obligaron
1f7b0607a6
public game browsing: show difficulty, speed, players and possible incompatibility
2022-02-20 12:18:31 +01:00
obligaron
79b926c375
Move more options to OptionEntryBase
2022-02-05 20:51:54 +01:00
staphen
6418d7a2f0
Detect window focus state to mute automatically when starting audio
2022-01-18 13:13:31 +01:00
staphen
a7bca3a1ec
Extend window focus mute to cinematic audio
2022-01-18 13:13:31 +01:00
obligaron
0888546d62
Make DvlNet_SendInfoRequest non blocking
2022-01-06 13:16:23 +01:00
obligaron
8a4d4b6375
Add OptionEntries for Audio
2021-12-14 04:10:16 +01:00
Gleb Mazovetskiy
d99dd678e2
storm_svid: Cleanup video rendering code
...
1. Removes adjustments to `orig/system_palette`.
They're not needed because videos have a separate render loop.
For an in-game movie, the caller sets the palette after the movie.
2. Splits some of `SVidPlayContinue` code into functions
(`UpdatePalette` and `BlitFrame`).
3. Adds a separate config variable for SDL1 SVid video mode.
E.g. on rg99 there isn't enough video RAM for double-buffering
the main game but we can do it for the videos.
2021-12-12 17:30:48 +01:00
Gleb Mazovetskiy
7e1fea6f76
clang-format all files in {Source,test}/
...
Also includes a few manual tweaks to comments and newlines for better results.
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2021-11-24 23:44:12 +01:00
staphen
25afdee39b
Replace libsmacker with libsmackerdec
2021-11-23 21:04:10 +01:00
Anders Jenbo
799f1763af
Performce UTF8 aware limited string copies
2021-11-22 03:28:51 +01:00
Gleb Mazovetskiy
fa90679416
game_assets.* -> assets.*
2021-11-17 11:49:57 +01:00
Gleb Mazovetskiy
3d308983a8
Migrate to libmpq
...
libmpq is a much simpler alternative to StormLib for reading MPQ archives.
We use our own fork of libmpq: https://github.com/diasurgical/libmpq
Impact:
* DevilutionX is now a lot more portable. Unlike StormLib, libmpq only
needs platform-specific code for Windows.
* Locks around file access **removed** (instead we duplicate the file descriptor for streamed audio only).
* RAM usage is **300 KiB** lower than StormLib.
* Stripped release linux_x86_64 binary is **32 KiB** smaller.
* Amiga build now hangs instead of crashing.
2021-11-06 23:51:42 +00:00
Anders Jenbo
ac18696af6
Fix loading translation packs
2021-10-26 00:46:06 +02:00
staphen
ffbbcc6d62
Support unencrypted multiplayer games with no password
2021-10-25 01:14:37 +02:00
Gleb Mazovetskiy
a97ffd1640
Load MPQ file overrides without StormLib
...
Also logs the overrides in verbose mode.
2021-10-24 16:21:39 +01:00
Gleb Mazovetskiy
7d91bc461a
Improve asset file opening
...
Avoid wrapping asset files via StormLib, open them directly via SDL
instead.
