Anders Jenbo
77b72da276
♻️ Use monster by reference when possible
2021-07-14 20:22:35 -07:00
Anders Jenbo
96bf75b502
Rename player globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
c8870dbd1f
Rename item globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
07ad083fda
Rename monster globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
bc0d1f7ac0
clang-tidy/Android Stuidio cleanups 3
2021-07-04 16:09:32 -07:00
Anders Jenbo
a350fb0b15
Clang-tidy: FunctionCase part 1
2021-07-03 03:45:33 +02:00
Anders Jenbo
0f2ad469ea
♻️ Clean up variable initialization
2021-06-27 14:58:51 -07:00
Anders Jenbo
ec8d7bebe2
Clang-tidy: modernize-use-auto
2021-06-27 01:18:31 +02:00
Anders Jenbo
19d980582f
Clang-tidy: readability-static-definition-in-anonymous-namespace
2021-06-27 00:44:37 +02:00
Anders Jenbo
22b632f04a
♻️ Clean up implicit bool conversions
2021-06-26 08:57:59 -07:00
Vladimir Olteanu
76269b95ee
Use WalkingDistance in sync_monster
2021-06-02 13:36:17 +02:00
Vladimir Olteanu
690211a699
replace Point::Absolute with abs
2021-06-02 13:36:17 +02:00
Vladimir Olteanu
53603da836
Use Point::Absolute in sync_monster
2021-06-02 13:36:17 +02:00
Vladimir Olteanu
16e78bb559
Use ManhattanDistance in sync_monster
2021-06-02 13:36:17 +02:00
Vladimir Olteanu
f0ccb562fa
Use ManhattanDistance in sync_one_monster
2021-06-02 13:36:17 +02:00
Juliano Leal Goncalves
d55cd99dd5
🚚 Rename 'direction' enum to 'Direction'
2021-05-24 04:46:08 +02:00
Anders Jenbo
a095bc0bf7
♻️ Migrate more code away from miniwin
2021-05-13 02:30:18 +02:00
Anders Jenbo
f884ba5340
🔥 Remove more miniwin dependencies
2021-04-29 23:04:56 +02:00
Anders Jenbo
3b04f67194
🔥 Remove a chunk of miniwin types
2021-04-29 23:04:56 +02:00
Anders Jenbo
f77c52941a
♻️ Make GetDirection take Points instead of ints
2021-04-25 02:25:52 +02:00
Anders Jenbo
2bd13451a1
♻️ Apply point positioning to all remaning entities
2021-04-25 01:25:48 +02:00
Anders Jenbo
efbe8a8338
♻️ add possition points to monsters
2021-04-24 20:29:52 +02:00
Anders Jenbo
7912e510f0
🎨 Clean up overuse of SDL types
2021-04-24 17:07:07 +02:00
Anders Jenbo
e4cfad3196
♻️ Use points instead of individual fileds for player structure
2021-04-24 04:46:08 +02:00
Anders Jenbo
373f28736f
🎨 Acceptable parts of modernize-*
2021-04-19 22:42:19 +02:00
Anders Jenbo
61d15e23db
🎨 Apply direction enum to monsters and relations
...
Missiles _mimfnum is being used for a lot more then just directions and
can also be a 16 degree direction so can't apply enum verbs and
restricitons to it in most cases. This in turns also affects SetMissDir
and some other functions that have to stay int.
2021-04-18 23:13:03 +02:00
Anders Jenbo
997c1dba55
🚚 Split up all.h in to proper header relations
2021-04-16 01:04:54 +02:00
Anders Jenbo
ba6b031fa1
✅ Enable all remaning assertions ( #1453 )
2021-04-10 13:25:05 +02:00
Anders Jenbo
bfb3c11c2b
🎨 Change namespace to devilution
2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63
🚚 Apply namespace
2021-04-06 15:21:25 +02:00
Juliano Leal Goncalves
9021f8daa5
♻️ Pluralize global 'item' array variable
2021-04-06 11:45:28 +02:00
Anders Jenbo
8f09cc3034
[diablo] 🐛 Correct spelling of Sorcerer
...
Fixes #1074
2021-03-21 12:18:10 +01:00
Semperfis96
cd8d26ac8f
Rename sync_word_6AA708 to sgnMonsterPriority in Source/sync.cpp for clarity ( #1202 )
2021-03-17 18:43:48 +01:00
Juliano Leal Goncalves
37466890e0
♻️ Extract 'ItemStruct.isEmpty()' function
2021-03-05 03:52:11 +01:00
Anders Jenbo
3d93478a6c
Some additional clean up
2021-01-25 01:21:18 +01:00
Anders Jenbo
d20eddf48e
Unifcy a chunk of Hellfire's code pathts
2020-12-28 01:11:25 +01:00
Anders Jenbo
61b2d0de95
Merge branch 'master' of github.com:diasurgical/devilution
2020-12-16 02:24:39 +01:00
qndel
d68b829776
codefix message ( #2155 )
2020-11-11 02:15:23 +01:00
Anders Jenbo
d4976f70ac
Merge branch 'master' of github.com:diasurgical/devilution
2020-11-09 06:36:10 +01:00
Anders Jenbo
4bd9023bcf
Reorder sync.cpp
2020-11-09 04:55:28 +01:00
Anders Jenbo
2d6c1efeab
Merge branch 'master' of github.com:diasurgical/devilution
2020-10-12 10:46:28 +02:00
qndel
218a832ece
[hellfire] sync_monster cleanup
2020-10-12 00:07:37 +02:00
qndel
ff4f783bc7
apply ear enum
2020-10-12 00:05:57 +02:00
Anders Jenbo
893efd51ea
Merge branch 'master' of github.com:diasurgical/devilution
2020-09-27 03:34:42 +02:00
Anders Jenbo
1ba96a6777
Add doxygen description to remaining engine files
2020-07-06 05:43:25 +02:00
Anders Jenbo
7108145a04
Merge branch 'master' of github.com:diasurgical/devilution
2020-04-14 15:30:49 +02:00
Anders Jenbo
3b8bcf98bf
Enable assertions
2020-04-11 15:22:40 +02:00
Anders Jenbo
f1c216e688
Make player struct x/y fields match monster struct
2020-04-07 03:26:38 +02:00
Anders Jenbo
25993b4043
Merge branch 'master' of github.com:diasurgical/devilution
2020-02-14 23:03:31 +01:00
Anders Jenbo
20621a0642
add all.h and use in place of diablo.h ( #2005 )
...
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.
Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00