Commit graph

599 commits

Author SHA1 Message Date
Anders Jenbo
5745f099ba ♻️Use Point for positions in msg.cpp functions 2021-04-29 21:36:31 +02:00
Anders Jenbo
ff1bcb0d03 ♻️Clean up ItemDoppel 2021-04-29 16:04:30 +02:00
Anders Jenbo
bd515ac75d ♻️Apply Point equality operator 2021-04-29 16:04:30 +02:00
qndel
0af36dc416 rename upper->uper 2021-04-29 13:30:45 +02:00
Anders Jenbo
48dbb47d70 🌐 Apply static translations 2021-04-29 01:21:28 +02:00
thebigMuh
5f288cbd43 Fixes small AC malus of less than 1 resulting in a bonus of 1 AC 2021-04-27 03:19:09 +02:00
thebigMuh
ad8f342db0 Adding constness 2021-04-26 23:30:02 +02:00
John Törnblom
e0dddf508a
Add automatically translated string literals (#1694) 2021-04-25 18:14:58 +02:00
obligaron
239a43cc1c
Remove "AnimWidth2" expect for missiles (#1680) 2021-04-25 13:32:33 +02:00
Anders Jenbo
2bd13451a1 ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
Anders Jenbo
7912e510f0 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
Anders Jenbo
433fc9fa8d 💚 Packport std::clamp for pre GCC 7.1 2021-04-24 09:16:15 +02:00
Anders Jenbo
a5f062b747 🎨 Use stdint instead of SDL types 2021-04-24 05:17:59 +02:00
Anders Jenbo
72ad648e9a ♻️Cleanup some min/max/clamp logic
Apply suggestions from code review

Co-authored-by: Gleb Mazovetskiy <glex.spb@gmail.com>
Co-authored-by: thebigMuh <81810641+thebigMuh@users.noreply.github.com>
2021-04-24 05:17:59 +02:00
Anders Jenbo
e4cfad3196 ♻️Use points instead of individual fileds for player structure 2021-04-24 04:46:08 +02:00
Anders Jenbo
a32ac83090 🎨 cleanup trivial trype comparisons 2021-04-23 02:48:25 +02:00
Anders Jenbo
593c6a6f17 🎨 Drop unused param and rename random_ to GenerateRnd 2021-04-22 00:08:19 +02:00
Anders Jenbo
f004c78824 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
Anders Jenbo
d024f79b0e 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
Jmgr
1d84156509 Simplify bitshift divisions/multiplications 2021-04-21 05:31:17 +02:00
Anders Jenbo
373f28736f 🎨 Acceptable parts of modernize-* 2021-04-19 22:42:19 +02:00
Anders Jenbo
bb4e1960e7 🎨 modernize-use-nullptr 2021-04-19 16:02:05 +02:00
Anders Jenbo
c89bd9c001 🚨 Fix remaning warnings for clang and gcc 2021-04-19 02:44:39 +02:00
Anders Jenbo
5fdb9ce459 🎨 Format code 2021-04-19 00:37:33 +02:00
staphen
26fdd1fb2e Clean up unnecessary Mana Shield processing in CalcPlrItemVals(). 2021-04-18 21:12:16 +02:00
Gleb Mazovetskiy
95946e3a7c
🧹 Cleanup unused variables (#1584)
Fixes `unused-variable` and `unused-but-set-variable` compiler warnings.
2021-04-18 18:15:47 +02:00
Juliano Leal Goncalves
f8871aab07 ♻️ Unify most valuable player item logic on new method 2021-04-16 04:02:18 +02:00
qndel
d8444ed695
Clean DrawInvBelt + outline colors
* fix right hand items
2021-04-16 02:17:28 +02:00
Anders Jenbo
997c1dba55 🚚 Split up all.h in to proper header relations 2021-04-16 01:04:54 +02:00
Anders Jenbo
f450d6a125 🚚 Move defines to there proper files 2021-04-16 01:04:54 +02:00
obligaron
f2c7446134 bugfix idle animation after equipping/unequipping 2021-04-16 00:33:36 +02:00
Yuri Pourre
ed1ddfdece Exposes player id from multi_send_packet 2021-04-14 17:36:31 +02:00
Juliano Leal Goncalves
cc5f2a8f49 🎨 Rename 'attribute_id' enum to 'CharacterAttribute'
Members were renamed as well for readability.
2021-04-13 03:02:14 +02:00
Juliano Leal Goncalves
f54cc5aa95 ♻️ Convert 'attribute_id' to a scoped enumeration 2021-04-13 03:02:14 +02:00
Juliano Leal Goncalves
8cf972e843 ♻️ Move 'HeroClass::ClassCount' to external tracking template
This eliminates the problem where the compiler complains we are not handling all enumeration values by moving the "hack" counting member into somewhere else external to the enum.
2021-04-12 20:55:33 +02:00
obligaron
c7b9ffec1f Decouple Animations from Gamelogi (Smooth Animations for skipped Frames).
NewPlrAnim: Use default arguments instead of overloads

StartPlrHit: Fix skippedAnimationFrames - Frames starts with 1

Add missing comment for StartPlrHit

Fix GotHit-Animation: Skipping Frames corrected and adjusted _pAnimGameTicksSinceSequenceStarted for animations that don't start with a additional tick.
Thanks @StephenCWills for the gothit skipping frame calculation logic :-)

Update StartWalk: calculated numSkippedFrames in own line.

Co-authored-by: Anders Jenbo <anders@jenbo.dk>
StartPlrHit: always initialize skippedAnimationFrames

Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Update nthread_GetProgressToNextGameTick comment

Co-authored-by: Anders Jenbo <anders@jenbo.dk>
fix spelling "lenght" instead of "length"

Update NewPlrAnim comment

Co-authored-by: Anders Jenbo <anders@jenbo.dk>
GetFrameToUseForPlayerRendering: avoid one "else"
2021-04-12 20:44:29 +02:00
Juliano Leal Goncalves
28ad9d43c5 🎨 Rename 'plr_class' enum to 'HeroClass'
Members were renamed as well for readability.
2021-04-12 20:00:53 +02:00
Juliano Leal Goncalves
7d95bfed39 ♻️ Convert 'plr_class' to a scoped enumeration 2021-04-12 20:00:53 +02:00
qndel
25095b2ee6 fix uninitialized 2021-04-12 07:17:40 +02:00
qndel
a69c1ceebf fix wirt price bug 2021-04-11 15:47:11 +02:00
qndel
99de12dfd8 fix wirt + some code cleanup 2021-04-11 15:47:11 +02:00
qndel
516fc4e83d fix vanilla premium items going over 140k 2021-04-11 15:47:11 +02:00
Anders Jenbo
819fd40376
🎨 Consistent enum value style (#1458) 2021-04-10 17:09:41 +02:00
Anders Jenbo
e7ae8ddd04 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
Anders Jenbo
2732aea1b2 ♻️ Use GameInfo instead of individual globals 2021-04-10 07:30:12 +02:00
Anders Jenbo
61244c4d93 ♻️ Rearange and apply more enums 2021-04-10 05:24:01 +02:00
Anders Jenbo
20186e0370 🎨 Replace TRUE/FALSE with true/false
fix


Fix


fix
2021-04-09 15:13:02 +02:00
Anders Jenbo
93d42b62b8 ♻️ Change BOOL to bool 2021-04-09 15:13:02 +02:00
Anders Jenbo
4ee84aea1a ♻️ Change BOOLEAN to bool
fixup BOOLEAN
2021-04-09 15:13:02 +02:00
qndel
b845f2d8f2
small griswold cleanup (#1440) 2021-04-09 10:48:43 +02:00