obligaron
79b926c375
Move more options to OptionEntryBase
2022-02-05 20:51:54 +01:00
Anders Jenbo
b6bdbcfc98
Stip stippled transparency
2021-12-21 12:55:30 +01:00
obligaron
6273f700fa
Add some Graphic Settings to Settingsmenu ( #3617 )
2021-11-27 00:25:48 +01:00
Gleb Mazovetskiy
b7beb2fbe9
Optimize DrawHalfTransparentBlendedRectTo
...
`DrawHalfTransparentBlendedRectTo` takes up a significant chunk of time
when rendering store and quest dialogs.
Optimize the function to read 2 pixels at a time and write 4 pixels at a
time.
2021-11-07 19:18:49 +00:00
Vladimir Olteanu
d4d89077cd
Don't free PalSurface when it was obtained from SDL_GetVideoSurface
2021-09-13 23:07:04 +02:00
Vladimir Olteanu
aab7bf6e91
Make Palette a unique ptr
2021-09-13 23:07:04 +02:00
Anders Jenbo
db1f8495d8
Fix updating color cyceling
2021-09-12 05:27:50 +02:00
Anders Jenbo
7169882b1f
✨ Implement new font rendering
2021-09-12 01:37:28 +02:00
qndel
9056092cf8
more clamps ( #2496 )
2021-08-05 02:53:24 +02:00
Anders Jenbo
9c4e34f988
Player by reference
2021-07-20 01:35:56 +02:00
Anders Jenbo
f0a7a5c989
🎨 Apply code style
2021-07-19 05:44:20 +02:00
Anders Jenbo
069249f318
🚚 Move local function to anonymous namespace i-p
2021-07-19 05:44:20 +02:00
Anders Jenbo
903d4bd2e1
Scope all for loops
...
This caused 7 of the loops to be rewriteen using range by clang-tidy
2021-07-08 08:14:03 -07:00
Anders Jenbo
56d3b5d710
clang-tidy/Android Stuidio cleanups 5
2021-07-05 13:14:47 -07:00
ephphatha
08ae390643
Add explicit casts for some implicit conversions
...
Some of these were triggering multiple warnings due to casts applied at times which forced potentially truncating operations.
2021-07-05 08:52:05 -07:00
Anders Jenbo
4eabc6024b
Apply various cleanups via Android Studio
2021-07-03 18:27:17 -07:00
Anders Jenbo
a7c7fa0030
Fully apply clang-tidy/format to all files
2021-07-03 16:41:43 -07:00
ephphatha
357f6f1dc3
Move RNG functions to their own header/source files
2021-06-27 03:09:41 -07:00
Anders Jenbo
22b632f04a
♻️ Clean up implicit bool conversions
2021-06-26 08:57:59 -07:00
Gleb Mazovetskiy
e40b1963f9
🚚 engine.h: Extract CelSprite and file loading
2021-06-21 01:36:20 -07:00
Gleb Mazovetskiy
43bc08bd63
Hardware Cursor: Fall back to software on failure
2021-06-19 12:36:39 +01:00
Gleb Mazovetskiy
c875c0c213
Optimize FadeIn/Out palette updates
...
Only call `SetFadeLevel` when needed.
2021-06-19 01:03:40 +02:00
Gleb Mazovetskiy
f9d20b44d6
🎉 Hardware cursor (SDL2-only)
...
Disabled by default because of these known issues:
1. When clicking on inventory item, it briefly appears a bit shifted (in the wrong coordinates).
This issue can happen with software cursor as well, but is a lot more
obvious with the hardware cursor.
2. Cursor is scaled with nearest-neighbour scaling, which may look a bit different from
how the rest of the graphics are scaled.
See also previous attempt: https://github.com/diasurgical/devilutionX/pull/955 by @viciious
Co-authored-by: Victor Luchits <vluchits@gmail.com>
2021-06-19 01:03:40 +02:00
staphen
b580b635eb
Optimize blended transparency calculations at the end of Poisoned Water Supply.
