Commit graph

76 commits

Author SHA1 Message Date
Anders Jenbo
a350fb0b15 Clang-tidy: FunctionCase part 1 2021-07-03 03:45:33 +02:00
Anders Jenbo
0f2ad469ea ♻️Clean up variable initialization 2021-06-27 14:58:51 -07:00
Anders Jenbo
ec8d7bebe2 Clang-tidy: modernize-use-auto 2021-06-27 01:18:31 +02:00
Anders Jenbo
19d980582f Clang-tidy: readability-static-definition-in-anonymous-namespace 2021-06-27 00:44:37 +02:00
Anders Jenbo
22b632f04a ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
Vladimir Olteanu
76269b95ee Use WalkingDistance in sync_monster 2021-06-02 13:36:17 +02:00
Vladimir Olteanu
690211a699 replace Point::Absolute with abs 2021-06-02 13:36:17 +02:00
Vladimir Olteanu
53603da836 Use Point::Absolute in sync_monster 2021-06-02 13:36:17 +02:00
Vladimir Olteanu
16e78bb559 Use ManhattanDistance in sync_monster 2021-06-02 13:36:17 +02:00
Vladimir Olteanu
f0ccb562fa Use ManhattanDistance in sync_one_monster 2021-06-02 13:36:17 +02:00
Juliano Leal Goncalves
d55cd99dd5 🚚 Rename 'direction' enum to 'Direction' 2021-05-24 04:46:08 +02:00
Anders Jenbo
a095bc0bf7 ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
Anders Jenbo
f884ba5340 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
Anders Jenbo
3b04f67194 🔥 Remove a chunk of miniwin types 2021-04-29 23:04:56 +02:00
Anders Jenbo
f77c52941a ♻️Make GetDirection take Points instead of ints 2021-04-25 02:25:52 +02:00
Anders Jenbo
2bd13451a1 ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
Anders Jenbo
efbe8a8338 ♻️ add possition points to monsters 2021-04-24 20:29:52 +02:00
Anders Jenbo
7912e510f0 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
Anders Jenbo
e4cfad3196 ♻️Use points instead of individual fileds for player structure 2021-04-24 04:46:08 +02:00
Anders Jenbo
373f28736f 🎨 Acceptable parts of modernize-* 2021-04-19 22:42:19 +02:00
Anders Jenbo
61d15e23db 🎨 Apply direction enum to monsters and relations
Missiles _mimfnum is being used for a lot more then just directions and
can also be a 16 degree direction so can't apply enum verbs and
restricitons to it in most cases. This in turns also affects SetMissDir
and some other functions that have to stay int.
2021-04-18 23:13:03 +02:00
Anders Jenbo
997c1dba55 🚚 Split up all.h in to proper header relations 2021-04-16 01:04:54 +02:00
Anders Jenbo
ba6b031fa1
Enable all remaning assertions (#1453) 2021-04-10 13:25:05 +02:00
Anders Jenbo
bfb3c11c2b 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63 🚚 Apply namespace 2021-04-06 15:21:25 +02:00
Juliano Leal Goncalves
9021f8daa5 ♻️ Pluralize global 'item' array variable 2021-04-06 11:45:28 +02:00
Anders Jenbo
8f09cc3034 [diablo] 🐛 Correct spelling of Sorcerer
Fixes #1074
2021-03-21 12:18:10 +01:00
Semperfis96
cd8d26ac8f
Rename sync_word_6AA708 to sgnMonsterPriority in Source/sync.cpp for clarity (#1202) 2021-03-17 18:43:48 +01:00
Juliano Leal Goncalves
37466890e0 ♻️ Extract 'ItemStruct.isEmpty()' function 2021-03-05 03:52:11 +01:00
Anders Jenbo
3d93478a6c Some additional clean up 2021-01-25 01:21:18 +01:00
Anders Jenbo
d20eddf48e Unifcy a chunk of Hellfire's code pathts 2020-12-28 01:11:25 +01:00
Anders Jenbo
61b2d0de95 Merge branch 'master' of github.com:diasurgical/devilution 2020-12-16 02:24:39 +01:00
qndel
d68b829776
codefix message (#2155) 2020-11-11 02:15:23 +01:00
Anders Jenbo
d4976f70ac Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 06:36:10 +01:00
Anders Jenbo
4bd9023bcf Reorder sync.cpp 2020-11-09 04:55:28 +01:00
Anders Jenbo
2d6c1efeab Merge branch 'master' of github.com:diasurgical/devilution 2020-10-12 10:46:28 +02:00
qndel
218a832ece [hellfire] sync_monster cleanup 2020-10-12 00:07:37 +02:00
qndel
ff4f783bc7 apply ear enum 2020-10-12 00:05:57 +02:00
Anders Jenbo
893efd51ea Merge branch 'master' of github.com:diasurgical/devilution 2020-09-27 03:34:42 +02:00
Anders Jenbo
1ba96a6777 Add doxygen description to remaining engine files 2020-07-06 05:43:25 +02:00
Anders Jenbo
7108145a04 Merge branch 'master' of github.com:diasurgical/devilution 2020-04-14 15:30:49 +02:00
Anders Jenbo
3b8bcf98bf Enable assertions 2020-04-11 15:22:40 +02:00
Anders Jenbo
f1c216e688 Make player struct x/y fields match monster struct 2020-04-07 03:26:38 +02:00
Anders Jenbo
25993b4043 Merge branch 'master' of github.com:diasurgical/devilution 2020-02-14 23:03:31 +01:00
Anders Jenbo
20621a0642
add all.h and use in place of diablo.h (#2005)
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.

Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
Anders Jenbo
40ba1e7a6f Merge branch 'master' of github.com:diasurgical/devilution 2020-02-01 14:48:39 +01:00
qndel
c2587d9786 use enums (#1997) 2020-01-28 17:33:34 +01:00
Anders Jenbo
73a29f0e68 Merge branch 'master' of github.com:diasurgical/devilution 2019-05-18 16:55:20 +02:00
Sergey Semushin
6ec6e3c530 Make MonstrStruct::_msquelch and DMonstrStr::_mactive unsigned.
Also utilize UCHAR_MAX for value of 255 used extensively for those flags.
2019-05-10 21:52:23 +01:00
Anders Jenbo
23e7737c75 Merge branch 'master' of github.com:diasurgical/devilution
Fixes #92
2019-05-05 00:27:08 +02:00