Anders Jenbo
96bf75b502
Rename player globals
2021-07-08 02:01:14 -07:00
Gleb Mazovetskiy
55464eec78
Fix -Wmissing-braces
...
Fixes warnings such as this one:
```
../../../../../../Source/engine/render/text_render.hpp:83:33: warning: suggest braces around initialization of subobject [-Wmissing-braces]
return DrawString(out, text, { position.x, position.y, out.w() - position.x, 0 }, flags, spacing, lineHeight, drawTextCursor);
^~~~~~~~~~~~~~~~~~~~~~
```
2021-07-03 19:08:45 -07:00
Anders Jenbo
fc353fc799
Clang-tidy: FunctionCase
2021-07-03 15:46:39 -07:00
Gleb Mazovetskiy
cb0dae8590
🚚 Rename CelOutputBuf to Surface and extract
2021-07-03 05:33:32 -07:00
Anders Jenbo
d9e0658643
Clang-tidy: basic naming
2021-07-02 22:55:01 +02:00
qndel
fd3893190f
inv cleanup
2021-07-02 05:00:31 -07:00
Juliano Leal Goncalves
fd9f2099d0
♻️ Leverage 'Point' to represent mouse position
2021-06-27 16:37:59 +02:00
ephphatha
357f6f1dc3
Move RNG functions to their own header/source files
2021-06-27 03:09:41 -07:00
Anders Jenbo
2bdb6caa07
Cleanup majority of remaning implicit bool conversions ( #2234 )
2021-06-26 21:05:45 +02:00
Anders Jenbo
1cc0eb25ca
♻️ Use ranges for loops (clang-tidy)
2021-06-25 13:22:08 +02:00
Andrew James
60a47caf1b
Refactor Draw* functions to use Rectangle and Point types
...
Added overload for DrawString taking a Point to avoid creating a rect for callers which only use position. This also documents the way DrawString operates when passed a clipping rectangle with a dimension of 0.
As part of this overload removed the logic for 0 width regions from DrawString. This does change the behaviour of the Rectangle version if called with a rect with width 0, all callers using that behaviour have been updated in this commit.
Using Rectangle/Size allowed simplifying the logic for certain calls where they could use DrawText alignment flags, previously this was manually aligning by calculating dimensions and offsetting the position. This also fixes #2169
Also includes a few instances where a temporary buffer was used to set the text to be drawn with unbounded sprintf calls, replaced those with snprintf as is recommended in modern C applications. Moving to C++ strings would be good in a future refactor.
2021-06-24 01:36:06 +02:00
Gleb Mazovetskiy
e40b1963f9
🚚 engine.h: Extract CelSprite and file loading
2021-06-21 01:36:20 -07:00
Kalebe Alves
118efe8e6d
Use Point/SDL_Rect for control functions coordinate system
2021-05-28 19:57:16 +02:00
Gleb Mazovetskiy
dd3ea66fa2
♻️ Split getTextColor(bool) into 2 functions
...
This is a bit more readable than using a bool argument.
2021-05-28 13:38:36 +02:00
Anders Jenbo
8a7ec56d3a
Player by reference part 2
...
This mostly change player to be by reference instead of by index.
But additionally it does stript checks for gold in the belt, move some
value types to the initialization and short circute a few functiongs.
2021-05-24 21:00:32 +02:00
Anders Jenbo
6ce8f13751
Apply clang-tidy to more code and do some related cleanups
2021-05-24 05:27:06 +02:00
Gleb Mazovetskiy
8ceb36a4cb
♻️ GetItemTextColor(item) -> item.getTextColor()
...
This will help with the Alt highlight feature.
2021-05-23 18:45:01 +02:00
Jmgr
bbd39aa513
Replace sprintfs with strcpy for translatable strings
2021-05-21 01:02:45 +02:00
Jmgr
6e85cde978
Update format strings
2021-05-21 01:02:45 +02:00
Jmgr
0c27e756f7
Add fmt::format
2021-05-21 01:02:45 +02:00
Anders Jenbo
34744c068f
♻️ Consitantly use %i and not %d
2021-05-15 14:17:52 +02:00
arcas
6502a3ca4d
Adding resources for translation ( #1973 )
2021-05-15 14:12:28 +02:00
Anders Jenbo
18aa04fa4f
♻️ Use common text rendering for store menus
2021-05-14 19:11:43 +02:00
Anders Jenbo
0c2042fa52
♻️ Player by reference
...
