Anders Jenbo
f450d6a125
🚚 Move defines to there proper files
2021-04-16 01:04:54 +02:00
Juliano Leal Goncalves
cc5f2a8f49
🎨 Rename 'attribute_id' enum to 'CharacterAttribute'
...
Members were renamed as well for readability.
2021-04-13 03:02:14 +02:00
Juliano Leal Goncalves
f54cc5aa95
♻️ Convert 'attribute_id' to a scoped enumeration
2021-04-13 03:02:14 +02:00
Juliano Leal Goncalves
28ad9d43c5
🎨 Rename 'plr_class' enum to 'HeroClass'
...
Members were renamed as well for readability.
2021-04-12 20:00:53 +02:00
Juliano Leal Goncalves
7d95bfed39
♻️ Convert 'plr_class' to a scoped enumeration
2021-04-12 20:00:53 +02:00
Anders Jenbo
e7ae8ddd04
🚚 Move all enums to there respective headers
2021-04-10 16:30:00 +02:00
Anders Jenbo
61244c4d93
♻️ Rearange and apply more enums
2021-04-10 05:24:01 +02:00
Anders Jenbo
4f8b5e2f5f
🎨 Correct style of true comparisons
2021-04-09 15:13:02 +02:00
Anders Jenbo
20186e0370
🎨 Replace TRUE/FALSE with true/false
...
fix
Fix
fix
2021-04-09 15:13:02 +02:00
Anders Jenbo
93d42b62b8
♻️ Change BOOL to bool
2021-04-09 15:13:02 +02:00
Anders Jenbo
4ee84aea1a
♻️ Change BOOLEAN to bool
...
fixup BOOLEAN
2021-04-09 15:13:02 +02:00
Juliano Leal Goncalves
25db7743dd
♻️ Reuse 'player.GetMaximumAttributeValue' for max stats
2021-04-08 04:31:26 +02:00
Anders Jenbo
bfb3c11c2b
🎨 Change namespace to devilution
2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63
🚚 Apply namespace
2021-04-06 15:21:25 +02:00
Juliano Leal Goncalves
b9fdf02925
🐛 Spend only needed points when shift+clicking stats
...
When the stat points needed to reach a given attribute's cap is less
than the total amount of points remaining to distribute, only the
necessary points will be spent now, leaving the rest to be spent on
other attributes.
2021-04-04 01:55:44 +02:00
Juliano Leal Goncalves
bb2efe03e3
♻️ Use 'PlayerStruct' references in 'ReleaseChrBtns' function
2021-04-04 01:55:44 +02:00
qndel
3501af6647
fix spinner
2021-04-04 01:43:17 +02:00
Anders Jenbo
2362ff82f7
✨ Add black text color
2021-03-27 23:04:19 +01:00
Anders Jenbo
ac9ae2e062
🐛 Fix loading of sorceror graphics
...
This also detangles some of the hellfire wip classes and duplicate
tables
2021-03-21 13:13:22 +01:00
Anders Jenbo
38fdf34c14
💄 Apply code style
2021-03-20 20:39:28 +01:00
Anders Jenbo
a01cafbf69
🚨 Apply spell_id
2021-03-20 20:39:28 +01:00
Anders Jenbo
1d537e0a93
🚨 Add missing cases to most switches
2021-03-20 20:39:28 +01:00
Anders Jenbo
31467cc949
♻️ Remove all usage of basic WIN32 types
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Note that several WinAPI types are still in use (misc.h)
2021-03-20 20:39:28 +01:00
Gleb Mazovetskiy
70d1d633bd
Get rid of SCREEN_X / SCREEN_Y
...
GlobalOutputBuffer() now returns a clipped subregion
2021-03-17 23:37:58 +01:00
Anders Jenbo
17803d5923
♻️ Apply proper types to PlayerStruct
2021-03-14 15:38:23 +01:00
Gleb Mazovetskiy
cd59a1c323
Completely replace gpBuffer with CelOutputBuffer
...
