Anders Jenbo
77b72da276
♻️ Use monster by reference when possible
2021-07-14 20:22:35 -07:00
Anders Jenbo
996cadf972
♻️ Unique powers cleanup
...
- Mark unused unique item powers as invalid
- Split to hit and value calculations from SaveItemPowers
2021-07-11 15:07:24 -07:00
Anders Jenbo
65d7b3c1eb
Use AdvanceRndSeed() when changing RNG with out use
2021-07-10 17:30:15 -07:00
Anders Jenbo
35ccc8eb1c
Apply clang-tidy to code
2021-07-10 17:30:15 -07:00
Anders Jenbo
74b57558c9
🚚 Move local code to anonymous namespace
2021-07-10 17:30:15 -07:00
matheusgomes28
42e2c174ac
Refactored parameters of "StartItemPower(...)" and code around calls to it. ( #2345 )
...
Co-authored-by: Matheus Gomes <mgomes1@jaguarlandrover.com>
2021-07-10 18:04:42 +02:00
Anders Jenbo
903d4bd2e1
Scope all for loops
...
This caused 7 of the loops to be rewriteen using range by clang-tidy
2021-07-08 08:14:03 -07:00
Anders Jenbo
9ebdb6db69
General clean up
2021-07-08 03:30:25 -07:00
Anders Jenbo
467b74dc06
Rename object globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
9b8bf92575
Rename quest globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
96bf75b502
Rename player globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
c8870dbd1f
Rename item globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
07ad083fda
Rename monster globals
2021-07-08 02:01:14 -07:00
ephphatha
be23f6864b
Reorder int *= float operations that could be expressed using int fractions
...
This was triggering narrowing conversion warnings in msvc. I assume the compiler can optimise this into a float multiplication if it does turn out faster.
2021-07-05 08:52:05 -07:00
Anders Jenbo
bc59218d0d
More clang-tidy/Android Studio cleanups
2021-07-04 19:34:37 +02:00
Gleb Mazovetskiy
55464eec78
Fix -Wmissing-braces
...
Fixes warnings such as this one:
```
../../../../../../Source/engine/render/text_render.hpp:83:33: warning: suggest braces around initialization of subobject [-Wmissing-braces]
return DrawString(out, text, { position.x, position.y, out.w() - position.x, 0 }, flags, spacing, lineHeight, drawTextCursor);
^~~~~~~~~~~~~~~~~~~~~~
```
2021-07-03 19:08:45 -07:00
Anders Jenbo
a7c7fa0030
Fully apply clang-tidy/format to all files
2021-07-03 16:41:43 -07:00
Anders Jenbo
ecea12fc15
Clang-tidy: ParameterCase
2021-07-03 15:46:39 -07:00
Anders Jenbo
ee2e7518c4
Clang-tidy: FunctionCase part 2
2021-07-03 12:36:04 -07:00
Gleb Mazovetskiy
cb0dae8590
🚚 Rename CelOutputBuf to Surface and extract
2021-07-03 05:33:32 -07:00
Anders Jenbo
a350fb0b15
Clang-tidy: FunctionCase part 1
2021-07-03 03:45:33 +02:00
Anders Jenbo
4cd916a085
Clang-tidy: EnumConstantCase
2021-07-03 02:49:14 +02:00
Anders Jenbo
7e737cfa96
Merge remote-tracking branch 'refs/remotes/devilution/master'
2021-07-03 01:44:45 +02:00
Anders Jenbo
e426c38adb
Correct AddInitItems
2021-07-02 23:08:43 +02:00
Anders Jenbo
d9e0658643
Clang-tidy: basic naming
2021-07-02 22:55:01 +02:00
Anders Jenbo
b1d237c823
More init clean up ( #2262 )
2021-06-29 06:37:38 +02:00
Juliano Leal Goncalves
cbb84199c2
♻️ Replace Point addition with 'Point + Displacement'
2021-06-28 20:37:44 -07:00
ephphatha
357f6f1dc3
Move RNG functions to their own header/source files
2021-06-27 03:09:41 -07:00
obligaron
3ba4bac5e2
Harmonize DelayLen for Player and Monster (was 1-based on monseter (>= DelayLen) and 0-based on player (> DelayLen). Now both are 1-based (>= DelayLen)
