Commit graph

115 commits

Author SHA1 Message Date
Anders Jenbo
bc0d1f7ac0 clang-tidy/Android Stuidio cleanups 3 2021-07-04 16:09:32 -07:00
Anders Jenbo
a7c7fa0030 Fully apply clang-tidy/format to all files 2021-07-03 16:41:43 -07:00
Anders Jenbo
ecea12fc15 Clang-tidy: ParameterCase 2021-07-03 15:46:39 -07:00
Anders Jenbo
a350fb0b15 Clang-tidy: FunctionCase part 1 2021-07-03 03:45:33 +02:00
Anders Jenbo
0f2ad469ea ♻️Clean up variable initialization 2021-06-27 14:58:51 -07:00
Anders Jenbo
8e07ef8fe5 Clang-tidy: misc-unused-parameters 2021-06-27 17:34:32 +02:00
Anders Jenbo
fa54499aeb Clang-tidy: readability-uppercase-literal-suffix
Strip suffixes
2021-06-27 03:17:36 +02:00
Anders Jenbo
2bdb6caa07
Cleanup majority of remaning implicit bool conversions (#2234) 2021-06-26 21:05:45 +02:00
Anders Jenbo
d8fa29c972 Clean up more implicit bool conversion 2021-06-26 10:07:02 -07:00
Anders Jenbo
22b632f04a ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
staphen
1ca50e65eb Fix and reenable SNetReceiveTurns on 3DS 2021-06-20 16:31:25 -07:00
obligaron
050ee5d7bb ADL: Bugfix hero flicker when Diablo is killed 2021-05-09 15:17:31 +02:00
Anders Jenbo
f884ba5340 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
Anders Jenbo
3b04f67194 🔥 Remove a chunk of miniwin types 2021-04-29 23:04:56 +02:00
Anders Jenbo
1e3ed903be 🎨 strip redundant else 2021-04-22 00:39:48 +02:00
Jmgr
1d84156509 Simplify bitshift divisions/multiplications 2021-04-21 05:31:17 +02:00
Anders Jenbo
373f28736f 🎨 Acceptable parts of modernize-* 2021-04-19 22:42:19 +02:00
Anders Jenbo
bb4e1960e7 🎨 modernize-use-nullptr 2021-04-19 16:02:05 +02:00
Anders Jenbo
8c821e98d3 🚚 Restructure files 2021-04-16 03:57:22 +02:00
Anders Jenbo
997c1dba55 🚚 Split up all.h in to proper header relations 2021-04-16 01:04:54 +02:00
Anders Jenbo
6e1a106a38 🚚 Move header we implement into the project 2021-04-16 01:04:54 +02:00
obligaron
9fbe139f64 cache ProgressToNextGameTick and update it only once before rendering 2021-04-12 20:44:29 +02:00
obligaron
c7b9ffec1f Decouple Animations from Gamelogi (Smooth Animations for skipped Frames).
NewPlrAnim: Use default arguments instead of overloads

StartPlrHit: Fix skippedAnimationFrames - Frames starts with 1

Add missing comment for StartPlrHit

Fix GotHit-Animation: Skipping Frames corrected and adjusted _pAnimGameTicksSinceSequenceStarted for animations that don't start with a additional tick.
Thanks @StephenCWills for the gothit skipping frame calculation logic :-)

Update StartWalk: calculated numSkippedFrames in own line.

