Anders Jenbo
d37fb68809
Make header checks portable
2021-03-02 12:17:13 +01:00
Anders Jenbo
886ed4803a
Do not try to convert levels for non avalible quests
...
Apparently previous saves can leave behind some quest levels in junk
states
2021-03-02 08:22:48 +01:00
Anders Jenbo
3593266ef7
Converte all Levels when cross loading saves
2021-02-27 14:51:37 +01:00
Anders Jenbo
5035ac8062
Strip Hellfire items in Diablo sessions
2021-02-27 14:51:37 +01:00
Anders Jenbo
7cf40d3c7c
Clean up missile function names
2021-02-25 11:52:19 +01:00
qndel
ba37c8618f
fixtypos ( #1053 )
2021-02-25 10:14:02 +01:00
Anders Jenbo
b4e78c5e79
Remove some unused junk
2021-02-25 05:37:17 +01:00
Anders Jenbo
a5ca521f0d
Fix item morphing in Hellfire
2021-02-22 00:12:23 +01:00
qndel
c0f5749728
Fix RNG diverging during level generation depending on the code path
...
The consequences has mostly mitigated after wards, but this will make things make more sens when analysing the state of the code.
2021-02-01 06:44:16 +01:00
Anders Jenbo
b69952d918
Correct monster light when loading old saves
2021-02-01 05:38:34 +01:00
qndel
7f42d0dd64
Fix vision staying behind from where you eited the level
...
This could be either the stairs one tile next to where you enter. Or a
compleatly different posistion if using a different entry point.
2021-01-31 17:46:15 +01:00
Anders Jenbo
06b7c78406
Notes of untimly header cleanups
2021-01-26 03:12:58 +01:00
Anders Jenbo
244c5437b4
Fix saving items
2021-01-17 15:03:34 +01:00
Anders Jenbo
d68c8c1cc8
Fix issues related to cross loading save games
2021-01-17 04:49:23 +01:00
Anders Jenbo
ccd0e7fd23
Merge branch 'master' of github.com:diasurgical/devilution
2021-01-16 02:10:25 +01:00
Anders Jenbo
4ffbb32952
[hellfire] Allow continuing Diablo saves in Hellfire and vice versa
2021-01-13 16:10:21 +01:00
Anders Jenbo
e609e170d0
Merge a large chunk of Hellfire the code paths
2021-01-06 08:07:20 +01:00
qndel
890b1dd9a7
fix typos ( #971 )
2021-01-05 22:29:21 +01:00
qndel
8d1de8e4ec
fixes saves ( #970 )
2021-01-05 21:26:29 +01:00
Anders Jenbo
61a580588c
Unify save game loading
2021-01-02 22:35:42 +01:00
Anders Jenbo
a0c88e09ad
Correct hellfire save game mapping
2021-01-01 22:26:08 +01:00
Anders Jenbo
61b2d0de95
Merge branch 'master' of github.com:diasurgical/devilution
2020-12-16 02:24:39 +01:00
Anders Jenbo
4ae75753c8
Merge branch 'master' of github.com:diasurgical/devilution
2020-11-09 01:24:02 +01:00
Anders Jenbo
fa3785a475
Merge branch 'master' of github.com:diasurgical/devilution
2020-11-04 03:02:48 +01:00
Anders Jenbo
a9502d43fc
Reorder loadsave.cpp
2020-11-03 03:12:27 +01:00
Anders Jenbo
4794c8357c
Merge branch 'master' of github.com:diasurgical/devilution
2020-11-02 03:59:47 +01:00
Anders Jenbo
6580222d1c
Add enums for level entrances
2020-10-26 01:41:54 +01:00
Anders Jenbo
57f0f5f4c7
Handle hellfire save game differences
2020-10-13 05:12:20 +02:00
Anders Jenbo
2d6c1efeab
Merge branch 'master' of github.com:diasurgical/devilution
2020-10-12 10:46:28 +02:00
Anders Jenbo
7e04c63977
Merge branch 'hellfire' of github.com:diasurgical/devilution
2020-10-11 23:53:07 +02:00
Anders Jenbo
893efd51ea
Merge branch 'master' of github.com:diasurgical/devilution
2020-09-27 03:34:42 +02:00
Tyler
d7ca28ff8e
Added single-player difficulty menu.
2020-09-17 23:10:47 +02:00
Troy Bronzan
8960450560
Fixed player base block is zero bug after loading a new game. This value is not saved in single player or multiplayer, so when a character is loaded, the value is always zero. Now when a player is loaded, it is set to the default. See section 2.1.4 in Jarulf's Guide.
2020-09-17 13:39:31 +02:00
Anders Jenbo
f1c7e65ba7
Fix build
2020-09-17 00:45:22 +02:00
Troy Bronzan
5b1b5fa8ae
Fixed monster to hit and unique monster ac difficulty bonus.
2020-09-17 00:09:56 +02:00
Anders Jenbo
31ac716c3d
99 lines of documentation ( #2058 )
2020-07-07 19:36:18 +02:00
Anders Jenbo
0da3461d35
Use explicit types instead of auto
2020-05-14 11:44:15 +02:00
Anders Jenbo
014308ef01
Explicit casting
2020-05-14 11:44:15 +02:00
Anders Jenbo
659dc41aa5
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2020-04-26 22:10:34 +02:00
Anders Jenbo
7108145a04
Merge branch 'master' of github.com:diasurgical/devilution
2020-04-14 15:30:49 +02:00
Anders Jenbo
d008af43b0
Semantic code style cleanups
2020-04-11 15:22:40 +02:00
Anders Jenbo
f7de4c46a7
Strip eflag logic now that it is fixed in the render
2020-04-06 22:51:32 +02:00
Anders Jenbo
b040c04a18
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2020-04-04 07:56:06 +02:00
Anders Jenbo
776ab10476
Merge branch 'master' of github.com:diasurgical/devilution
2020-03-29 23:40:05 +02:00
Anders Jenbo
0383f9abcd
Add documentation to more files
2020-03-02 02:29:28 +01:00
Anders Jenbo
25993b4043
Merge branch 'master' of github.com:diasurgical/devilution
2020-02-14 23:03:31 +01:00
Anders Jenbo
20621a0642
add all.h and use in place of diablo.h ( #2005 )
...
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.
Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
qndel
cc6a2d4523
Apply MAX_PATH_LENGTH
2020-02-01 14:53:06 +01:00
Anders Jenbo
5ff5b4893c
Fix loading alignment
2020-01-27 00:03:02 +01:00
Samuel-DEVULDER
9c516819c1
Make save game code big-endian compatible
2020-01-27 00:03:02 +01:00