Commit graph

160 commits

Author SHA1 Message Date
Anders Jenbo
903d4bd2e1 Scope all for loops
This caused 7 of the loops to be rewriteen using range by clang-tidy
2021-07-08 08:14:03 -07:00
Anders Jenbo
56d3b5d710 clang-tidy/Android Stuidio cleanups 5 2021-07-05 13:14:47 -07:00
ephphatha
08ae390643 Add explicit casts for some implicit conversions
Some of these were triggering multiple warnings due to casts applied at times which forced potentially truncating operations.
2021-07-05 08:52:05 -07:00
Anders Jenbo
4eabc6024b Apply various cleanups via Android Studio 2021-07-03 18:27:17 -07:00
Anders Jenbo
a7c7fa0030 Fully apply clang-tidy/format to all files 2021-07-03 16:41:43 -07:00
ephphatha
357f6f1dc3 Move RNG functions to their own header/source files 2021-06-27 03:09:41 -07:00
Anders Jenbo
22b632f04a ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
Gleb Mazovetskiy
e40b1963f9 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
Gleb Mazovetskiy
43bc08bd63 Hardware Cursor: Fall back to software on failure 2021-06-19 12:36:39 +01:00
Gleb Mazovetskiy
c875c0c213 Optimize FadeIn/Out palette updates
Only call `SetFadeLevel` when needed.
2021-06-19 01:03:40 +02:00
Gleb Mazovetskiy
f9d20b44d6 🎉 Hardware cursor (SDL2-only)
Disabled by default because of these known issues:

1. When clicking on inventory item, it briefly appears a bit shifted (in the wrong coordinates).

   This issue can happen with software cursor as well, but is a lot more
   obvious with the hardware cursor.

2. Cursor is scaled with nearest-neighbour scaling, which may look a bit different from
   how the rest of the graphics are scaled.

See also previous attempt: https://github.com/diasurgical/devilutionX/pull/955 by @viciious

Co-authored-by: Victor Luchits <vluchits@gmail.com>
2021-06-19 01:03:40 +02:00
staphen
b580b635eb Optimize blended transparency calculations at the end of Poisoned Water Supply. 2021-05-13 23:37:36 +02:00
staphen
ecd2e682bc Check bBlendedTransparancy before calling GenerateBlendedLookupTable() at the end of Poisoned Water Supply quest. 2021-05-13 01:20:22 +02:00
Gleb Mazovetskiy
1181cc68ac 🎉 Remove buffer padding
The padding is no longer needed
2021-05-11 07:57:08 +02:00
Anders Jenbo
e3c0c0a216 Fix some compiler warnings 2021-05-10 23:17:43 +02:00
Gleb Mazovetskiy
59dd42692f 🚚 Move render.cpp to engine/render/dun_render.cpp 2021-05-06 21:30:06 +02:00
Anders Jenbo
fa0b286693 ♻️Typed file loading
Tthis gives us the option to specify what type a file should be loaded
as, avoidng the need to case it and does some automatic checks on the
fitness of the data, while making the process simpler.

If no type is given then the type will be set to std::byte which limit
what operations can be performed on the data.
2021-05-04 19:08:37 +02:00
Anders Jenbo
32738c318b 🎨 Use enums for LoadRndLvlPal input 2021-05-03 10:48:45 +01:00
Gleb Mazovetskiy
3b03dd33cc 🧹 LoadRndLvlPal: Minor cleanup 2021-05-03 05:53:56 +02:00
Gleb Mazovetskiy
987ab2533b 🐞 Synchronize SFileReadFile access
StormLib read function is not thread-safe: https://github.com/ladislav-zezula/StormLib/issues/175
2021-05-03 02:35:22 +02:00
Anders Jenbo
f884ba5340 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
Anders Jenbo
593c6a6f17 🎨 Drop unused param and rename random_ to GenerateRnd 2021-04-22 00:08:19 +02:00
Anders Jenbo
f004c78824 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
Jmgr
1d84156509 Simplify bitshift divisions/multiplications 2021-04-21 05:31:17 +02:00
Anders Jenbo
373f28736f 🎨 Acceptable parts of modernize-* 2021-04-19 22:42:19 +02:00
Anders Jenbo
bb4e1960e7 🎨 modernize-use-nullptr 2021-04-19 16:02:05 +02:00
Anders Jenbo
c89bd9c001 🚨 Fix remaning warnings for clang and gcc 2021-04-19 02:44:39 +02:00
Gleb Mazovetskiy
95946e3a7c
🧹 Cleanup unused variables (#1584)
Fixes `unused-variable` and `unused-but-set-variable` compiler warnings.
2021-04-18 18:15:47 +02:00
Anders Jenbo
8c821e98d3 🚚 Restructure files 2021-04-16 03:57:22 +02:00
Anders Jenbo
997c1dba55 🚚 Split up all.h in to proper header relations 2021-04-16 01:04:54 +02:00
Anders Jenbo
6e1a106a38 🚚 Move header we implement into the project 2021-04-16 01:04:54 +02:00
Anders Jenbo
20186e0370 🎨 Replace TRUE/FALSE with true/false
fix