Co-authored-by: Anders Jenbo <anders@jenbo.dk>
StartPlrHit: always initialize skippedAnimationFrames

Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Update nthread_GetProgressToNextGameTick comment

Co-authored-by: Anders Jenbo <anders@jenbo.dk>
fix spelling "lenght" instead of "length"

Update NewPlrAnim comment

Co-authored-by: Anders Jenbo <anders@jenbo.dk>
GetFrameToUseForPlayerRendering: avoid one "else"
2021-04-12 20:44:29 +02:00
Anders Jenbo
20186e0370 🎨 Replace TRUE/FALSE with true/false
fix


Fix


fix
2021-04-09 15:13:02 +02:00
Anders Jenbo
93d42b62b8 ♻️ Change BOOL to bool 2021-04-09 15:13:02 +02:00
Anders Jenbo
4ee84aea1a ♻️ Change BOOLEAN to bool
fixup BOOLEAN
2021-04-09 15:13:02 +02:00
Anders Jenbo
bfb3c11c2b 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63 🚚 Apply namespace 2021-04-06 15:21:25 +02:00
Anders Jenbo
501c536017 🎨 Clean up appfat 2021-04-06 11:57:08 +02:00
Anders Jenbo
ca2c2ba5e7 🚨 Handle a bunch of warnings from CLang 2021-03-29 06:26:31 +02:00
Anders Jenbo
39999791b3 Revamp ini options and sync in multiplayer
[NetMsg]
F12=Now you DIE!
F11=Here's something for you.
F10=Follow me.
F9=I need help! Come Here!

[Game]
Speed=50
Fast Walk=1
Grab Input=0
Theo Quest=0
Cow Quest=0

[Audio]
Sound Volume=0
Music Volume=0
Walking Sound=1

[Graphics]
Fullscreen=1
Fit to Screen=1
Scaling Quality=2
Integer Scaling=0
Vertical Sync=1
Blended Transparency=1
Gamma Correction=100
Color Cycling=1

[Diablo]
Intro=0

[Hellfire]
Intro=0
SItem=

[Phone Book]
Entry1=127.0.0.1

[Network]
Bind Address=0.0.0.0
2021-03-01 11:52:26 +01:00
MrHuu
1fa8b6f4e4 [3DS] Initial port 2021-02-21 00:31:13 +01:00
pionere
f5c1079d6f eliminate unused code 2021-02-19 22:04:11 +01:00
pionere
d5a0fa8e85 get rid of a few warnings 2021-02-19 22:04:11 +01:00
qndel
ab9911064f unify checks for single and multiplayer 2021-02-18 22:32:01 +01:00
Anders Jenbo
4ae75753c8 Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 01:24:02 +01:00
Anders Jenbo
b31da5aec3 Reorder nthread.h 2020-11-04 18:32:24 +01:00
Anders Jenbo
4794c8357c Merge branch 'master' of github.com:diasurgical/devilution 2020-11-02 03:59:47 +01:00
Anders Jenbo
5a8f8eadb1 Clean up appfat.cpp 2020-11-02 01:29:14 +01:00
Anders Jenbo
064173fef1
Add description for nthread_has_500ms_passed (#2141) 2020-11-01 05:55:57 +01:00
Anders Jenbo
c54cc2013c Calculate tick related values based on current game speed 2020-10-29 21:39:58 +01:00
qndel
e31a7bc22e enums and cleanups 2020-10-22 18:55:26 +02:00
Anders Jenbo
2d6c1efeab Merge branch 'master' of github.com:diasurgical/devilution 2020-10-12 10:46:28 +02:00
qndel
52cf0bc54d [hellfire] nthread_recv_turns bin exact 2020-10-12 00:27:22 +02:00
qndel
fe291d7d8a [hellfire] nthread_terminate_game bin exact 2020-10-12 00:08:24 +02:00
qndel
629d53750c nthread_send_and_recv_turn cleanup 2020-10-12 00:04:44 +02:00
Anders Jenbo
e0a94686b0 Add game speed to multiplayer
Speed can only be set on game creation
2020-09-28 07:03:22 +02:00
luk
f98651d1b8 implement variable game speed #525 2020-09-17 14:32:06 +02:00
Anders Jenbo
660405505f Remove C compat
It's unmaintained and clear that we won't be going back since some
functions can only be solved with C++
2020-04-06 05:43:20 +02:00
Anders Jenbo
776ab10476 Merge branch 'master' of github.com:diasurgical/devilution 2020-03-29 23:40:05 +02:00