Anders Jenbo
4ee84aea1a
♻️ Change BOOLEAN to bool
...
fixup BOOLEAN
2021-04-09 15:13:02 +02:00
Anders Jenbo
b1ffdca0a3
♻️ make better use of enums
2021-04-08 20:29:16 +02:00
Gleb Mazovetskiy
da7567f06e
InitPlrGfx: Only alloc enough for the class
...
Previously, the allocation size was the maximum size over all the classes.
RAM usage per player:
* Before: 2.2 MiB (any class)
* After:
* Warrior: 2.0 MiB
* Rogue: 1.5 MiB
* Sorcerer: 1.6 MiB
* Monk: 1.7 MiB
We now also only allocate memory in multi-player as needed.
This means the game will only use as much RAM for player graphics
as there are players currently in the game.
Less RAM is used for each player because class is now taken into account.
2021-04-07 06:52:07 +02:00
Anders Jenbo
bfb3c11c2b
🎨 Change namespace to devilution
2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63
🚚 Apply namespace
2021-04-06 15:21:25 +02:00
Anders Jenbo
bc3dc545da
🔥 Remove unused parts of game creation logic
2021-04-06 12:41:00 +02:00
Anders Jenbo
501c536017
🎨 Clean up appfat
2021-04-06 11:57:08 +02:00
Gleb Mazovetskiy
0f3951744f
diablo.ini: Rename "Fast Walk" to "Run in Town" ( #1326 )
2021-04-03 02:37:33 +02:00
Anders Jenbo
bba73ea20f
✨ Handle mixed item origins in multiplayer
2021-04-01 14:52:44 +02:00
Juliano Leal Goncalves
800dbce066
♻️ Move options-related structs to new 'options.h' file
2021-03-27 03:26:44 +01:00
Anders Jenbo
a69a76941e
♻️ Clean up InitCutscene
2021-03-24 21:50:19 +01:00
Anders Jenbo
38fdf34c14
💄 Apply code style
2021-03-20 20:39:28 +01:00
Anders Jenbo
60cc8b0df4
🚨 Correct type of event_types
...
Fixes #1197
2021-03-15 12:18:51 +01:00
Anders Jenbo
17803d5923
♻️ Apply proper types to PlayerStruct
2021-03-14 15:38:23 +01:00
Juliano Leal Goncalves
103cde53ff
♻️ Make options struct hierarchical
2021-03-10 10:11:42 +01:00
Anders Jenbo
dd73ff2cf0
🚩 Add option for disabeling frindly fire ( #1104 )
2021-03-06 04:15:54 +01:00
Anders Jenbo
d37fb68809
Make header checks portable
2021-03-02 12:17:13 +01:00
Anders Jenbo
39999791b3
Revamp ini options and sync in multiplayer
...
[NetMsg]
F12=Now you DIE!
F11=Here's something for you.
F10=Follow me.
F9=I need help! Come Here!
[Game]
Speed=50
Fast Walk=1
Grab Input=0
Theo Quest=0
Cow Quest=0
[Audio]
Sound Volume=0
Music Volume=0
Walking Sound=1
[Graphics]
Fullscreen=1
Fit to Screen=1
Scaling Quality=2
Integer Scaling=0
Vertical Sync=1
Blended Transparency=1
Gamma Correction=100
Color Cycling=1
[Diablo]
Intro=0
[Hellfire]
Intro=0
SItem=
[Phone Book]
Entry1=127.0.0.1
[Network]
Bind Address=0.0.0.0
2021-03-01 11:52:26 +01:00
Anders Jenbo
70ca20b59f
Clean up Hellfire special cases
2021-02-25 05:50:24 +01:00
Anders Jenbo
b4e78c5e79
Remove some unused junk
2021-02-25 05:37:17 +01:00
Anders Jenbo
36a196389b
Fix remaning basic compiler errors and warnings
2021-02-22 13:51:42 +01:00
pionere
97d53ced7e
get rid of a few warnings (strncpy)
2021-02-19 22:04:11 +01:00
pionere
d5a0fa8e85
get rid of a few warnings
2021-02-19 22:04:11 +01:00
qndel
ab9911064f
unify checks for single and multiplayer
2021-02-18 22:32:01 +01:00
qndel
c0f5749728
Fix RNG diverging during level generation depending on the code path
...
