Anders Jenbo
4ffbb32952
[hellfire] Allow continuing Diablo saves in Hellfire and vice versa
2021-01-13 16:10:21 +01:00
Anders Jenbo
e609e170d0
Merge a large chunk of Hellfire the code paths
2021-01-06 08:07:20 +01:00
qndel
890b1dd9a7
fix typos ( #971 )
2021-01-05 22:29:21 +01:00
qndel
8d1de8e4ec
fixes saves ( #970 )
2021-01-05 21:26:29 +01:00
Anders Jenbo
61a580588c
Unify save game loading
2021-01-02 22:35:42 +01:00
Anders Jenbo
a0c88e09ad
Correct hellfire save game mapping
2021-01-01 22:26:08 +01:00
Anders Jenbo
61b2d0de95
Merge branch 'master' of github.com:diasurgical/devilution
2020-12-16 02:24:39 +01:00
Anders Jenbo
4ae75753c8
Merge branch 'master' of github.com:diasurgical/devilution
2020-11-09 01:24:02 +01:00
Anders Jenbo
fa3785a475
Merge branch 'master' of github.com:diasurgical/devilution
2020-11-04 03:02:48 +01:00
Anders Jenbo
a9502d43fc
Reorder loadsave.cpp
2020-11-03 03:12:27 +01:00
Anders Jenbo
4794c8357c
Merge branch 'master' of github.com:diasurgical/devilution
2020-11-02 03:59:47 +01:00
Anders Jenbo
6580222d1c
Add enums for level entrances
2020-10-26 01:41:54 +01:00
Anders Jenbo
57f0f5f4c7
Handle hellfire save game differences
2020-10-13 05:12:20 +02:00
Anders Jenbo
2d6c1efeab
Merge branch 'master' of github.com:diasurgical/devilution
2020-10-12 10:46:28 +02:00
Anders Jenbo
7e04c63977
Merge branch 'hellfire' of github.com:diasurgical/devilution
2020-10-11 23:53:07 +02:00
Anders Jenbo
893efd51ea
Merge branch 'master' of github.com:diasurgical/devilution
2020-09-27 03:34:42 +02:00
Tyler
d7ca28ff8e
Added single-player difficulty menu.
2020-09-17 23:10:47 +02:00
Troy Bronzan
8960450560
Fixed player base block is zero bug after loading a new game. This value is not saved in single player or multiplayer, so when a character is loaded, the value is always zero. Now when a player is loaded, it is set to the default. See section 2.1.4 in Jarulf's Guide.
2020-09-17 13:39:31 +02:00
Anders Jenbo
f1c7e65ba7
Fix build
2020-09-17 00:45:22 +02:00
Troy Bronzan
5b1b5fa8ae
Fixed monster to hit and unique monster ac difficulty bonus.
2020-09-17 00:09:56 +02:00
Anders Jenbo
31ac716c3d
99 lines of documentation ( #2058 )
2020-07-07 19:36:18 +02:00
Anders Jenbo
0da3461d35
Use explicit types instead of auto
2020-05-14 11:44:15 +02:00
Anders Jenbo
014308ef01
Explicit casting
2020-05-14 11:44:15 +02:00
Anders Jenbo
659dc41aa5
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2020-04-26 22:10:34 +02:00
Anders Jenbo
7108145a04
Merge branch 'master' of github.com:diasurgical/devilution
2020-04-14 15:30:49 +02:00
Anders Jenbo
d008af43b0
Semantic code style cleanups
2020-04-11 15:22:40 +02:00
Anders Jenbo
f7de4c46a7
Strip eflag logic now that it is fixed in the render
2020-04-06 22:51:32 +02:00
Anders Jenbo
b040c04a18
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2020-04-04 07:56:06 +02:00
Anders Jenbo
776ab10476
Merge branch 'master' of github.com:diasurgical/devilution
2020-03-29 23:40:05 +02:00
Anders Jenbo
0383f9abcd
Add documentation to more files
2020-03-02 02:29:28 +01:00
Anders Jenbo
25993b4043
Merge branch 'master' of github.com:diasurgical/devilution
2020-02-14 23:03:31 +01:00
Anders Jenbo
20621a0642
add all.h and use in place of diablo.h ( #2005 )
...
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.
Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
qndel
cc6a2d4523
Apply MAX_PATH_LENGTH
2020-02-01 14:53:06 +01:00
Anders Jenbo
5ff5b4893c
Fix loading alignment
2020-01-27 00:03:02 +01:00
Samuel-DEVULDER
9c516819c1
Make save game code big-endian compatible
2020-01-27 00:03:02 +01:00
Anders Jenbo
da03bae69d
Merge branch 'master' of github.com:diasurgical/devilution
2019-12-25 20:38:25 +01:00
Anders Jenbo
7369deba1b
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2019-12-25 20:25:56 +01:00
Anders Jenbo
0c90ad0527
Set bool values TRUE/FALSE
2019-12-22 23:57:10 +01:00
Anders Jenbo
9a704ff2f0
Merge branch 'master' of github.com:diasurgical/devilution
2019-12-19 01:05:01 +01:00
Anders Jenbo
5fa0c5781b
Backport cleanups from Hellfire branch
2019-12-15 06:14:57 +01:00
Anders Jenbo
a91f4e76ba
Fix bad merge
2019-11-01 00:28:56 +01:00
qndel
e2f14a7d13
[hellfire] LoadGame bin exact
2019-09-25 11:40:53 +02:00
qndel
9cf2354774
[hellfire] SaveGame bin exact + enums
2019-09-25 11:40:53 +02:00
Anders Jenbo
049178cb2e
Clean up load/save code
...
Remove most call to memcpy in preperation for Big Endian support
Document what pointers are being skipped
Align save and load code (easier to verify that both are correct)
2019-09-22 01:27:26 +02:00
Anders Jenbo
b90ef1336d
Fix Segfault when loading game
...
Fixes #224
Not this breaks save games generated with master since 2019-07-15
2019-09-21 22:51:07 +02:00
Alex Sweet
b2f3588747
Fix MonstStruct load/save
2019-07-24 13:02:05 +02:00
Anders Jenbo
2fcf8dab70
Merge branch 'master' of github.com:diasurgical/devilution
2019-07-21 19:39:17 +02:00
Anders Jenbo
5ab9f4609a
Clean up signedness
2019-07-21 00:57:53 +02:00
Anders Jenbo
60ee365dff
Merge branch 'master' of github.com:diasurgical/devilution
2019-07-20 19:52:50 +02:00
Robin Eklind
105a583ce0
Use TRUE and FALSE enums for setlevel.
...
Also simplify if conditions to make
use of boolean values.
(If the cleanup4 PR ends up increasing
inserts/deletions, then this commit is
probably at fault.)
2019-07-17 20:42:26 +02:00