2021-05-13 23:37:36 +02:00
staphen
ecd2e682bc
Check bBlendedTransparancy before calling GenerateBlendedLookupTable() at the end of Poisoned Water Supply quest.
2021-05-13 01:20:22 +02:00
Gleb Mazovetskiy
1181cc68ac
🎉 Remove buffer padding
...
The padding is no longer needed
2021-05-11 07:57:08 +02:00
Anders Jenbo
e3c0c0a216
Fix some compiler warnings
2021-05-10 23:17:43 +02:00
Gleb Mazovetskiy
59dd42692f
🚚 Move render.cpp to engine/render/dun_render.cpp
2021-05-06 21:30:06 +02:00
Anders Jenbo
fa0b286693
♻️ Typed file loading
...
Tthis gives us the option to specify what type a file should be loaded
as, avoidng the need to case it and does some automatic checks on the
fitness of the data, while making the process simpler.
If no type is given then the type will be set to std::byte which limit
what operations can be performed on the data.
2021-05-04 19:08:37 +02:00
Anders Jenbo
32738c318b
🎨 Use enums for LoadRndLvlPal input
2021-05-03 10:48:45 +01:00
Gleb Mazovetskiy
3b03dd33cc
🧹 LoadRndLvlPal: Minor cleanup
2021-05-03 05:53:56 +02:00
Gleb Mazovetskiy
987ab2533b
🐞 Synchronize SFileReadFile access
...
StormLib read function is not thread-safe: https://github.com/ladislav-zezula/StormLib/issues/175
2021-05-03 02:35:22 +02:00
Anders Jenbo
f884ba5340
🔥 Remove more miniwin dependencies
2021-04-29 23:04:56 +02:00
Anders Jenbo
593c6a6f17
🎨 Drop unused param and rename random_ to GenerateRnd
2021-04-22 00:08:19 +02:00
Anders Jenbo
f004c78824
🧹 performance-unnecessary-value-param
2021-04-22 00:08:19 +02:00
Jmgr
1d84156509
Simplify bitshift divisions/multiplications
2021-04-21 05:31:17 +02:00
Anders Jenbo
373f28736f
🎨 Acceptable parts of modernize-*
2021-04-19 22:42:19 +02:00
Anders Jenbo
bb4e1960e7
🎨 modernize-use-nullptr
2021-04-19 16:02:05 +02:00
Anders Jenbo
c89bd9c001
🚨 Fix remaning warnings for clang and gcc
2021-04-19 02:44:39 +02:00
Gleb Mazovetskiy
95946e3a7c
🧹 Cleanup unused variables ( #1584 )
...
Fixes `unused-variable` and `unused-but-set-variable` compiler warnings.
2021-04-18 18:15:47 +02:00
Anders Jenbo
8c821e98d3
🚚 Restructure files
2021-04-16 03:57:22 +02:00
Anders Jenbo
997c1dba55
🚚 Split up all.h in to proper header relations
2021-04-16 01:04:54 +02:00
Anders Jenbo
6e1a106a38
🚚 Move header we implement into the project
2021-04-16 01:04:54 +02:00
Anders Jenbo
20186e0370
🎨 Replace TRUE/FALSE with true/false
...
fix
Fix
fix
2021-04-09 15:13:02 +02:00
Anders Jenbo
4ee84aea1a
♻️ Change BOOLEAN to bool
...
fixup BOOLEAN
2021-04-09 15:13:02 +02:00
Anders Jenbo
bfb3c11c2b
🎨 Change namespace to devilution
2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63
🚚 Apply namespace
2021-04-06 15:21:25 +02:00
Juliano Leal Goncalves
800dbce066
♻️ Move options-related structs to new 'options.h' file
2021-03-27 03:26:44 +01:00
Gleb Mazovetskiy
70d1d633bd
Get rid of SCREEN_X / SCREEN_Y
...
GlobalOutputBuffer() now returns a clipped subregion
2021-03-17 23:37:58 +01:00
Juliano Leal Goncalves
103cde53ff
♻️ Make options struct hierarchical
2021-03-10 10:11:42 +01:00