Commit graph

290 commits

Author SHA1 Message Date
Anders Jenbo
d07b2204d3 Remove -j argument
Use the changelevel command instead
2021-08-19 20:36:12 +02:00
Anders Jenbo
6bc8475e8c Clean up debug commands for loading levels 2021-08-19 20:36:12 +02:00
Anders Jenbo
9c4e34f988 Player by reference 2021-07-20 01:35:56 +02:00
Anders Jenbo
8ba3bbb6a4
Have PosOkPlayer take PlayerStruct as input (#2430) 2021-07-20 00:30:35 +01:00
Vladimir Olteanu
f8d98560ae Refactor timed message handling 2021-07-18 17:35:52 +02:00
Anders Jenbo
0889780923 Remove more usage of miniwin types 2021-07-18 02:11:58 +02:00
Jonathan Bergeron
33ad9fa187 renamed Source/mainmenu.cpp and .h to menu.cpp/.h 2021-07-18 01:31:15 +02:00
Vladimir Olteanu
dd4b70a24b
* dthread.cpp: replace TMegaPkt with DThreadStruct
* consistently use uint8_t for pnum
 * get rid of checks that never fail
 * use atomic_bool for dthread_running
* dthread: eliminate superfluous memory copies
* Pass correct-sized buffer to DeltaExportJunk
* dthread: Fix crash when list is empty
* DthreadHandler: eliminate delay
* Dthread: use SdlMutex and lock_guard
* dhtread: explicitly provide T for lock_guard
2021-07-17 15:03:51 +02:00
obligaron
f5b437dd9c Use save number to load/save games (instead of hero name) 2021-07-16 02:22:54 +02:00
Anders Jenbo
96bf75b502 Rename player globals 2021-07-08 02:01:14 -07:00
Anders Jenbo
07ad083fda Rename monster globals 2021-07-08 02:01:14 -07:00
Anders Jenbo
bc0d1f7ac0 clang-tidy/Android Stuidio cleanups 3 2021-07-04 16:09:32 -07:00
Anders Jenbo
4eabc6024b Apply various cleanups via Android Studio 2021-07-03 18:27:17 -07:00
Anders Jenbo
a7c7fa0030 Fully apply clang-tidy/format to all files 2021-07-03 16:41:43 -07:00
Anders Jenbo
fc353fc799 Clang-tidy: FunctionCase 2021-07-03 15:46:39 -07:00
Anders Jenbo
129342d07a Clang-tidy: GlobalConstantCase 2021-07-02 22:56:56 +02:00
Anders Jenbo
0f2ad469ea ♻️Clean up variable initialization 2021-06-27 14:58:51 -07:00
Anders Jenbo
8e07ef8fe5 Clang-tidy: misc-unused-parameters 2021-06-27 17:34:32 +02:00
ephphatha
357f6f1dc3 Move RNG functions to their own header/source files 2021-06-27 03:09:41 -07:00
Anders Jenbo
bf780be1ed ♻️Cleanup all implicit bool conversions 2021-06-26 16:32:44 -07:00
Anders Jenbo
35b2aa4947 ♻️Unfold a few functions 2021-06-24 15:11:09 -07:00
Anders Jenbo
ee7b32d8f6 Player by reference part 3 2021-06-24 00:53:09 +02:00
Gleb Mazovetskiy
4ea7ba0f5f 🚚 engine.h: Extract LoadLE32 and LoadBE32 2021-06-21 02:34:28 -07:00
Gleb Mazovetskiy
f9f301b054 🚚 engine.h: Extract Point, Direction, clamp
`engine.h` is getting quite bloated. Moves this code to their own files.
2021-06-21 01:36:20 -07:00
Anders Jenbo
cd1d1242b6 Reset all players on game start 2021-06-13 15:11:27 +02:00
Anders Jenbo
c6f6c99add Fix GCC warning 2021-06-13 05:18:08 +02:00
qndel
8ba4afe313 fix wrong sound/message 2021-06-05 14:56:23 +02:00
obligaron
d97131349e Unify player_graphic memory handling 2021-05-24 20:12:43 +02:00
obligaron
d11ed50585 NewPlrAnim now also loads the graphics if needed 2021-05-24 20:12:43 +02:00
obligaron
c424f601ec Change LoadPlrGFX from pnum to PlayerStruct 2021-05-24 20:12:43 +02:00
Juliano Leal Goncalves
b3ec79af4f
Leverage 'Point' in Lighting and Player functions (#2048) 2021-05-24 17:28:52 +02:00
Jmgr
6e85cde978 Update format strings 2021-05-21 01:02:45 +02:00
Jmgr
0c27e756f7 Add fmt::format 2021-05-21 01:02:45 +02:00
Anders Jenbo
34744c068f ♻️Consitantly use %i and not %d 2021-05-15 14:17:52 +02:00
Anders Jenbo
a095bc0bf7 ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
Anders Jenbo
0c2042fa52 ♻️ Player by reference
Update Source/items.cpp
Update Source/lighting.cpp
Update Source/pack.cpp
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2021-05-13 01:47:46 +02:00
obligaron
7ed009ecb7
Remove PlayerStruct.actionFrame and enable ADL for Walking/Run (#1939)
- Remove (unused) actionFrame for PM_DEATH
- Remove actionFrame for PM_SPELL
- Remove actionFrame for PM_WALK
- Remove actionFrame
2021-05-13 01:24:26 +02:00
Anders Jenbo
ad97ebe980 🔥 Remove redundant code from towners.cpp
This changes one bavious. Previously walking away from the dead guy
would interupt the "Your death shall be reveanged", the interuption
seamed un natural and the code didn't seam to have been specifically
made for this case (TownCtrlMsg).

Fix several edge cases in quests where the incorrect state could be reached
2021-05-10 23:17:43 +02:00
Anders Jenbo
23cec61f15 🎨 Mark Points returned by GetTargetPosition as const 2021-05-02 15:41:25 +02:00
Anders Jenbo
654a2b8834 ♻️Clean up automap code
Use Point for x,y pairs. Make helpers for drawing door and squares
2021-05-02 15:27:38 +02:00
Anders Jenbo
f884ba5340 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
Anders Jenbo
3b04f67194 🔥 Remove a chunk of miniwin types 2021-04-29 23:04:56 +02:00
obligaron
16b3b38908 Move NewPlrAnim logic to AnimationInfo
Adjust SetNewAnimation-Parameter Names to Class Member

Adjust NewPlrAnim-Parameter Names to SetNewAnimation-Parameter Names
2021-04-29 04:33:51 +02:00
obligaron
1de46a8495 Rename member variables 2021-04-29 04:33:51 +02:00
obligaron
0b5183f63e Introduce AnimationInfo
Update AnimationInfo.DelayLen comment
2021-04-29 04:33:51 +02:00
Vladimir Olteanu
bea21a5e20 Replace LOAD_LE32 & LOAD_BE32 with signedness- and endian-agnostic equivalents 2021-04-28 20:11:51 +02:00
John Törnblom
e0dddf508a
Add automatically translated string literals (#1694) 2021-04-25 18:14:58 +02:00
Anders Jenbo
2bd13451a1 ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
Anders Jenbo
efbe8a8338 ♻️ add possition points to monsters 2021-04-24 20:29:52 +02:00
Anders Jenbo
275404029e ♻️Cleanup player temp variables 2021-04-24 17:07:07 +02:00