Anders Jenbo
9e2206a673
Format code
2021-05-21 14:12:31 +02:00
obligaron
86e1d488e6
Draw Reflect Icon similiar to Manashield
2021-05-21 13:27:57 +02:00
Anders Jenbo
6acb49bea4
Render quest and menu text using common text rendering
2021-05-21 04:23:49 +02:00
obligaron
417a3f124a
DrawPlayerHelper: Use correct player offset
2021-05-19 12:17:01 +02:00
obligaron
4d2ac0502a
Add new GetOffsetForWalking helper and use it for player drawing and camera
2021-05-16 21:24:36 +02:00
Anders Jenbo
34744c068f
♻️ Consitantly use %i and not %d
2021-05-15 14:17:52 +02:00
qndel
89c40eaa7b
inventory items rendering cleanup ( #1938 )
2021-05-14 12:46:16 +02:00
Gleb Mazovetskiy
cb9da2cadc
🎉 SDL1: An option to render directly to video mem
...
Now that we no longer have a buffer border, we can render directly to
the video memory if the output surface is 8-bit and double buffering is
enabled.
Also adds a flag to force this even when double buffering is disabled,
because some systems emulate 8-bit mode with something else, so the
output is always buffered.
This required a tweak to the cursor to make sure that we clear it after
`SDL_Flip`.
2021-05-13 03:17:45 +02:00
Anders Jenbo
8eb9c930fe
🚨 Fix remaning GCC warnings ( #1929 )
2021-05-11 09:34:45 +02:00
Gleb Mazovetskiy
1181cc68ac
🎉 Remove buffer padding
...
The padding is no longer needed
2021-05-11 07:57:08 +02:00
Gleb Mazovetskiy
b3c921edac
Fix clipping in scrollrt_draw_cursor_item
2021-05-09 05:31:41 +02:00
Anders Jenbo
72598865cc
♻️ Replace PrintGameStr with DrawString
2021-05-08 18:48:19 +02:00
Gleb Mazovetskiy
f025d5c910
Remove clipping from scrollrt_draw_cursor_item
...
There was no reason for this clipping from what I can tell
Now that we actually have working clipping, this just looks odd
2021-05-08 18:23:28 +02:00
Gleb Mazovetskiy
9a9941efdd
🚚 Move CL2 rendering to engine/render/cl2_render.cpp
2021-05-07 01:02:03 +02:00
Gleb Mazovetskiy
0edfa3de66
🚚 Move CEL rendering to engine/render/cel_render.cpp
2021-05-07 00:16:40 +02:00
Gleb Mazovetskiy
59dd42692f
🚚 Move render.cpp to engine/render/dun_render.cpp
2021-05-06 21:30:06 +02:00
Anders Jenbo
f579b2f287
Handle cel/cl2 files as byte arrays
2021-05-06 13:17:54 +02:00
thebigMuh
8e19ef5460
- Fixed outline drawing for item on cursor to match rest of game
...
- Made GetOutlineColor const
- Made gold outline golden again... because the white outline made me sad
2021-05-04 06:09:05 +02:00
Anders Jenbo
bfc510fb23
Clean up automap.cpp
2021-05-03 05:44:40 +02:00
Anders Jenbo
654a2b8834
♻️ Clean up automap code
...
Use Point for x,y pairs. Make helpers for drawing door and squares
2021-05-02 15:27:38 +02:00
Gleb Mazovetskiy
34b4ed759a
🐞 Clean up and fix inventory sprite handling
2021-05-02 04:01:03 +02:00
Gleb Mazovetskiy
1b8b62a8c2
♻️ Store CEL width with the sprite itself
...
Instead of passing the CEL sprite width when drawing, store the CEL
width at load time in the new `CelSprite` struct.
Implemented for most sprites except towners, missiles, or monsters.