The consequences has mostly mitigated after wards, but this will make things make more sens when analysing the state of the code.
2021-02-01 06:44:16 +01:00
Anders Jenbo
aa7354aa57
Merge branch 'master' of github.com:diasurgical/devilution
2021-01-19 03:48:13 +01:00
FluffyQuack
e3d1b19761
A bunch of comments explaining how variables are used. Mainly for structs.h, but a tiny bit for movement code and game loop as well.
2021-01-19 03:44:47 +01:00
Anders Jenbo
4ffbb32952
[hellfire] Allow continuing Diablo saves in Hellfire and vice versa
2021-01-13 16:10:21 +01:00
Anders Jenbo
6786ebbd1a
Merge branch 'master' of github.com:diasurgical/devilution
2021-01-11 19:28:45 +01:00
Anders Jenbo
78eca7c892
[hellfire] NetInit
2021-01-11 19:02:15 +01:00
Anders Jenbo
5bb5d842d3
[hellfire] multi_process_network_packets
2021-01-11 11:52:25 +01:00
Anders Jenbo
3a8dab462e
[hellfire] multi_send_msg_packet
2021-01-11 11:39:06 +01:00
Anders Jenbo
0c96e32f19
Unify all defines, enums and structs
2021-01-08 20:53:06 +01:00
Anders Jenbo
6f8f4c3293
Unify another chunk of simple Hellfire code paths
2021-01-07 07:19:07 +01:00
Anders Jenbo
043d15db66
[hellfire] PackPlayer and frinds
2021-01-01 01:34:54 +01:00
Anders Jenbo
4ae75753c8
Merge branch 'master' of github.com:diasurgical/devilution
2020-11-09 01:24:02 +01:00
Anders Jenbo
c19a15471b
Reorder multi.cpp
2020-11-04 11:02:27 +01:00
Anders Jenbo
72e2637061
Merge branch 'master' of github.com:diasurgical/devilution
2020-10-25 17:38:06 +01:00
Gleb Mazovetskiy
ec329e645c
Fix all "no-write-strings" warnings
2020-10-25 15:37:51 +01:00
Anders Jenbo
e90f84dd03
Merge branch 'master' of github.com:diasurgical/devilution
2020-10-22 22:14:49 +02:00
qndel
36dba1cc1c
cleanup ( #2127 )
2020-10-22 17:26:24 +02:00
Anders Jenbo
e073422ce7
Unify executable for Spawn and Retail
...
The game will now autodetect if it should run in shareware mode or full
retail based on the found mpq file. Additionally it can beforced in the
shareware mode with --spawn even if the retail data is found.
This simplifies a lot of the spagetty code and lets us better refactor,
also worth noteing is that we won't have to setup a secound set of build
tests.
2020-10-20 19:42:01 +02:00
Anders Jenbo
b62b3375bd
Merge branch 'master' of github.com:diasurgical/devilution
2020-10-13 02:05:36 +02:00
qndel
fd5b12710f
some defines
2020-10-12 14:16:39 +02:00
Anders Jenbo
2d6c1efeab
Merge branch 'master' of github.com:diasurgical/devilution
2020-10-12 10:46:28 +02:00
qndel
09c085b78e
minor cleanup
2020-10-12 00:08:59 +02:00
Anders Jenbo
7e04c63977
Merge branch 'hellfire' of github.com:diasurgical/devilution
2020-10-11 23:53:07 +02:00
Anders Jenbo
f1a193e1e2
Merge branch 'master' of github.com:diasurgical/devilution
2020-10-11 07:01:25 +02:00
pionere
92cc9d589c
Apply another bunch defines
2020-10-11 06:42:13 +02:00
pionere
f0a51ccf65
use defs instead of literals
2020-10-11 06:37:14 +02:00