2021-10-24 16:21:39 +01:00
Anders Jenbo
272049380c
Fix building on Debian
2021-10-21 23:49:18 +02:00
Anders Jenbo
508cfabcdb
Load langauge specific mpq files
2021-10-21 03:56:21 +02:00
Anders Jenbo
82657e7d21
Use APK as a last fall back to other file access methodes
2021-10-20 21:52:59 +02:00
Anders Jenbo
8df5912dc6
Always use SDL wrapper for file access
2021-10-20 21:52:59 +02:00
Anders Jenbo
2480fbac21
Use correct lenth when forcing lowercase of asset path
2021-10-12 21:05:19 +02:00
Anders Jenbo
ae90193136
Game discovery over ZeroTier
2021-10-12 19:24:37 +02:00
obligaron
8dd5fcfc8f
Search app assets folder in SFileOpenFile
2021-10-10 00:51:45 +02:00
staphen
393d6d7fbe
Free dvlnet resources when game is shutting down
2021-10-01 06:52:16 +02:00
staphen
60492ef954
Add proper graphics for gamepad
2021-09-16 19:25:31 +02:00
Vladimir Olteanu
bcd7f89319
Have SDLWrap::AllocPalette allocate space for 256 colors by default
2021-09-13 23:07:04 +02:00
Vladimir Olteanu
e14504ae56
SVidPlayContinue: use SDLWrap::ConvertSurface*
2021-09-13 23:07:04 +02:00
Vladimir Olteanu
d226885672
Introduce SDLWrap::AllocPalette
2021-09-13 23:07:04 +02:00
Vladimir Olteanu
cc9ea97e0f
Introduce SDLWrap::CreateTexture
2021-09-13 23:07:04 +02:00
Vladimir Olteanu
e9063c578f
Introduce SDLWrap::CreateRGBSurfaceWithFormatFrom
2021-09-13 23:07:04 +02:00
Anders Jenbo
a207644d88
Rename HaveAudio to HasAudio
2021-08-30 10:57:59 +02:00
Vladimir Olteanu
f1490b7826
Fix mem leak in storm.cpp
2021-08-17 17:49:08 +02:00
Vladimir Olteanu
fae1e4eee5
Replace CCritSect with SdlMutex
2021-07-21 08:10:46 +02:00
Anders Jenbo
0889780923
Remove more usage of miniwin types
2021-07-18 02:11:58 +02:00
Jonathan Bergeron
33ad9fa187
renamed Source/mainmenu.cpp and .h to menu.cpp/.h
2021-07-18 01:31:15 +02:00
Anders Jenbo
a19e7b2a3b
Remove some more use of miniwin
2021-07-17 23:54:13 +02:00
Anders Jenbo
2ca6e37c46
Clean up sub folders using clang-tidy/Android Studio
2021-07-08 03:30:25 -07:00
ephphatha
3520dc4201
Update numeric literals to use appropriate suffix
...
Mainly things like .F for floats instead of doubles in float context.
2021-07-05 08:52:05 -07:00
Anders Jenbo
a7c7fa0030
Fully apply clang-tidy/format to all files
2021-07-03 16:41:43 -07:00
Anders Jenbo
0f2ad469ea
♻️ Clean up variable initialization
2021-06-27 14:58:51 -07:00
Anders Jenbo
8e07ef8fe5
Clang-tidy: misc-unused-parameters
2021-06-27 17:34:32 +02:00
Gleb Mazovetskiy
cdbb56150c
Enable video streaming for Haiku ( #1825 )
2021-06-27 15:33:55 +02:00
Anders Jenbo
f167bd4dfb
Clang-tidy: llvm-include-order
2021-06-27 01:45:49 +02:00
Anders Jenbo
ec8d7bebe2
Clang-tidy: modernize-use-auto
2021-06-27 01:18:31 +02:00
Anders Jenbo
7102724fda
Clang-tidy: readability-named-parameter
2021-06-27 00:56:08 +02:00
Anders Jenbo
d8fa29c972
Clean up more implicit bool conversion
2021-06-26 10:07:02 -07:00
Anders Jenbo
22b632f04a
♻️ Clean up implicit bool conversions
2021-06-26 08:57:59 -07:00
staphen
1ca50e65eb
Fix and reenable SNetReceiveTurns on 3DS
2021-06-20 16:31:25 -07:00
staphen
b6398b75d0
Replace std::mutex with SdlMutex
2021-06-20 16:31:25 -07:00
Anders Jenbo
e2ead2cc5e
Port engine to Android
...
Set the font path for Android
Do not check for FileExists on CharisSILB.ttf for Android, FileExists
will always fail as it doesn't detect files located in the APK
port
2021-06-15 00:23:35 +02:00