Commit graph

683 commits

Author SHA1 Message Date
Gleb Mazovetskiy
cb0dae8590 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
Anders Jenbo
a350fb0b15 Clang-tidy: FunctionCase part 1 2021-07-03 03:45:33 +02:00
Anders Jenbo
4cd916a085 Clang-tidy: EnumConstantCase 2021-07-03 02:49:14 +02:00
Anders Jenbo
7e737cfa96 Merge remote-tracking branch 'refs/remotes/devilution/master' 2021-07-03 01:44:45 +02:00
Anders Jenbo
e426c38adb Correct AddInitItems 2021-07-02 23:08:43 +02:00
Anders Jenbo
d9e0658643 Clang-tidy: basic naming 2021-07-02 22:55:01 +02:00
Anders Jenbo
b1d237c823
More init clean up (#2262) 2021-06-29 06:37:38 +02:00
Juliano Leal Goncalves
cbb84199c2 ♻️ Replace Point addition with 'Point + Displacement' 2021-06-28 20:37:44 -07:00
ephphatha
357f6f1dc3 Move RNG functions to their own header/source files 2021-06-27 03:09:41 -07:00
obligaron
3ba4bac5e2 Harmonize DelayLen for Player and Monster (was 1-based on monseter (>= DelayLen) and 0-based on player (> DelayLen). Now both are 1-based (>= DelayLen) 2021-06-27 01:26:49 -07:00
Anders Jenbo
8a4d38dd74 Stabalize clang-tidy runs 2021-06-27 03:42:51 +02:00
Anders Jenbo
f167bd4dfb Clang-tidy: llvm-include-order 2021-06-27 01:45:49 +02:00
Anders Jenbo
de4ced7e4f Clang-tidy: readability-qualified-auto 2021-06-27 00:56:08 +02:00
Anders Jenbo
f4f8f22699 Clang-tidy: readability-redundant-control-flow 2021-06-27 00:56:08 +02:00
Anders Jenbo
bf221f4322 Clang-tidy: readability-simplify-boolean-expr 2021-06-26 23:12:22 +02:00
Anders Jenbo
2bdb6caa07
Cleanup majority of remaning implicit bool conversions (#2234) 2021-06-26 21:05:45 +02:00
ephphatha
f4f6a8a51e Refactor PlaySfxLoc to take a Point instead of x/y params
Because of the heavy usage of this function in objects.cpp and the mixed use of aliases and direct references to the active object in Operate*Door functions I've done some refactoring of those areas beyond what is strictly necessary. Hopefully this makes sense and is reasonable to include in this change.
2021-06-26 10:12:28 -07:00
Anders Jenbo
d8fa29c972 Clean up more implicit bool conversion 2021-06-26 10:07:02 -07:00
Anders Jenbo
22b632f04a ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
Anders Jenbo
1cc0eb25ca ♻️Use ranges for loops (clang-tidy) 2021-06-25 13:22:08 +02:00
Anders Jenbo
625333dfb1 ♻️Clean up items 2021-06-24 10:45:50 -07:00
Andrew James
60a47caf1b
Refactor Draw* functions to use Rectangle and Point types
Added overload for DrawString taking a Point to avoid creating a rect for callers which only use position. This also documents the way DrawString operates when passed a clipping rectangle with a dimension of 0.
As part of this overload removed the logic for 0 width regions from DrawString. This does change the behaviour of the Rectangle version if called with a rect with width 0, all callers using that behaviour have been updated in this commit.

Using Rectangle/Size allowed simplifying the logic for certain calls where they could use DrawText alignment flags, previously this was manually aligning by calculating dimensions and offsetting the position. This also fixes #2169

Also includes a few instances where a temporary buffer was used to set the text to be drawn with unbounded sprintf calls, replaced those with snprintf as is recommended in modern C applications. Moving to C++ strings would be good in a future refactor.
2021-06-24 01:36:06 +02:00
Anders Jenbo
ee7b32d8f6 Player by reference part 3 2021-06-24 00:53:09 +02:00
qndel
92d1006134 Use std::move for premiumitems shift 2021-06-23 12:46:03 -07:00
Juliano Leal Goncalves
604b72bb12 Reword potion effect descriptions for consistency 2021-06-22 13:09:05 -07:00
Gleb Mazovetskiy
e40b1963f9 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
Gleb Mazovetskiy
dcf3397139 🚚 engine.h: Extract ActorPosition 2021-06-21 01:36:20 -07:00
Juliano Leal Goncalves
d47fc924f3 ♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field 2021-06-14 02:07:06 +02:00
obligaron
ab3f3f3ee7 Introduce ItemStruct.SetNewAnimation(bool) to start Animations only at one location 2021-06-08 10:12:09 +02:00
obligaron
6d5291b17d Enable ADL for Items 2021-06-08 10:12:09 +02:00
obligaron
ccc1ccf9c3 Introduce ItemStruct.AnimInfo 2021-06-08 10:12:09 +02:00
Anders Jenbo
27591cc29f Fix spawn save game compatability 2021-06-06 04:51:43 +02:00
Juliano Leal Goncalves
e67683e5be ♻️ Simplify 'GetSuperItemLoc' logic using 'Point'. 2021-05-31 06:05:35 +02:00
Juliano Leal Goncalves
b0584f1925 ♻️ Simplify 'GetSuperItemSpace' logic using 'Point'. 2021-05-31 06:05:35 +02:00
Juliano Leal Goncalves
1cc121e95c ♻️ Simplify 'SpawnRock' logic using 'Point'. 2021-05-31 06:05:35 +02:00
Juliano Leal Goncalves
1bf319bc11 ♻️ Leverage 'Point' struct on 'ItemPlace' 2021-05-31 06:05:35 +02:00
Juliano Leal Goncalves
6aa6efb720 ♻️ Extract item position generation logic to common function 2021-05-31 06:05:35 +02:00
Juliano Leal Goncalves
b04047ba4d ♻️ Leverage 'Point' struct on 'SpawnUnique' 2021-05-31 06:05:35 +02:00
Juliano Leal Goncalves
9c85e61025 ♻️ Leverage 'Point' struct on 'ItemSpaceOk' 2021-05-31 06:05:35 +02:00
qndel
ab0478319c assign seed to quest items + rng cleanup 2021-05-28 20:02:58 +02:00
Kalebe Alves
118efe8e6d
Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
Gleb Mazovetskiy
dd3ea66fa2 ♻️ Split getTextColor(bool) into 2 functions
This is a bit more readable than using a bool argument.
2021-05-28 13:38:36 +02:00
qndel
2f3cf65b27 cleanup getTextColor 2021-05-26 15:58:14 +02:00
qndel
b1d74d2791
alt highlighting (#2060) 2021-05-25 23:47:29 +02:00
Anders Jenbo
68249d07e3 Correct false positives translation warnings
Fixes #2053
2021-05-25 01:29:05 +02:00
Anders Jenbo
8a7ec56d3a Player by reference part 2
This mostly change player to be by reference instead of by index.
But additionally it does stript checks for gold in the belt, move some
value types to the initialization and short circute a few functiongs.
2021-05-24 21:00:32 +02:00
obligaron
d97131349e Unify player_graphic memory handling 2021-05-24 20:12:43 +02:00
obligaron
61ba5009ac Convert to CelSprite 2021-05-24 20:12:43 +02:00
obligaron
3067aeacb8 Remove PlayerStruct._pXYZWidth and replace it with calls to GetAnimationWidth 2021-05-24 20:12:43 +02:00
obligaron
c424f601ec Change LoadPlrGFX from pnum to PlayerStruct 2021-05-24 20:12:43 +02:00