Juliano Leal Goncalves
db1026fa39
🚚 Rename 'MonsterDataStruct' to 'MonsterData'
2021-09-02 21:57:50 +02:00
Juliano Leal Goncalves
6146b828e9
🚚 Rename 'MonsterData' global to 'MonstersData'
...
This avoids conflicts with the struct name as we'll be renaming that next.
2021-09-02 21:57:50 +02:00
qndel
a14a3ba455
add enums to monsters
2021-09-02 17:22:27 +02:00
qndel
0530fcb969
apply enums to mTreasure
2021-08-21 19:23:11 +02:00
obligaron
d63fcded76
Refactor PlaceGroup ( #2425 )
...
* Rename MonstPlace -> CanPlaceMonster
* Refactor custom hitpoints and armorclass out of mUnqAttr
* Introduce enum UniqueMonsterPack
2021-07-19 03:55:31 +00:00
Anders Jenbo
ef6275caac
Clean up private function names
2021-07-12 17:59:22 -07:00
Anders Jenbo
bc0d1f7ac0
clang-tidy/Android Stuidio cleanups 3
2021-07-04 16:09:32 -07:00
obligaron
3ba4bac5e2
Harmonize DelayLen for Player and Monster (was 1-based on monseter (>= DelayLen) and 0-based on player (> DelayLen). Now both are 1-based (>= DelayLen)
2021-06-27 01:26:49 -07:00
arcas
6502a3ca4d
Adding resources for translation ( #1973 )
2021-05-15 14:12:28 +02:00
Anders Jenbo
4b577329f4
♻️ Refactor towner initialization
2021-05-07 00:30:23 +02:00
M0Rf30
570372331b
🐞 Fix typo for Maelstrom monster
2021-05-04 19:27:10 +02:00
Anders Jenbo
5517bb05bd
✏️ Correct name of Black Jade
2021-04-28 01:58:00 +02:00
Anders Jenbo
187d547fb8
🌐 Remove unused string from the translation list
2021-04-28 01:58:00 +02:00
Anders Jenbo
b69d18f12d
🌐 Enable translation of all remaning strings
2021-04-25 21:32:41 +02:00
Anders Jenbo
bb4e1960e7
🎨 modernize-use-nullptr
2021-04-19 16:02:05 +02:00
Anders Jenbo
997c1dba55
🚚 Split up all.h in to proper header relations
2021-04-16 01:04:54 +02:00
Anders Jenbo
20186e0370
🎨 Replace TRUE/FALSE with true/false
...
fix
Fix
fix
2021-04-09 15:13:02 +02:00
Gleb Mazovetskiy
6a3ae9e35b
Optimize MonsterData layout: sizeof 160 -> 80
2021-04-08 17:41:06 +02:00
Anders Jenbo
bfb3c11c2b
🎨 Change namespace to devilution
2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63
🚚 Apply namespace
2021-04-06 15:21:25 +02:00
Anders Jenbo
def2253386
♻️ Move monster.h related structs and enums and apply propper types
2021-03-11 03:36:32 +01:00
Anders Jenbo
70ca20b59f
Clean up Hellfire special cases
2021-02-25 05:50:24 +01:00
Anders Jenbo
36a196389b
Fix remaning basic compiler errors and warnings
2021-02-22 13:51:42 +01:00
Anders Jenbo
f05ae4c19a
Unify monster data
2021-01-21 04:26:03 +01:00
Anders Jenbo
8c261d0966
Merge remaning clean Hellfire code paths
2021-01-09 19:04:31 +01:00
Anders Jenbo
c802cbdc4d
Merge more Hellfire code paths
2021-01-05 23:14:35 +01:00
Anders Jenbo
61b2d0de95
Merge branch 'master' of github.com:diasurgical/devilution
2020-12-16 02:24:39 +01:00
Anders Jenbo
38dbcf7641
Format source
2020-12-02 00:52:38 +01:00
qndel
f137159b8d
monsters cleanup
2020-11-10 20:12:55 +01:00
Anders Jenbo
72e2637061
Merge branch 'master' of github.com:diasurgical/devilution
2020-10-25 17:38:06 +01:00
qndel
fa0b326498
unify names
2020-10-24 08:07:56 +02:00
Anders Jenbo
2d6c1efeab
Merge branch 'master' of github.com:diasurgical/devilution
2020-10-12 10:46:28 +02:00
Anders Jenbo
7e04c63977
Merge branch 'hellfire' of github.com:diasurgical/devilution
2020-10-11 23:53:07 +02:00
Anders Jenbo
893efd51ea
Merge branch 'master' of github.com:diasurgical/devilution
2020-09-27 03:34:42 +02:00
Anders Jenbo
cd2f7fc4d4
Fix mapping objects and monsters
...
Added sound to fire trap lever
Added damage to fire trap
Fix rendering of skull pile
Remove one to many hellfire monsters
Remove duplicate items from ObjTypeConv
Remove slain hero (crashes game on low level heros)
Remove water (it's miss aligned and not realy useful)
Added trap variants of all chests
Added book stand
Removed door objects (they aren't of much use and will crash the game if
used on the wrong levels)
Rmoved all story books (crashes game if not use on the right level, tied
to specific quests etc)
2020-09-19 14:23:57 +02:00
Anders Jenbo
e226b918a0
Clean up enum usage
2020-09-19 14:22:34 +02:00
Anders Jenbo
c1b4d3d8b5
Copy documentation from sanctuary/notes
2020-07-06 05:43:25 +02:00
Anders Jenbo
9a04787577
Make all objects and monsters avalible to .dun levels
2020-06-21 15:14:10 +02:00
Anders Jenbo
7108145a04
Merge branch 'master' of github.com:diasurgical/devilution
2020-04-14 15:30:49 +02:00
Anders Jenbo
f066b57cd0
Merge master in to hellfire
2020-04-09 02:14:08 +02:00
Anders Jenbo
2ec7c78eae
Format source
2020-04-08 22:28:53 +02:00
Anders Jenbo
630655d9e4
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2020-04-08 21:58:34 +02:00
Anders Jenbo
edcd92e012
Misc clean ups that missed last round
2020-04-08 21:47:32 +02:00
Anders Jenbo
1340192b59
Correct array sizes
2020-04-08 20:34:27 +02:00
Anders Jenbo
c09c37ec21
Create define for monsterAvailTbl
2020-04-08 20:34:24 +02:00
Anders Jenbo
7db4ed749a
Apply more enums, defines and types
2020-04-08 20:18:11 +02:00
Anders Jenbo
b040c04a18
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2020-04-04 07:56:06 +02:00
Anders Jenbo
776ab10476
Merge branch 'master' of github.com:diasurgical/devilution
2020-03-29 23:40:05 +02:00
galaxyhaxz
71565b9c02
Several updates [enums+names] ( #2002 )
...
* Several updates
* Correct msg_get_next_packet
* Update enums.h
Co-Authored-By: Robin Eklind <mewmew@users.noreply.github.com>
Co-authored-by: Robin Eklind <mewmew@users.noreply.github.com>
2020-03-11 21:27:40 -05:00
Anders Jenbo
0383f9abcd
Add documentation to more files
2020-03-02 02:29:28 +01:00