Anders Jenbo
e68c8cc834
Reuse EntranceBoundaryContains in portal logic
2021-09-12 02:51:34 +02:00
ephphatha
87a33097a0
Rename ScrollDirection enum to follow convention
...
Pretty sure the backing type can be left to the default as well but I haven't had the time to investigate where it's used fully.
2021-09-12 02:27:47 +02:00
Juliano Leal Goncalves
940a120bf9
♻️ Replace 'ViewX' and 'ViewY' globals with single 'ViewPosition'
2021-09-04 18:06:28 -04:00
Juliano Leal Goncalves
01823e1324
♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition'
2021-08-30 06:45:51 +02:00
Juliano Leal Goncalves
05d206720a
♻️ Replace 'icursW' and 'icursH' globals with single 'icursSize'
2021-08-30 06:45:51 +02:00
Juliano Leal Goncalves
317ebcdd3e
♻️ Replace 'icursW28' and 'icursH28' globals with single 'icursSize28'
2021-08-30 06:45:51 +02:00
Juliano Leal Goncalves
a469f7906e
♻️ Replace 'cursW' and 'cursH' globals with single 'cursSize'
2021-08-30 06:45:51 +02:00
qndel
c59950edc6
fix coords jumping when in inventory
2021-08-26 07:37:21 +02:00
BC Ko
b9927c7ceb
refactor CheckTown() and CheckRportal()
2021-08-19 01:09:50 +02:00
BC Ko
b1d9bfdbf8
cleanup manual value clamping: cursor.cpp CheckCursMove() ( #2563 )
2021-08-11 00:36:40 +02:00
Aaron Sun
3ee90ca629
Add options for sub-panel alignment
2021-08-07 16:09:32 +02:00
4aron5un
4c8210df21
Center the sub-panels (Quest, Character, Spell and Inventory) ( #2498 )
2021-08-05 21:27:07 +02:00
Anders Jenbo
ab8afa7cd7
Fix edge cases in mouse action tracking code ( #2452 )
...
Fixes #2431
Also:
- Track spell targets
- Merge repeat walk in to the new repeat action code
- Avoid time based repeats (use action frame instead)
2021-07-25 03:57:42 +00:00
Anders Jenbo
9c4e34f988
Player by reference
2021-07-20 01:35:56 +02:00
Anders Jenbo
3ffedb7a69
💄 Apply code style to src
2021-07-17 16:57:21 +02:00
FluffyQuack
ba60907853
Hold mouse button to keep attacking (Diablo 2-style) ( #2349 )
2021-07-16 15:01:01 +01:00
Anders Jenbo
467b74dc06
Rename object globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
9ae908f947
Rename missile globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
9b8bf92575
Rename quest globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
96bf75b502
Rename player globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
c8870dbd1f
Rename item globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
07ad083fda
Rename monster globals
2021-07-08 02:01:14 -07:00
Gleb Mazovetskiy
cb0dae8590
🚚 Rename CelOutputBuf to Surface and extract
2021-07-03 05:33:32 -07:00
qndel
a1710ff51e
pass item to CelDrawItem ( #2265 )
...
pass item to CelDrawItem
2021-06-29 18:09:54 +02:00
Juliano Leal Goncalves
cbb84199c2
♻️ Replace Point addition with 'Point + Displacement'
2021-06-28 20:37:44 -07:00
Anders Jenbo
0f2ad469ea
♻️ Clean up variable initialization
2021-06-27 14:58:51 -07:00
Anders Jenbo
e7f0ce2764
Apply cleanups to codec, control, and some of cursor
2021-06-27 07:47:15 -07:00
Juliano Leal Goncalves
fd9f2099d0
♻️ Leverage 'Point' to represent mouse position
2021-06-27 16:37:59 +02:00
Anders Jenbo
f167bd4dfb
Clang-tidy: llvm-include-order
2021-06-27 01:45:49 +02:00
Anders Jenbo
22b632f04a
♻️ Clean up implicit bool conversions
2021-06-26 08:57:59 -07:00
Gleb Mazovetskiy
e40b1963f9
🚚 engine.h: Extract CelSprite and file loading
2021-06-21 01:36:20 -07:00
Gleb Mazovetskiy
f9f301b054
🚚 engine.h: Extract Point, Direction, clamp
...
