KPhoenix
a08026097a
Chat Interface Revision ( #3840 )
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Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2021-12-25 10:11:42 +00:00
Gleb Mazovetskiy
e07c9eee03
Fix chat message overlap in CJK
2021-11-29 14:51:58 +01:00
Gleb Mazovetskiy
1b8939d70c
Safer chat message handling
2021-11-29 14:51:58 +01:00
Gleb Mazovetskiy
c57644970f
Move UiFlags and UiPanels into their own files
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The first breaks circular dependency between `DiabloUI` and `text_render`.
The latter one moves `UiPanels` to a more appropriate place.
2021-11-25 12:22:27 +01:00
Anders Jenbo
799f1763af
Performce UTF8 aware limited string copies
2021-11-22 03:28:51 +01:00
obligaron
677303cba9
Reduce use of view globals in game menu
2021-11-20 21:57:32 +01:00
Anders Jenbo
f09a065da5
Fix chat position in relation to dynamic panels
2021-10-26 01:10:08 +02:00
Anders Jenbo
573d24e1c0
Remove wrong translation comment
2021-10-25 22:11:21 +02:00
Gleb Mazovetskiy
0c694edaba
WordWrapString: Wrap on punctuation
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Useful for Chinese and Japanese, which do not have spaces between words,
nor whitespace after punctuation.
2021-09-30 18:16:31 +02:00
Anders Jenbo
7771a08d03
Translatable mainpanel
2021-09-19 07:21:52 +02:00
Anders Jenbo
7169882b1f
✨ Implement new font rendering
2021-09-12 01:37:28 +02:00
ephphatha
0575716eac
Rename UiFlags members to group related options
2021-07-31 20:22:40 +02:00
ephphatha
4ad53232a0
Convert the UiFlags enum to a scoped enum type
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Replace operator&& with named function
2021-07-31 20:22:40 +02:00
Anders Jenbo
9c4e34f988
Player by reference
2021-07-20 01:35:56 +02:00
Anders Jenbo
f0a7a5c989
🎨 Apply code style
2021-07-19 05:44:20 +02:00
Anders Jenbo
069249f318
🚚 Move local function to anonymous namespace i-p
2021-07-19 05:44:20 +02:00
Anders Jenbo
0889780923
Remove more usage of miniwin types
2021-07-18 02:11:58 +02:00
Anders Jenbo
903d4bd2e1
Scope all for loops
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This caused 7 of the loops to be rewriteen using range by clang-tidy
2021-07-08 08:14:03 -07:00
Anders Jenbo
9b8bf92575
Rename quest globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
96bf75b502
Rename player globals
2021-07-08 02:01:14 -07:00
Gleb Mazovetskiy
55464eec78
Fix -Wmissing-braces
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Fixes warnings such as this one:
```
../../../../../../Source/engine/render/text_render.hpp:83:33: warning: suggest braces around initialization of subobject [-Wmissing-braces]
return DrawString(out, text, { position.x, position.y, out.w() - position.x, 0 }, flags, spacing, lineHeight, drawTextCursor);
^~~~~~~~~~~~~~~~~~~~~~
```
2021-07-03 19:08:45 -07:00
Anders Jenbo
a7c7fa0030
Fully apply clang-tidy/format to all files
2021-07-03 16:41:43 -07:00
Gleb Mazovetskiy
cb0dae8590
🚚 Rename CelOutputBuf to Surface and extract
2021-07-03 05:33:32 -07:00
Anders Jenbo
129342d07a
Clang-tidy: GlobalConstantCase
2021-07-02 22:56:56 +02:00
Anders Jenbo
d8fa29c972
Clean up more implicit bool conversion
2021-06-26 10:07:02 -07:00
Jmgr
bbd39aa513
Replace sprintfs with strcpy for translatable strings
2021-05-21 01:02:45 +02:00
Jmgr
6e85cde978
Update format strings
2021-05-21 01:02:45 +02:00
Jmgr
0c27e756f7
Add fmt::format
2021-05-21 01:02:45 +02:00
Anders Jenbo
fd96bb9ab5
Render chat messages using common text rendering
2021-05-19 14:09:33 +02:00
Anders Jenbo
34744c068f
♻️ Consitantly use %i and not %d
2021-05-15 14:17:52 +02:00
arcas
6502a3ca4d
Adding resources for translation ( #1973 )
2021-05-15 14:12:28 +02:00
Anders Jenbo
68923c6c33
✨ Generic game text render function
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This should gradually replace all the direct rendering of game texts
throughout the code. The interface is made to closly mirror that of the
art fonts as that is what will eventually be used for rendering Unicode
fonts both in the menus and ingame.
