Commit graph

136 commits

Author SHA1 Message Date
Anders Jenbo
373f28736f 🎨 Acceptable parts of modernize-* 2021-04-19 22:42:19 +02:00
Anders Jenbo
bb4e1960e7 🎨 modernize-use-nullptr 2021-04-19 16:02:05 +02:00
Anders Jenbo
c89bd9c001 🚨 Fix remaning warnings for clang and gcc 2021-04-19 02:44:39 +02:00
Gleb Mazovetskiy
95946e3a7c
🧹 Cleanup unused variables (#1584)
Fixes `unused-variable` and `unused-but-set-variable` compiler warnings.
2021-04-18 18:15:47 +02:00
Anders Jenbo
8c821e98d3 🚚 Restructure files 2021-04-16 03:57:22 +02:00
Anders Jenbo
997c1dba55 🚚 Split up all.h in to proper header relations 2021-04-16 01:04:54 +02:00
Anders Jenbo
6e1a106a38 🚚 Move header we implement into the project 2021-04-16 01:04:54 +02:00
Anders Jenbo
20186e0370 🎨 Replace TRUE/FALSE with true/false
fix


Fix


fix
2021-04-09 15:13:02 +02:00
Anders Jenbo
4ee84aea1a ♻️ Change BOOLEAN to bool
fixup BOOLEAN
2021-04-09 15:13:02 +02:00
Anders Jenbo
bfb3c11c2b 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63 🚚 Apply namespace 2021-04-06 15:21:25 +02:00
Juliano Leal Goncalves
800dbce066 ♻️ Move options-related structs to new 'options.h' file 2021-03-27 03:26:44 +01:00
Gleb Mazovetskiy
70d1d633bd Get rid of SCREEN_X / SCREEN_Y
GlobalOutputBuffer() now returns a clipped subregion
2021-03-17 23:37:58 +01:00
Juliano Leal Goncalves
103cde53ff ♻️ Make options struct hierarchical 2021-03-10 10:11:42 +01:00
Anders Jenbo
e280432b92 🚨 Fix all SDL1 warnings 2021-03-06 05:56:47 +01:00
Anders Jenbo
39999791b3 Revamp ini options and sync in multiplayer
[NetMsg]
F12=Now you DIE!
F11=Here's something for you.
F10=Follow me.
F9=I need help! Come Here!

[Game]
Speed=50
Fast Walk=1
Grab Input=0
Theo Quest=0
Cow Quest=0

[Audio]
Sound Volume=0
Music Volume=0
Walking Sound=1

[Graphics]
Fullscreen=1
Fit to Screen=1
Scaling Quality=2
Integer Scaling=0
Vertical Sync=1
Blended Transparency=1
Gamma Correction=100
Color Cycling=1

[Diablo]
Intro=0

[Hellfire]
Intro=0
SItem=

[Phone Book]
Entry1=127.0.0.1

[Network]
Bind Address=0.0.0.0
2021-03-01 11:52:26 +01:00
Anders Jenbo
732d070b75 Handle color cyceling when using blended transparancy 2021-02-21 18:47:16 +01:00
pionere
f5c1079d6f eliminate unused code 2021-02-19 22:04:11 +01:00
Anders Jenbo
1ec1e69c04 Fix builds on older versions of SDL2 2021-02-19 06:20:40 +01:00
Anders Jenbo
084a3d4639 Fix SDL1 builds ... again 2021-02-19 06:14:37 +01:00
FluffyQuack
790c8e17e5 Implemented blended tranparency 2021-02-19 05:57:48 +01:00
Anders Jenbo
374e8177ef Remove wave.cpp 2021-01-23 21:24:25 +01:00
Anders Jenbo
6f8f4c3293 Unify another chunk of simple Hellfire code paths 2021-01-07 07:19:07 +01:00
Anders Jenbo
16c00f3119 Always save sound and video settings to the same section of the ini 2020-12-31 04:36:01 +01:00
Anders Jenbo
d20eddf48e Unifcy a chunk of Hellfire's code pathts 2020-12-28 01:11:25 +01:00
Anders Jenbo
61b2d0de95 Merge branch 'master' of github.com:diasurgical/devilution 2020-12-16 02:24:39 +01:00
Anders Jenbo
38dbcf7641 Format source 2020-12-02 00:52:38 +01:00
Anders Jenbo
72e2637061 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-25 17:38:06 +01:00
Gleb Mazovetskiy
ec329e645c Fix all "no-write-strings" warnings 2020-10-25 15:37:51 +01:00
Anders Jenbo
e073422ce7 Unify executable for Spawn and Retail
The game will now autodetect if it should run in shareware mode or full
retail based on the found mpq file. Additionally it can beforced in the
shareware mode with --spawn even if the retail data is found.

This simplifies a lot of the spagetty code and lets us better refactor,
also worth noteing is that we won't have to setup a secound set of build
tests.
2020-10-20 19:42:01 +02:00
Anders Jenbo
cec9579186 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-12 10:48:34 +02:00
Anders Jenbo
2d6c1efeab Merge branch 'master' of github.com:diasurgical/devilution 2020-10-12 10:46:28 +02:00
Anders Jenbo
ef822ae7c4
Fix crazy strobe effect in Hellfire 2020-10-12 09:18:59 +02:00
Anders Jenbo
7e04c63977 Merge branch 'hellfire' of github.com:diasurgical/devilution 2020-10-11 23:53:07 +02:00
Anders Jenbo
38574b9224 Merge branch 'master' of github.com:diasurgical/devilution 2020-09-30 00:52:44 +02:00
Anders Jenbo
e6b4e8168b Bug: Not all colors are faded 2020-09-28 15:45:57 +02:00
Anders Jenbo
d8367365d8 Apply fade out to all colors
Fixes #795
2020-09-28 07:57:35 +02:00
Anders Jenbo
893efd51ea Merge branch 'master' of github.com:diasurgical/devilution 2020-09-27 03:34:42 +02:00
Anders Jenbo
c1b4d3d8b5 Copy documentation from sanctuary/notes 2020-07-06 05:43:25 +02:00
Anders Jenbo
1ba96a6777 Add doxygen description to remaining engine files 2020-07-06 05:43:25 +02:00
Anders Jenbo
7108145a04 Merge branch 'master' of github.com:diasurgical/devilution 2020-04-14 15:30:49 +02:00
Anders Jenbo
c384711a5f Backport cleanups from hellfire branch 2020-04-08 20:16:32 +02:00
Anders Jenbo
cc0f92d45b Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-06 06:09:30 +02:00
Anders Jenbo
660405505f Remove C compat
It's unmaintained and clear that we won't be going back since some
functions can only be solved with C++
2020-04-06 05:43:20 +02:00
Anders Jenbo
b040c04a18 Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-04 07:56:06 +02:00
Robin Eklind
21e2d2f9de Resolve CreatePalette name conflict
Fixes #641.
2020-02-26 10:41:10 +01:00
Anders Jenbo
bd6eebedb1 Drop storm_dx.cpp 2020-02-15 00:39:51 +01:00
Anders Jenbo
25993b4043 Merge branch 'master' of github.com:diasurgical/devilution 2020-02-14 23:03:31 +01:00
Anders Jenbo
20621a0642
add all.h and use in place of diablo.h (#2005)
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.

Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
Anders Jenbo
32d91cb446 Render menu directly to the output surface
Fixes fades not reset when switching to a new menu before fade had
ended.
Fixes incorrect start position for credits.
2020-02-09 02:33:33 +01:00