Anders Jenbo
6b2481a76c
Touch support on all SDL2 platforms
2022-01-02 11:37:38 +01:00
qndel
53f89fb9d9
debug fps command ( #3418 )
2021-11-07 11:23:31 +00:00
Anders Jenbo
1ba7e07b29
Do not show the cursor when using a touch device
2021-10-20 05:08:45 +02:00
ephphatha
87a33097a0
Rename ScrollDirection enum to follow convention
...
Pretty sure the backing type can be left to the default as well but I haven't had the time to investigate where it's used fully.
2021-09-12 02:27:47 +02:00
Siddharth singh chouhan
ec1850e295
Move documentation from implementations to declarations #2735 ( #2836 )
2021-09-10 21:54:22 +02:00
Anders Jenbo
e5fc7fd17c
Move remaning symbols in to anonymous namespaces
2021-07-20 02:51:39 +02:00
Anders Jenbo
dce78dde62
Rename lighting globals
2021-07-08 02:01:14 -07:00
Gleb Mazovetskiy
cb0dae8590
🚚 Rename CelOutputBuf to Surface and extract
2021-07-03 05:33:32 -07:00
Juliano Leal Goncalves
cbb84199c2
♻️ Replace Point addition with 'Point + Displacement'
2021-06-28 20:37:44 -07:00
Gleb Mazovetskiy
f9f301b054
🚚 engine.h: Extract Point, Direction, clamp
...
`engine.h` is getting quite bloated. Moves this code to their own files.
2021-06-21 01:36:20 -07:00
Gleb Mazovetskiy
f9d20b44d6
🎉 Hardware cursor (SDL2-only)
...
Disabled by default because of these known issues:
1. When clicking on inventory item, it briefly appears a bit shifted (in the wrong coordinates).
This issue can happen with software cursor as well, but is a lot more
obvious with the hardware cursor.
2. Cursor is scaled with nearest-neighbour scaling, which may look a bit different from
how the rest of the graphics are scaled.
See also previous attempt: https://github.com/diasurgical/devilutionX/pull/955 by @viciious
Co-authored-by: Victor Luchits <vluchits@gmail.com>
2021-06-19 01:03:40 +02:00
Juliano Leal Goncalves
d55cd99dd5
🚚 Rename 'direction' enum to 'Direction'
2021-05-24 04:46:08 +02:00
obligaron
4d2ac0502a
Add new GetOffsetForWalking helper and use it for player drawing and camera
2021-05-16 21:24:36 +02:00
Anders Jenbo
bfc510fb23
Clean up automap.cpp
2021-05-03 05:44:40 +02:00
Anders Jenbo
f884ba5340
🔥 Remove more miniwin dependencies
2021-04-29 23:04:56 +02:00
Jmgr
c33182d6de
Modernize deprecated headers
2021-04-25 02:50:31 +02:00
Anders Jenbo
a32ac83090
🎨 cleanup trivial trype comparisons
2021-04-23 02:48:25 +02:00
Anders Jenbo
d024f79b0e
🧹 performance-unnecessary-value-param
2021-04-22 00:08:19 +02:00
Anders Jenbo
5fdb9ce459
🎨 Format code
2021-04-19 00:37:33 +02:00
Anders Jenbo
8c821e98d3
🚚 Restructure files
2021-04-16 03:57:22 +02:00
Anders Jenbo
6e1a106a38
🚚 Move header we implement into the project
2021-04-16 01:04:54 +02:00
Anders Jenbo
f450d6a125
🚚 Move defines to there proper files
2021-04-16 01:04:54 +02:00
Anders Jenbo
e7ae8ddd04
🚚 Move all enums to there respective headers
2021-04-10 16:30:00 +02:00
Anders Jenbo
61244c4d93
♻️ Rearange and apply more enums
2021-04-10 05:24:01 +02:00
Anders Jenbo
93d42b62b8
♻️ Change BOOL to bool
2021-04-09 15:13:02 +02:00
Anders Jenbo
4ee84aea1a
♻️ Change BOOLEAN to bool
...
