Commit graph

166 commits

Author SHA1 Message Date
Anders Jenbo
9b8bf92575 Rename quest globals 2021-07-08 02:01:14 -07:00
Anders Jenbo
96bf75b502 Rename player globals 2021-07-08 02:01:14 -07:00
Anders Jenbo
ee2e7518c4 Clang-tidy: FunctionCase part 2 2021-07-03 12:36:04 -07:00
Anders Jenbo
0f2ad469ea ♻️Clean up variable initialization 2021-06-27 14:58:51 -07:00
Anders Jenbo
8e07ef8fe5 Clang-tidy: misc-unused-parameters 2021-06-27 17:34:32 +02:00
ephphatha
357f6f1dc3 Move RNG functions to their own header/source files 2021-06-27 03:09:41 -07:00
Anders Jenbo
d8fa29c972 Clean up more implicit bool conversion 2021-06-26 10:07:02 -07:00
Gleb Mazovetskiy
e40b1963f9 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
Anders Jenbo
05631eca36 🧹 Only load town TIL-file once 2021-05-05 11:19:16 +02:00
Anders Jenbo
875da955c0 🎨 Clean up name of town mega tile variable 2021-05-04 19:12:20 +02:00
Anders Jenbo
fa0b286693 ♻️Typed file loading
Tthis gives us the option to specify what type a file should be loaded
as, avoidng the need to case it and does some automatic checks on the
fitness of the data, while making the process simpler.

If no type is given then the type will be set to std::byte which limit
what operations can be performed on the data.
2021-05-04 19:08:37 +02:00
Gleb Mazovetskiy
052b4c12f5 ♻️ LoadFileInMem: Remove nullptr at call sites
This is now the default argument, no need to provide it explicitly.
2021-05-01 20:51:55 +02:00
Gleb Mazovetskiy
1b8b62a8c2 ♻️ Store CEL width with the sprite itself
Instead of passing the CEL sprite width when drawing, store the CEL
width at load time in the new `CelSprite` struct.

Implemented for most sprites except towners, missiles, or monsters.
2021-05-01 20:51:55 +02:00
Anders Jenbo
7912e510f0 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
Anders Jenbo
593c6a6f17 🎨 Drop unused param and rename random_ to GenerateRnd 2021-04-22 00:08:19 +02:00
Anders Jenbo
997c1dba55 🚚 Split up all.h in to proper header relations 2021-04-16 01:04:54 +02:00
Anders Jenbo
6530780980 🎨 Apply enums to towners 2021-04-10 07:31:53 +02:00
Anders Jenbo
61244c4d93 ♻️ Rearange and apply more enums 2021-04-10 05:24:01 +02:00
Anders Jenbo
bfb3c11c2b 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63 🚚 Apply namespace 2021-04-06 15:21:25 +02:00
Anders Jenbo
ca2c2ba5e7 🚨 Handle a bunch of warnings from CLang 2021-03-29 06:26:31 +02:00
Anders Jenbo
60d3e9ceb1 Clean up rendering 2021-02-19 03:05:12 +01:00
qndel
ab9911064f unify checks for single and multiplayer 2021-02-18 22:32:01 +01:00
Anders Jenbo
3d93478a6c Some additional clean up 2021-01-25 01:21:18 +01:00
Anders Jenbo
01590d3757 Merge a section of the Hellfire item and quest code 2021-01-07 02:29:06 +01:00
Anders Jenbo
61b2d0de95 Merge branch 'master' of github.com:diasurgical/devilution 2020-12-16 02:24:39 +01:00
Anders Jenbo
38dbcf7641 Format source 2020-12-02 00:52:38 +01:00
Anders Jenbo
4794c8357c Merge branch 'master' of github.com:diasurgical/devilution 2020-11-02 03:59:47 +01:00
Anders Jenbo
6580222d1c Add enums for level entrances 2020-10-26 01:41:54 +01:00
Anders Jenbo
e073422ce7 Unify executable for Spawn and Retail
The game will now autodetect if it should run in shareware mode or full
retail based on the found mpq file. Additionally it can beforced in the
shareware mode with --spawn even if the retail data is found.

This simplifies a lot of the spagetty code and lets us better refactor,
also worth noteing is that we won't have to setup a secound set of build
tests.
2020-10-20 19:42:01 +02:00
Anders Jenbo
13258db968 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-13 23:51:12 +02:00
Anders Jenbo
3157885502 Correct shareware ifdefs 2020-10-13 07:42:35 +02:00
Anders Jenbo
490bdef778 Fix updating town when opening the hive/crypt 2020-10-13 02:00:50 +02:00
Anders Jenbo
2d6c1efeab Merge branch 'master' of github.com:diasurgical/devilution 2020-10-12 10:46:28 +02:00
Anders Jenbo
7e04c63977 Merge branch 'hellfire' of github.com:diasurgical/devilution 2020-10-11 23:53:07 +02:00
Anders Jenbo
893efd51ea Merge branch 'master' of github.com:diasurgical/devilution 2020-09-27 03:34:42 +02:00
Anders Jenbo
1ba96a6777 Add doxygen description to remaining engine files 2020-07-06 05:43:25 +02:00
Anders Jenbo
8c2fb7605e
Use defines for tile and screen related magic numbers 2020-05-11 23:21:27 +02:00
Anders Jenbo
659dc41aa5 Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-26 22:10:34 +02:00
Anders Jenbo
3b8bcf98bf Enable assertions 2020-04-11 15:22:40 +02:00
Anders Jenbo
b040c04a18 Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-04 07:56:06 +02:00
Anders Jenbo
776ab10476 Merge branch 'master' of github.com:diasurgical/devilution 2020-03-29 23:40:05 +02:00
galaxyhaxz
c632e2d1d0
Names and bug fixes (#1974) 2020-03-12 04:32:53 +01:00
galaxyhaxz
71565b9c02
Several updates [enums+names] (#2002)
* Several updates

* Correct msg_get_next_packet

* Update enums.h

Co-Authored-By: Robin Eklind <mewmew@users.noreply.github.com>

Co-authored-by: Robin Eklind <mewmew@users.noreply.github.com>
2020-03-11 21:27:40 -05:00
Anders Jenbo
e7e51abd13 Document remaning functions in render related files 2020-02-16 04:01:52 +01:00
Anders Jenbo
dd64f18a49 Merge SetDungeonMicros and SetTownMicros 2020-02-16 02:32:44 +01:00
Anders Jenbo
25993b4043 Merge branch 'master' of github.com:diasurgical/devilution 2020-02-14 23:03:31 +01:00
Anders Jenbo
20621a0642
add all.h and use in place of diablo.h (#2005)
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.

Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
Anders Jenbo
7369deba1b Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2019-12-25 20:25:56 +01:00
Anders Jenbo
0c90ad0527 Set bool values TRUE/FALSE 2019-12-22 23:57:10 +01:00