Juliano Leal Goncalves
bb2dfdfb73
🚚 Rename 'ItemStruct' to 'Item'
2021-08-30 13:40:08 +02:00
Anders Jenbo
2ca6e37c46
Clean up sub folders using clang-tidy/Android Studio
2021-07-08 03:30:25 -07:00
Anders Jenbo
dce78dde62
Rename lighting globals
2021-07-08 02:01:14 -07:00
Gleb Mazovetskiy
cb0dae8590
🚚 Rename CelOutputBuf to Surface and extract
2021-07-03 05:33:32 -07:00
qndel
a1710ff51e
pass item to CelDrawItem ( #2265 )
...
pass item to CelDrawItem
2021-06-29 18:09:54 +02:00
Anders Jenbo
8e07ef8fe5
Clang-tidy: misc-unused-parameters
2021-06-27 17:34:32 +02:00
Anders Jenbo
af254601d6
♻️ Apply clang-tidy to engine
2021-06-25 13:22:08 +02:00
Gleb Mazovetskiy
14218080b6
🚚 engine.h: Extract CelGetFrame and friends
2021-06-21 02:34:28 -07:00
Kalebe Alves
118efe8e6d
Use Point/SDL_Rect for control functions coordinate system
2021-05-28 19:57:16 +02:00
Kalebe Alves
0461529176
Move byte from engine.h
2021-05-27 16:04:27 +02:00
qndel
b1d74d2791
alt highlighting ( #2060 )
2021-05-25 23:47:29 +02:00
qndel
610d5319bd
swap if in drawing inventory items ( #1968 )
2021-05-14 12:50:32 +02:00
qndel
89c40eaa7b
inventory items rendering cleanup ( #1938 )
2021-05-14 12:46:16 +02:00
Gleb Mazovetskiy
8ac9047b4f
🧹 Clean up CEL outline clipping
...
A simpler structure based on the CL2 implementation.
2021-05-13 23:41:50 +02:00
Gleb Mazovetskiy
29a488738e
🔥 Mark core CL2 and CEL functions as inline hot
2021-05-13 02:22:38 +02:00
Gleb Mazovetskiy
64ad9aeacf
🎉 cl2_render.cpp: Clip the outline
2021-05-11 07:57:08 +02:00
Gleb Mazovetskiy
99dc016ec1
🧹 cel_render: Move internal functions to anon ns
2021-05-10 12:35:55 +02:00
Gleb Mazovetskiy
ad18ecc21b
🎉 cel_render.cpp: Clip stippled transparency
...
Example FPS change: 1336 -> 1424
2021-05-09 05:31:41 +02:00
Gleb Mazovetskiy
be7880c4db
🎉 cel_render.cpp: Clip outline
...
Clips `CelBlitOutlineTo` to the output buffer.
The templated implementation means that this compiles to many
case-specific functions with near-branchless inner loops.
Increases binary size by 92 KiB.
2021-05-09 05:31:41 +02:00
Anders Jenbo
68923c6c33
✨ Generic game text render function
...
This should gradually replace all the direct rendering of game texts
throughout the code. The interface is made to closly mirror that of the
art fonts as that is what will eventually be used for rendering Unicode
fonts both in the menus and ingame.
fixup! ✨ Generic game text render function
2021-05-08 18:48:19 +02:00
Anders Jenbo
bcbaeba2f0
📝 Correct file header
2021-05-08 18:48:19 +02:00
Gleb Mazovetskiy
0edfa3de66
🚚 Move CEL rendering to engine/render/cel_render.cpp
2021-05-07 00:16:40 +02:00