) batteryLow = false; // Cause we're not low.
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break;
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case 5: // Full.
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GFX::DrawIcon(sprites_battery_4_idx, 366, 1, UIThemes->TextColor());
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if (batteryLow) batteryLow = false; // Cause we're not low.
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break;
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}
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}
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}
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void GFX::HandleBattery() {
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if (batteryLow) {
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if (blinkDelay > 0) {
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blinkDelay--;
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if (blinkDelay == 0) {
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blinkState = !blinkState;
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blinkDelay = 40;
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}
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}
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}
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}
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/*
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Draws the Wi-Fi signal icon
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*/
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void GFX::DrawWifi() {
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constexpr int wifiIcons[] = {
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sprites_wifi_0_idx,
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sprites_wifi_1_idx,
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sprites_wifi_2_idx,
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sprites_wifi_3_idx
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};
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u8 level = osGetWifiStrength();
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GFX::DrawIcon(wifiIcons[level], 330, 0, UIThemes->TextColor());
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}
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/*
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Draws the sidebar icons blended with the SideBarIconColor.
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*/
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void GFX::DrawIcon(const int Idx, int X, int Y, uint32_t Color, float BlendPower, float ScaleX, float ScaleY) {
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C2D_ImageTint tint;
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C2D_PlainImageTint(&tint, Color, BlendPower);
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C2D_DrawImageAt(C2D_SpriteSheetGetImage(sprites, Idx), X, Y, 0.5f, &tint, ScaleX, ScaleY);
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} |