fixup BOOLEAN
2021-04-09 15:13:02 +02:00
Anders Jenbo
433edc63ea
♻️ Consistently use pragma once to guard the headers
2021-04-06 15:21:25 +02:00
Anders Jenbo
bfb3c11c2b
🎨 Change namespace to devilution
2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63
🚚 Apply namespace
2021-04-06 15:21:25 +02:00
Gleb Mazovetskiy
cd59a1c323
Completely replace gpBuffer with CelOutputBuffer
...
`CelOutputBuffer` now contains an `SDL_Surface` and an `SDL_Rect`.
We now have access to SDL surface manipulation functions.
`gpBuffer` and `gpBufEnd` are completely gone 🧹
This results in some FPS loss (250 -> 195) recovered in a subsequent
commit.
2021-03-13 05:13:26 +01:00
Gleb Mazovetskiy
b43325028f
Migrate CelDraw to CelDrawTo
2021-03-06 09:55:14 +01:00
Gleb Mazovetskiy
588458d500
Remove gpBufStart
...
Was only set once and used in one place since #964
2021-03-01 02:20:21 +01:00
pionere
f5c1079d6f
eliminate unused code
2021-02-19 22:04:11 +01:00
Anders Jenbo
61b2d0de95
Merge branch 'master' of github.com:diasurgical/devilution
2020-12-16 02:24:39 +01:00
Gleb Mazovetskiy
01401a16c7
Fix various controller issues
...
* Fixes Right Stick cursor movement
* Fixes cursor flicker when moving the cursor while moving the character
* Fixes START + SELECT menu
* Makes SELECT act as Escape in the in-game menu
Fixes #930
2020-11-28 15:02:53 +00:00
Anders Jenbo
d4976f70ac
Merge branch 'master' of github.com:diasurgical/devilution
2020-11-09 06:36:10 +01:00
Anders Jenbo
2ad9225469
Clean up scrollrt.h
2020-11-09 03:40:10 +01:00
Anders Jenbo
72e2637061
Merge branch 'master' of github.com:diasurgical/devilution
2020-10-25 17:38:06 +01:00
Gleb Mazovetskiy
ec329e645c
Fix all "no-write-strings" warnings
2020-10-25 15:37:51 +01:00
Anders Jenbo
2d6c1efeab
Merge branch 'master' of github.com:diasurgical/devilution
2020-10-12 10:46:28 +02:00
Anders Jenbo
7e04c63977
Merge branch 'hellfire' of github.com:diasurgical/devilution
2020-10-11 23:53:07 +02:00
Anders Jenbo
32778cdbb9
Perfectly align all resolutions
2020-10-06 06:28:51 +02:00
Anders Jenbo
893efd51ea
Merge branch 'master' of github.com:diasurgical/devilution
2020-09-27 03:34:42 +02:00
Anders Jenbo
1ba96a6777
Add doxygen description to remaining engine files
2020-07-06 05:43:25 +02:00
Anders Jenbo
9acbcc69f9
Width independant vertical alignment, optimize zoom
2020-05-15 19:12:03 +02:00
Joel Falcou
c4223d4c29
Per file basis use of extern C
2020-04-22 13:15:29 +02:00
Joel Falcou
64d26a7934
Sanitize use of namespace
...
Wrap individual headers in dvl namespace to prevent
including standard header in another namespace.
2020-04-22 13:15:29 +02:00
Anders Jenbo
3c5982083f
Merge branch 'master' of github.com:diasurgical/devilution
2020-04-06 12:05:13 +02:00
Anders Jenbo
b040c04a18
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2020-04-04 07:56:06 +02:00
Anders Jenbo
187a021b30
More documentation from sanctuary/notes ( #2026 )
2020-03-30 11:31:36 +02:00