`engine.h` is getting quite bloated. Moves this code to their own files.
2021-06-21 01:36:20 -07:00
Juliano Leal Goncalves
a983792880
♻️ Replace 'pair<int, int>' with 'Size' in 'GetItemSizeOnSlot' and 'GetInvItemSize'
2021-06-20 18:27:45 -07:00
Gleb Mazovetskiy
f9d20b44d6
🎉 Hardware cursor (SDL2-only)
...
Disabled by default because of these known issues:
1. When clicking on inventory item, it briefly appears a bit shifted (in the wrong coordinates).
This issue can happen with software cursor as well, but is a lot more
obvious with the hardware cursor.
2. Cursor is scaled with nearest-neighbour scaling, which may look a bit different from
how the rest of the graphics are scaled.
See also previous attempt: https://github.com/diasurgical/devilutionX/pull/955 by @viciious
Co-authored-by: Victor Luchits <vluchits@gmail.com>
2021-06-19 01:03:40 +02:00
qndel
b1d74d2791
alt highlighting ( #2060 )
2021-05-25 23:47:29 +02:00
Anders Jenbo
8a7ec56d3a
Player by reference part 2
...
This mostly change player to be by reference instead of by index.
But additionally it does stript checks for gold in the belt, move some
value types to the initialization and short circute a few functiongs.
2021-05-24 21:00:32 +02:00
Jmgr
bbd39aa513
Replace sprintfs with strcpy for translatable strings
2021-05-21 01:02:45 +02:00
Jmgr
6e85cde978
Update format strings
2021-05-21 01:02:45 +02:00
Jmgr
0c27e756f7
Add fmt::format
2021-05-21 01:02:45 +02:00
obligaron
4d2ac0502a
Add new GetOffsetForWalking helper and use it for player drawing and camera
2021-05-16 21:24:36 +02:00
Anders Jenbo
ad97ebe980
🔥 Remove redundant code from towners.cpp
...
This changes one bavious. Previously walking away from the dead guy
would interupt the "Your death shall be reveanged", the interuption
seamed un natural and the code didn't seam to have been specifically
made for this case (TownCtrlMsg).
Fix several edge cases in quests where the incorrect state could be reached
2021-05-10 23:17:43 +02:00
Anders Jenbo
e665a0c4b0
♻️ Draw info box text using DrawString
2021-05-10 22:28:21 +02:00
Gleb Mazovetskiy
59dd42692f
🚚 Move render.cpp to engine/render/dun_render.cpp
2021-05-06 21:30:06 +02:00
Anders Jenbo
bfc510fb23
Clean up automap.cpp
2021-05-03 05:44:40 +02:00
Gleb Mazovetskiy
34b4ed759a
🐞 Clean up and fix inventory sprite handling
2021-05-02 04:01:03 +02:00
Gleb Mazovetskiy
1b8b62a8c2
♻️ Store CEL width with the sprite itself
...
Instead of passing the CEL sprite width when drawing, store the CEL
width at load time in the new `CelSprite` struct.
Implemented for most sprites except towners, missiles, or monsters.
2021-05-01 20:51:55 +02:00
Vladimir Olteanu
51d8b9acca
Cleanup of doom.cpp ( #1767 )
2021-04-30 09:02:46 +02:00
John Törnblom
e0dddf508a
Add automatically translated string literals ( #1694 )
2021-04-25 18:14:58 +02:00
Anders Jenbo
2bd13451a1
♻️ Apply point positioning to all remaning entities
2021-04-25 01:25:48 +02:00
Anders Jenbo
98cd435fba
♻️ Apply point types to missiles
2021-04-24 21:41:04 +02:00