`CelOutputBuffer` now contains an `SDL_Surface` and an `SDL_Rect`.
We now have access to SDL surface manipulation functions.
`gpBuffer` and `gpBufEnd` are completely gone 🧹
This results in some FPS loss (250 -> 195) recovered in a subsequent
commit.
2021-03-13 05:13:26 +01:00
Gleb Mazovetskiy
bafbad6b5b
Migrate RedBack away from gpBuffer
2021-03-13 02:26:11 +01:00
Gleb Mazovetskiy
e7c9ba40f5
Migrate DrawLife/ManaFlask away from gpBuffer
2021-03-13 02:26:11 +01:00
Gleb Mazovetskiy
ab6aa3f280
Migrate SetFlaskHeight away from gpBuffer
...
Also renames to `DrawFlaskTop` and makes it static.
2021-03-13 02:26:11 +01:00
Gleb Mazovetskiy
379b45e021
Migrate CelDrawLight to CelDrawLightTo
2021-03-06 09:55:14 +01:00
Gleb Mazovetskiy
b43325028f
Migrate CelDraw to CelDrawTo
2021-03-06 09:55:14 +01:00
Anders Jenbo
e280432b92
🚨 Fix all SDL1 warnings
2021-03-06 05:56:47 +01:00
Anders Jenbo
dd73ff2cf0
🚩 Add option for disabeling frindly fire ( #1104 )
2021-03-06 04:15:54 +01:00
Juliano Leal Goncalves
37466890e0
♻️ Extract 'ItemStruct.isEmpty()' function
2021-03-05 03:52:11 +01:00
Anders Jenbo
2923ad043a
🚸 Shift+click to clear the readied spell
2021-03-05 00:53:51 +01:00
Gleb Mazovetskiy
d55a1c8a7d
Pass CelOutputBuffer to game text printing ( #1095 )
...
* Pass CelOutputBuffer to game text printing
* DrawHalfTransparentRectTo: minor cleanup
2021-03-03 18:20:24 +01:00
Juliano Leal Goncalves
c81a1efb55
Standardize colon alignment on text ( #816 )
2021-02-27 23:03:41 +01:00
Gleb Mazovetskiy
8283f85e24
Engine: Functions to render to any buffer
...
Refactor the rendering functions to allow rendering to any output
buffer.
New functions that accept a buffer have the `To` suffix.
The functions that render to the global buffer now always accept
coordinates.
2021-02-27 17:49:39 +01:00
Anders Jenbo
70ca20b59f
Clean up Hellfire special cases
2021-02-25 05:50:24 +01:00
Anders Jenbo
36a196389b
Fix remaning basic compiler errors and warnings
2021-02-22 13:51:42 +01:00
pionere
f5c1079d6f
eliminate unused code
2021-02-19 22:04:11 +01:00
qndel
ab9911064f
unify checks for single and multiplayer
2021-02-18 22:32:01 +01:00
Anders Jenbo
c08a10e44b
Unify calculation of gold icon
2021-02-18 20:52:07 +01:00
Juliano Leal Goncalves
0c19d43ee8
Replace "hot key" occurrences with "hotkey"
2021-02-17 19:49:23 +01:00
Juliano Goncalves
20c44a08ca
Spend all stat points with shift click
2021-02-17 19:07:39 +01:00
Anders Jenbo
00e3ff08ae
Unify majorty of monster.cpp
2021-01-17 03:55:23 +01:00
Anders Jenbo
ccd0e7fd23
Merge branch 'master' of github.com:diasurgical/devilution
2021-01-16 02:10:25 +01:00
Robin Eklind
ef64f49c4c
control: add BUGFIX comment for DrawSpellBook
...
The render of the spellbook page 3 and page 4 buttons were both
off by one pixel.
2021-01-13 15:37:52 +01:00
Anders Jenbo
8c261d0966
Merge remaning clean Hellfire code paths
2021-01-09 19:04:31 +01:00
Anders Jenbo
0c96e32f19
Unify all defines, enums and structs
2021-01-08 20:53:06 +01:00