Gleb Mazovetskiy
e1dc7df3a5
Fix crash in WordWrapString
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Fixes #3433
2021-11-07 23:21:21 +01:00
Gleb Mazovetskiy
8e5bc0597a
Don't line-break in the middle of a punct sequence
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Also removes a redundant copy of the input string.
Fixes #3420
2021-11-07 19:03:35 +00:00
Gleb Mazovetskiy
e9a9daa794
DrawString: Stop allocating
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Switch to a state-machine UTF-8 decoder from the branchless one.
This allows us to avoid copying the string on every `DrawString` call.
2021-11-07 04:17:50 +01:00
Gleb Mazovetskiy
3d308983a8
Migrate to libmpq
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libmpq is a much simpler alternative to StormLib for reading MPQ archives.
We use our own fork of libmpq: https://github.com/diasurgical/libmpq
Impact:
* DevilutionX is now a lot more portable. Unlike StormLib, libmpq only
needs platform-specific code for Windows.
* Locks around file access **removed** (instead we duplicate the file descriptor for streamed audio only).
* RAM usage is **300 KiB** lower than StormLib.
* Stripped release linux_x86_64 binary is **32 KiB** smaller.
* Amiga build now hangs instead of crashing.
2021-11-06 23:51:42 +00:00
Gleb Mazovetskiy
117695489b
DrawArt: Fix bounds check ( #3395 )
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The bounds checks were performed against the global screen dimensions
instead of the output buffer dimensions.
Also includes some minor cleanup of DrawArt.
Fixes #3388
2021-11-05 14:17:56 +00:00
qndel
5a35e0640b
shorter & better MeasureSolidHorizontalBounds
2021-11-02 14:10:44 +01:00
Anders Jenbo
9cee65da6c
Correct calculation for KerningFitSpacing
2021-10-24 16:28:28 +02:00
Anders Jenbo
b227afc4c4
Do not render text past first encoding error
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Continuing past the error allows for CTD attacks using special crafted
invalid UTF-8 with a multiby indicator at the end the string
2021-10-24 16:28:28 +02:00
Anders Jenbo
11e37e972a
Port essential parts to use SDL abstraction for file access
2021-10-20 21:52:59 +02:00
Gleb Mazovetskiy
dec45920eb
Text rendering: Support Zero-width space
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Zero-width space is a non-printing character that indicates a word
boundary.
https://en.wikipedia.org/wiki/Zero-width_space
2021-10-20 02:33:25 +02:00
Anders Jenbo
5b3abbd315
Correct dialog font full width
2021-10-17 08:40:45 +02:00
Anders Jenbo
b3546e3254
Load full width kerning programmatically
2021-10-16 02:00:30 +02:00
Anders Jenbo
f022a341b0
Avoid crashing from missing fonts
2021-10-12 21:05:19 +02:00
Andrew James
949206424e
Enable clang-tidy in Visual Studio projects ( #3101 )
2021-10-12 00:32:57 +00:00
ephphatha
b15e08fc3f
Deduplicate logic in GetAnimationProgress
2021-10-11 18:59:02 +02:00
obligaron
f7efb72314
Fix LoadFileInMem std::array overload
2021-10-10 00:51:45 +02:00
Gleb Mazovetskiy
f4404e1452
WordWrapString: Also break on , U+FF0C (FULLWIDTH COMMA)
2021-10-01 10:29:03 +02:00
Gleb Mazovetskiy
ff9affa513
Fix a couple of noisy MSVC warnings
2021-09-30 18:16:31 +02:00
Gleb Mazovetskiy
0c694edaba
WordWrapString: Wrap on punctuation
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Useful for Chinese and Japanese, which do not have spaces between words,
nor whitespace after punctuation.
2021-09-30 18:16:31 +02:00
Anders Jenbo
4dd8b121ec
Replace TTF with PCX font
2021-09-29 18:13:48 +02:00
Anders Jenbo
d0f70d5468
Correct loading of unicode fonts past row 09
2021-09-25 03:59:00 +02:00
Anders Jenbo
704a04ae4d
Add support for Unicode fonts
2021-09-24 03:03:58 +02:00
Alex
6df826eb02
Fix compiler warnings
2021-09-23 19:06:37 +02:00
Anders Jenbo
7771a08d03
Translatable mainpanel
2021-09-19 07:21:52 +02:00
Gleb Mazovetskiy
4e1ad7ab65
LoadFile: Avoid opening the file twice
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Previously we were passing the path to `GetFileSize`, which resulted in
opening and closing the file twice.
