Commit graph

47 commits

Author SHA1 Message Date
Anders Jenbo
edcd92e012 Misc clean ups that missed last round 2020-04-08 21:47:32 +02:00
Anders Jenbo
cc280eeba3 Enable asserts in files that where cleaned 2020-04-08 20:41:11 +02:00
Anders Jenbo
c9db23de5b Correct sfx_* names, can be seen in assert strings 2020-04-08 20:34:45 +02:00
Anders Jenbo
7db4ed749a Apply more enums, defines and types 2020-04-08 20:18:11 +02:00
Anders Jenbo
c384711a5f Backport cleanups from hellfire branch 2020-04-08 20:16:32 +02:00
Anders Jenbo
f1c216e688 Make player struct x/y fields match monster struct 2020-04-07 03:26:38 +02:00
Anders Jenbo
187a021b30
More documentation from sanctuary/notes (#2026) 2020-03-30 11:31:36 +02:00
galaxyhaxz
f89204e7dd Fix function/var names (effects/sound) 2020-03-24 00:22:36 -05:00
Anders Jenbo
3c276a3cd3 Add documentation
- Add file documentation to about 1/4 of the files in Source
- Copy over a lot of the documentation from the sanctuary/notes repo
- Standardise all the existing documentation
- Create a configuration for Doxygen
- Add more documentation (engine.cpp is now fully documented)
2020-03-01 22:18:00 +01:00
Anders Jenbo
20621a0642
add all.h and use in place of diablo.h (#2005)
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.

Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
Anders Jenbo
0c90ad0527 Set bool values TRUE/FALSE 2019-12-22 23:57:10 +01:00
Robin Eklind
e155a9423e rename random to random_ to avoid collision with random in stdlib.h
Fixes #1813.
2019-10-21 09:56:36 +02:00
Anders Jenbo
10c33575ac Clean ups from hellfire branch 2019-08-31 07:35:04 +02:00
Robin Eklind
fab7f1b5fa effects: rename monster_action_sounds to MonstSndChar
Rationale described in f609ea371d:
as included below:

Note, the PSX sym file does not seem to include the
original name for monster_action_sounds. However, it
does include the names for very similar global
variables used for players rather than monsters, so
from these we may infer a similar name for
monster_action_sounds.

In particular, ArmourChar, WepChar and CharChar are
used for player graphics. So, following the same naming
convention we arrive at MonstSndChar.
2019-08-18 07:44:22 +02:00
Anders Jenbo
68d51e7d27 Implementing Spawned Shareware version 2019-08-12 16:04:20 +02:00
Anders Jenbo
aa50489569 Clean up generated comments 2019-07-21 00:57:53 +02:00
Anders Jenbo
32a51d17ca Align function signatures with PSX symbols
Using
https://github.com/diasurgical/scalpel/tree/master/psx/_dump_/3/_dump_c_src_/diabpsx/source
as a reference
2019-07-08 04:12:12 +02:00
Anders Jenbo
a7788ccddf Format bin exact code 2019-06-17 04:55:41 +02:00
Anders Jenbo
26d7327b1f
Cleanup (#1200)
* Clean up effects.cpp
* Clean up monster.cpp
* Clean up codec.cpp
2019-05-21 00:34:42 +01:00
Anders Jenbo
f006952465 Apply sfx_flag to sgSFX 2019-05-13 18:55:04 +01:00
qndel
d2f12de6b8 sound_stop bin exact (#1172) 2019-05-13 02:12:29 +01:00
qndel
b94b79f8e2 RndSFX bin exact 2019-05-13 02:06:41 +01:00
galaxyhaxz
7fcbc7319c Fix merged function sound_update 2019-05-12 22:37:11 +01:00
galaxyhaxz
540892ff9d Preliminary support for fixed header files 2019-04-21 17:20:38 +02:00
galaxyhaxz
4e01e03711 Cleanup default calling conventions 2019-04-09 12:04:00 +02:00
galaxyhaxz
5238265702
Implement assert support (#791) 2019-03-29 21:26:37 -05:00
Anders Jenbo
fda317a24e Clean up storm/sound_update (#663) 2019-03-18 11:23:24 +09:00
Max Desiatov
269aa345bd Fix downstream 64-bit builds 2019-03-08 03:07:21 +01:00
Anders Jenbo
841f5af199 Compile effects.cpp and wave.cpp as C (#530)
* Correct SFileReadFile signature

* Compile as C

Source/effects.cpp
Source/wave.cpp

* Make diabloui.h C frindly
2018-12-30 19:22:40 +01:00
Anders Jenbo
b5f69dccdc C compatability from d-p (#519) 2018-12-29 17:54:22 +01:00
galaxyhaxz
24285a220f
WinMain+Direct file access from HDD (#456) 2018-11-09 16:22:56 -06:00
Anders Jenbo
0fb5c0bf9c Additional tab indentation 2018-10-27 17:38:40 +02:00
Anders Jenbo
b1f6d3698f Update style to use tabs 2018-10-25 22:53:04 +02:00
Anders Jenbo
596f244f50 Align structured data tables 2018-10-23 19:28:22 +02:00
Anders Jenbo
87ef2f91e7 Format mostly cleaned files 2018-10-22 01:56:10 +02:00
Anders Jenbo
8e2d0df643 Clean up some bools 2018-10-18 20:32:44 +02:00
Anders Jenbo
46897e9c6e Correct a couple of values (#389) 2018-10-06 16:46:52 +02:00
Anders Jenbo
226fbc68b0 effects_cleanup_sfx & stream_update (#375)
* effects_cleanup_sfx & stream_update

* effects_play_sound

* effect_is_playing, PlaySFX, PlaySfxLoc & effects_play_sound
2018-10-06 14:28:04 +02:00
Anders Jenbo
f269f4561b PlaySFX_priv, stream_play (#371)
* PlaySFX_priv, stream_play

* Fix build warnings in player.cpp

* Clean up FreeMonsterSnd

* Added more enums and defines for sound and effects.
2018-10-02 00:02:12 +02:00
Anders Jenbo
5df6a0d771
Sound.cpp (#353)
* Clean up of sound.cpp
* Fix builds that don't support max()
2018-10-01 03:31:39 +02:00
Anders Jenbo
afbe7a5ffa sfx_stop, InitMonsterSND, FreeEffects, PlayEffect and calc_snd_position 2018-10-01 01:03:17 +02:00
galaxyhaxz
38b498ac4b
Add 'const' to data to match original binary (#200) 2018-09-09 15:40:23 -05:00
galaxyhaxz
fa64b2148d
Add defines [W.I.P] (#160) 2018-08-15 22:13:15 -05:00
galaxyhaxz
a336c38226
Fix random(idx,v) calls (#157) 2018-08-10 22:45:32 -05:00
galaxyhaxz
49a6f4f9fc
Add include guards, prepare for XRef (#28)
Add definitions, other junk.
2018-06-20 05:17:44 -05:00
galaxyhaxz
bb01c6f084
Remove the "fear factor" (#21)
Snakes, spiders, Demons, what scares you?
2018-06-18 19:16:32 -05:00
galaxyhaxz
dde68ff89e
Add files via upload 2018-06-06 21:25:54 -05:00