2021-05-01 20:51:55 +02:00
Anders Jenbo
f884ba5340
🔥 Remove more miniwin dependencies
2021-04-29 23:04:56 +02:00
obligaron
3b87433fc2
Move GetFrameToUseForPlayerRendering to AnimationInfo
2021-04-29 04:33:51 +02:00
obligaron
1de46a8495
Rename member variables
2021-04-29 04:33:51 +02:00
obligaron
0b5183f63e
Introduce AnimationInfo
...
Update AnimationInfo.DelayLen comment
2021-04-29 04:33:51 +02:00
thebigMuh
ad8f342db0
Adding constness
2021-04-26 23:30:02 +02:00
thebigMuh
7ce3957a8a
Split of QoL features into separate files
2021-04-26 19:31:25 +02:00
obligaron
239a43cc1c
Remove "AnimWidth2" expect for missiles ( #1680 )
2021-04-25 13:32:33 +02:00
Jmgr
1b7e0d2cb3
Migrate existing log entries
2021-04-25 02:39:42 +02:00
Anders Jenbo
2bd13451a1
♻️ Apply point positioning to all remaning entities
2021-04-25 01:25:48 +02:00
Anders Jenbo
98cd435fba
♻️ Apply point types to missiles
2021-04-24 21:41:04 +02:00
Anders Jenbo
efbe8a8338
♻️ add possition points to monsters
2021-04-24 20:29:52 +02:00
Anders Jenbo
275404029e
♻️ Cleanup player temp variables
2021-04-24 17:07:07 +02:00
Anders Jenbo
e4cfad3196
♻️ Use points instead of individual fileds for player structure
2021-04-24 04:46:08 +02:00
Anders Jenbo
a32ac83090
🎨 cleanup trivial trype comparisons
2021-04-23 02:48:25 +02:00
Anders Jenbo
cc164985a3
🎨 Correct type checks in src sub-folder
2021-04-22 20:33:24 +02:00
Anders Jenbo
1e3ed903be
🎨 strip redundant else
2021-04-22 00:39:48 +02:00
Anders Jenbo
d024f79b0e
🧹 performance-unnecessary-value-param
2021-04-22 00:08:19 +02:00
Jmgr
1d84156509
Simplify bitshift divisions/multiplications
2021-04-21 05:31:17 +02:00
Anders Jenbo
9e307a0d4a
🎨 Rename towner[] to towners[]
2021-04-19 22:42:19 +02:00
Anders Jenbo
373f28736f
🎨 Acceptable parts of modernize-*
2021-04-19 22:42:19 +02:00
Anders Jenbo
bb4e1960e7
🎨 modernize-use-nullptr
2021-04-19 16:02:05 +02:00
thebigMuh
50dcf587f4
Adding fancier XP bar ( #1597 )
2021-04-19 02:59:20 +02:00
Anders Jenbo
c89bd9c001
🚨 Fix remaning warnings for clang and gcc
2021-04-19 02:44:39 +02:00
Anders Jenbo
946ff5b0fa
♻️ Performe static casts when load save game data
2021-04-18 23:27:21 +02:00
Anders Jenbo
61d15e23db
🎨 Apply direction enum to monsters and relations
...
Missiles _mimfnum is being used for a lot more then just directions and
can also be a 16 degree direction so can't apply enum verbs and
restricitons to it in most cases. This in turns also affects SetMissDir
and some other functions that have to stay int.
2021-04-18 23:13:03 +02:00
Gleb Mazovetskiy
95946e3a7c
🧹 Cleanup unused variables ( #1584 )
...
Fixes `unused-variable` and `unused-but-set-variable` compiler warnings.
2021-04-18 18:15:47 +02:00
Gleb Mazovetskiy
b2601a04e0
Zoom: Fix off-by-1 and handle odd dimensions
2021-04-16 04:29:26 +02:00
qndel
d8444ed695
Clean DrawInvBelt + outline colors
...
* fix right hand items
2021-04-16 02:17:28 +02:00