2021-09-18 06:44:48 +02:00
staphen
fb4f1ed8fd
Add structs for virtual gamepad
2021-09-16 19:25:31 +02:00
obligaron
e67ea3639f
Fix AnimationInfo::GetAnimationProgress() when normal animation logic is used (for example loaded save games)
2021-09-16 19:22:24 +02:00
staphen
09b8afba4e
Fix OOB error in DrawString
2021-09-13 23:48:54 +02:00
qndel
1f61b683a6
fix chat line wrapping
2021-09-13 22:53:32 +02:00
Juliano Leal Goncalves
5607c58daa
🏷️ Add 'PickRandomlyAmong' function that picks one value from a set of values randomly
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This will be used in a few places where we previously used a raw integer random to index into a local array for selection, simplifying that type of logic to a single statement.
2021-09-13 00:25:49 +02:00
ephphatha
67ecea1a42
Always set the monster animation when ChangeAnimationData is called
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Required updating AnimationInfo to handle being passed 0 for the total framecount, previously it would call clamp with min > max which was invalid.
2021-09-12 02:27:47 +02:00
ephphatha
8e155e011f
Rename helpers on Monster to match AnimationInfo
2021-09-12 02:27:47 +02:00
ephphatha
b12de6fe12
Use scoped enum for Direction
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Identified and removed an instance of Direction being used as an argument for a bool parameter
Removed a single-use temporary variable being cast from sprite frame to direction to size_t
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Fix alignment of WalkSettings array
2021-09-12 02:27:47 +02:00
Anders Jenbo
41f6b62caa
Fix infinit loop if first word overflows the text box
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Fixes #2829
2021-09-12 01:37:28 +02:00
Anders Jenbo
7169882b1f
✨ Implement new font rendering
2021-09-12 01:37:28 +02:00
Juliano Leal Goncalves
5bb7b0bf23
♻️ Reduce visibility of 'Displacement::fromDirection' to 'private'
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This will enforce the new constructor conversion approach over the use of the static method.
2021-09-06 12:57:59 +02:00
Juliano Leal Goncalves
32e22a16b3
♻️ Leverage conversion constructor for 'Direction' to 'Displacement'
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This makes code more consistent overall as we use the same pattern for dealing with Sizes.
2021-09-06 12:57:59 +02:00
Juliano Leal Goncalves
244235d1de
🏷️ Add explicit conversion constructor on 'Displacement' from 'Direction'
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We'll leverage this for consistency with other conversions which similarly use a conversion constructor instead of a static method like 'fromDirection'.
2021-09-06 12:57:59 +02:00
Juliano Leal Goncalves
7da37da8c9
♻️ Leverage 'Point' in 'RenderTile' function
2021-09-06 00:31:25 +02:00
Juliano Leal Goncalves
bb2dfdfb73
🚚 Rename 'ItemStruct' to 'Item'
2021-08-30 13:40:08 +02:00
Juliano Leal Goncalves
f90d3239e5
✨ Add 'Center()' method on 'Rectangle'
2021-08-30 06:45:51 +02:00
Juliano Leal Goncalves
222817af23
✨ Add divide by int operator to 'Size' struct
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To be used in several places for finding the "center" of rectangles, for example
2021-08-30 06:45:51 +02:00
obligaron
02900c8fa5
Demo: Fix rendering jittering
2021-08-29 21:40:24 +02:00
obligaron
2a6e5712de
Disable hardware cursor for demo playback
2021-08-29 10:26:50 +02:00
Anders Jenbo
df636c0afc
Remove DIR_OMNI
2021-08-23 10:51:06 +02:00
Vladimir Olteanu
090a04670c
Make OwnedSurface::OwnedSurface(Size) explicit
2021-08-20 15:15:40 +01:00
Vladimir Olteanu
bfcc57783c
Remove Surface::{Alloc,Free}, introduce OwnedSurface
2021-08-19 08:51:59 +02:00
obligaron
26e61b363b
demo: Centralize options override
2021-08-19 00:04:57 +02:00
obligaron
77f9bded9e
Introduce demo namespace
2021-08-19 00:03:58 +02:00
Vladimir Olteanu
b17ff04ee2
Use string_view in DrawString and friends
2021-08-05 01:40:43 +02:00