fixup! ✨ Generic game text render function
2021-05-08 18:48:19 +02:00
Anders Jenbo
b69d18f12d
🌐 Enable translation of all remaning strings
2021-04-25 21:32:41 +02:00
Anders Jenbo
d024f79b0e
🧹 performance-unnecessary-value-param
2021-04-22 00:08:19 +02:00
Anders Jenbo
373f28736f
🎨 Acceptable parts of modernize-*
2021-04-19 22:42:19 +02:00
Anders Jenbo
997c1dba55
🚚 Split up all.h in to proper header relations
2021-04-16 01:04:54 +02:00
Anders Jenbo
f450d6a125
🚚 Move defines to there proper files
2021-04-16 01:04:54 +02:00
Anders Jenbo
93d42b62b8
♻️ Change BOOL to bool
2021-04-09 15:13:02 +02:00
Anders Jenbo
bfb3c11c2b
🎨 Change namespace to devilution
2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63
🚚 Apply namespace
2021-04-06 15:21:25 +02:00
Anders Jenbo
2362ff82f7
✨ Add black text color
2021-03-27 23:04:19 +01:00
Anders Jenbo
38fdf34c14
💄 Apply code style
2021-03-20 20:39:28 +01:00
Gleb Mazovetskiy
70d1d633bd
Get rid of SCREEN_X / SCREEN_Y
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GlobalOutputBuffer() now returns a clipped subregion
2021-03-17 23:37:58 +01:00
Anders Jenbo
e280432b92
🚨 Fix all SDL1 warnings
2021-03-06 05:56:47 +01:00
Gleb Mazovetskiy
d55a1c8a7d
Pass CelOutputBuffer to game text printing ( #1095 )
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* Pass CelOutputBuffer to game text printing
* DrawHalfTransparentRectTo: minor cleanup
2021-03-03 18:20:24 +01:00
Anders Jenbo
39999791b3
Revamp ini options and sync in multiplayer
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[NetMsg]
F12=Now you DIE!
F11=Here's something for you.
F10=Follow me.
F9=I need help! Come Here!
[Game]
Speed=50
Fast Walk=1
Grab Input=0
Theo Quest=0
Cow Quest=0
[Audio]
Sound Volume=0
Music Volume=0
Walking Sound=1
[Graphics]
Fullscreen=1
Fit to Screen=1
Scaling Quality=2
Integer Scaling=0
Vertical Sync=1
Blended Transparency=1
Gamma Correction=100
Color Cycling=1
[Diablo]
Intro=0
[Hellfire]
Intro=0
SItem=
[Phone Book]
Entry1=127.0.0.1
[Network]
Bind Address=0.0.0.0
2021-03-01 11:52:26 +01:00
pionere
97d53ced7e
get rid of a few warnings (strncpy)
2021-02-19 22:04:11 +01:00
Anders Jenbo
f1a193e1e2
Merge branch 'master' of github.com:diasurgical/devilution
2020-10-11 07:01:25 +02:00
pionere
b948f0212c
MAXBELTITEMS + PMSG_COUNT
2020-10-11 06:41:17 +02:00
Anders Jenbo
1935e3aa45
Remove now redundant check
2020-09-28 15:40:43 +02:00