2021-06-27 01:26:49 -07:00
Anders Jenbo
8a4d38dd74
Stabalize clang-tidy runs
2021-06-27 03:42:51 +02:00
Anders Jenbo
f167bd4dfb
Clang-tidy: llvm-include-order
2021-06-27 01:45:49 +02:00
Anders Jenbo
de4ced7e4f
Clang-tidy: readability-qualified-auto
2021-06-27 00:56:08 +02:00
Anders Jenbo
f4f8f22699
Clang-tidy: readability-redundant-control-flow
2021-06-27 00:56:08 +02:00
Anders Jenbo
bf221f4322
Clang-tidy: readability-simplify-boolean-expr
2021-06-26 23:12:22 +02:00
Anders Jenbo
2bdb6caa07
Cleanup majority of remaning implicit bool conversions ( #2234 )
2021-06-26 21:05:45 +02:00
ephphatha
f4f6a8a51e
Refactor PlaySfxLoc to take a Point instead of x/y params
...
Because of the heavy usage of this function in objects.cpp and the mixed use of aliases and direct references to the active object in Operate*Door functions I've done some refactoring of those areas beyond what is strictly necessary. Hopefully this makes sense and is reasonable to include in this change.
2021-06-26 10:12:28 -07:00
Anders Jenbo
d8fa29c972
Clean up more implicit bool conversion
2021-06-26 10:07:02 -07:00
Anders Jenbo
22b632f04a
♻️ Clean up implicit bool conversions
2021-06-26 08:57:59 -07:00
Anders Jenbo
1cc0eb25ca
♻️ Use ranges for loops (clang-tidy)
2021-06-25 13:22:08 +02:00
Anders Jenbo
625333dfb1
♻️ Clean up items
2021-06-24 10:45:50 -07:00
Andrew James
60a47caf1b
Refactor Draw* functions to use Rectangle and Point types
...
Added overload for DrawString taking a Point to avoid creating a rect for callers which only use position. This also documents the way DrawString operates when passed a clipping rectangle with a dimension of 0.
As part of this overload removed the logic for 0 width regions from DrawString. This does change the behaviour of the Rectangle version if called with a rect with width 0, all callers using that behaviour have been updated in this commit.
Using Rectangle/Size allowed simplifying the logic for certain calls where they could use DrawText alignment flags, previously this was manually aligning by calculating dimensions and offsetting the position. This also fixes #2169
Also includes a few instances where a temporary buffer was used to set the text to be drawn with unbounded sprintf calls, replaced those with snprintf as is recommended in modern C applications. Moving to C++ strings would be good in a future refactor.
2021-06-24 01:36:06 +02:00
Anders Jenbo
ee7b32d8f6
Player by reference part 3
2021-06-24 00:53:09 +02:00
qndel
92d1006134
Use std::move for premiumitems shift
2021-06-23 12:46:03 -07:00
Juliano Leal Goncalves
604b72bb12
Reword potion effect descriptions for consistency
2021-06-22 13:09:05 -07:00
Gleb Mazovetskiy
e40b1963f9
🚚 engine.h: Extract CelSprite and file loading
2021-06-21 01:36:20 -07:00
Gleb Mazovetskiy
dcf3397139
🚚 engine.h: Extract ActorPosition
2021-06-21 01:36:20 -07:00
Juliano Leal Goncalves
d47fc924f3
♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field
2021-06-14 02:07:06 +02:00
obligaron
ab3f3f3ee7
Introduce ItemStruct.SetNewAnimation(bool) to start Animations only at one location
2021-06-08 10:12:09 +02:00
obligaron
6d5291b17d
Enable ADL for Items
2021-06-08 10:12:09 +02:00
obligaron
ccc1ccf9c3
Introduce ItemStruct.AnimInfo
2021-06-08 10:12:09 +02:00