Update Source/items.cpp
Update Source/lighting.cpp
Update Source/pack.cpp
asd
ads
as
2021-05-13 01:47:46 +02:00
Anders Jenbo
68923c6c33
✨ Generic game text render function
...
This should gradually replace all the direct rendering of game texts
throughout the code. The interface is made to closly mirror that of the
art fonts as that is what will eventually be used for rendering Unicode
fonts both in the menus and ingame.
fixup! ✨ Generic game text render function
2021-05-08 18:48:19 +02:00
Anders Jenbo
4b577329f4
♻️ Refactor towner initialization
2021-05-07 00:30:23 +02:00
Anders Jenbo
6321bf04d5
♻️ Pass player to towner by reference instead of index
2021-05-07 00:29:46 +02:00
Gleb Mazovetskiy
0edfa3de66
🚚 Move CEL rendering to engine/render/cel_render.cpp
2021-05-07 00:16:40 +02:00
Gleb Mazovetskiy
1b8b62a8c2
♻️ Store CEL width with the sprite itself
...
Instead of passing the CEL sprite width when drawing, store the CEL
width at load time in the new `CelSprite` struct.
Implemented for most sprites except towners, missiles, or monsters.
2021-05-01 20:51:55 +02:00
Anders Jenbo
48dbb47d70
🌐 Apply static translations
2021-04-29 01:21:28 +02:00
thebigMuh
ad8f342db0
Adding constness
2021-04-26 23:30:02 +02:00
Anders Jenbo
dbfa9c27a5
✨ Enable translation for all menus
2021-04-25 06:55:11 +02:00
Jmgr
ef0ca794bc
Use system libfmt by default if version >= 7.0.0
...
Allow non-strict ansi functions
Cleanup
2021-04-25 02:39:42 +02:00
Jmgr
f3a401b5f6
Add the fmt library as a dependency and add some examples
...
Attempt at fixing missing functions on some platforms
2021-04-25 02:39:42 +02:00
Anders Jenbo
7912e510f0
🎨 Clean up overuse of SDL types
2021-04-24 17:07:07 +02:00
Anders Jenbo
593c6a6f17
🎨 Drop unused param and rename random_ to GenerateRnd
2021-04-22 00:08:19 +02:00
Anders Jenbo
d024f79b0e
🧹 performance-unnecessary-value-param
2021-04-22 00:08:19 +02:00
Jmgr
1d84156509
Simplify bitshift divisions/multiplications
2021-04-21 05:31:17 +02:00
Anders Jenbo
9e307a0d4a
🎨 Rename towner[] to towners[]
2021-04-19 22:42:19 +02:00
Anders Jenbo
373f28736f
🎨 Acceptable parts of modernize-*
2021-04-19 22:42:19 +02:00
Anders Jenbo
bb4e1960e7
🎨 modernize-use-nullptr
2021-04-19 16:02:05 +02:00
Anders Jenbo
c89bd9c001
🚨 Fix remaning warnings for clang and gcc
2021-04-19 02:44:39 +02:00
Gleb Mazovetskiy
95946e3a7c
🧹 Cleanup unused variables ( #1584 )
...
Fixes `unused-variable` and `unused-but-set-variable` compiler warnings.
2021-04-18 18:15:47 +02:00
qndel
76b8aca1c4
remove unique item line from shops
2021-04-17 23:42:46 +02:00
qndel
2302ee27aa
make unique items display gold in stores
2021-04-16 17:27:51 +02:00
Anders Jenbo
997c1dba55
🚚 Split up all.h in to proper header relations
2021-04-16 01:04:54 +02:00
Austin Wagner
c46d31c993
Fix manual gold stacking when max is modified
...
Affects dragging and dropping gold in inventory and gaining gold via
purchases when the Auric Amulet is equipped
2021-04-12 10:41:11 +02:00
Anders Jenbo
61244c4d93
♻️ Rearange and apply more enums
2021-04-10 05:24:01 +02:00
Anders Jenbo
20186e0370
🎨 Replace TRUE/FALSE with true/false
...
fix
Fix
fix
2021-04-09 15:13:02 +02:00
Anders Jenbo
93d42b62b8
♻️ Change BOOL to bool
2021-04-09 15:13:02 +02:00