Fix


fix
2021-04-09 15:13:02 +02:00
Anders Jenbo
4ee84aea1a ♻️ Change BOOLEAN to bool
fixup BOOLEAN
2021-04-09 15:13:02 +02:00
Anders Jenbo
bfb3c11c2b 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63 🚚 Apply namespace 2021-04-06 15:21:25 +02:00
Juliano Leal Goncalves
800dbce066 ♻️ Move options-related structs to new 'options.h' file 2021-03-27 03:26:44 +01:00
Gleb Mazovetskiy
70d1d633bd Get rid of SCREEN_X / SCREEN_Y
GlobalOutputBuffer() now returns a clipped subregion
2021-03-17 23:37:58 +01:00
Juliano Leal Goncalves
103cde53ff ♻️ Make options struct hierarchical 2021-03-10 10:11:42 +01:00
Anders Jenbo
e280432b92 🚨 Fix all SDL1 warnings 2021-03-06 05:56:47 +01:00
Anders Jenbo
39999791b3 Revamp ini options and sync in multiplayer
[NetMsg]
F12=Now you DIE!
F11=Here's something for you.
F10=Follow me.
F9=I need help! Come Here!

[Game]
Speed=50
Fast Walk=1
Grab Input=0
Theo Quest=0
Cow Quest=0

[Audio]
Sound Volume=0
Music Volume=0
Walking Sound=1

[Graphics]
Fullscreen=1
Fit to Screen=1
Scaling Quality=2
Integer Scaling=0
Vertical Sync=1
Blended Transparency=1
Gamma Correction=100
Color Cycling=1

[Diablo]
Intro=0

[Hellfire]
Intro=0
SItem=

[Phone Book]
Entry1=127.0.0.1

[Network]
Bind Address=0.0.0.0
2021-03-01 11:52:26 +01:00
Anders Jenbo
732d070b75 Handle color cyceling when using blended transparancy 2021-02-21 18:47:16 +01:00
pionere
f5c1079d6f eliminate unused code 2021-02-19 22:04:11 +01:00
Anders Jenbo
1ec1e69c04 Fix builds on older versions of SDL2 2021-02-19 06:20:40 +01:00
Anders Jenbo
084a3d4639 Fix SDL1 builds ... again 2021-02-19 06:14:37 +01:00
FluffyQuack
790c8e17e5 Implemented blended tranparency 2021-02-19 05:57:48 +01:00
Anders Jenbo
374e8177ef Remove wave.cpp 2021-01-23 21:24:25 +01:00
Anders Jenbo
6f8f4c3293 Unify another chunk of simple Hellfire code paths 2021-01-07 07:19:07 +01:00
Anders Jenbo
16c00f3119 Always save sound and video settings to the same section of the ini 2020-12-31 04:36:01 +01:00
Anders Jenbo
d20eddf48e Unifcy a chunk of Hellfire's code pathts 2020-12-28 01:11:25 +01:00
Anders Jenbo
61b2d0de95 Merge branch 'master' of github.com:diasurgical/devilution 2020-12-16 02:24:39 +01:00