ephphatha
379d6e87b3
Move ObjectAtPosition to objects.cpp and make it return a pointer
...
All set maps initialise objects as expected so dObject has the correct ID already, no need to iterate over all active objects. Also by returning a pointer we can use this function to test if an object exists at the target position.
While on msvc int8_t is typedefed to signed char we might as well match the expected data type for the dObject array
2021-12-28 16:01:37 +01:00
staphen
a6458d2716
Prevent erroneous diagonal traversal in span filling algorithm
2021-12-19 07:44:37 +01:00
staphen
18f031dea4
Use span filling algorithm for FillTransparencyValues
2021-12-19 06:23:02 +01:00
Andrew James
796e2813cf
Use scoped enums for DungeonFlags/BFLAG ( #3135 )
2021-11-07 03:11:16 +01:00
Anders Jenbo
b4f699f0a3
Validate item network messages
2021-10-12 04:56:30 +02:00
Anders Jenbo
2708b16c05
Validate CMD_SYNCDATA ( #2968 )
2021-09-30 15:38:10 +02:00
Juliano Leal Goncalves
0d3d4c14f6
🚚 Rename 'Dead' concept to 'Corpse' everywhere ( #2808 )
2021-09-06 12:49:00 +02:00
Juliano Leal Goncalves
ba66a9dc87
♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
2021-09-06 00:31:25 +02:00
Juliano Leal Goncalves
6583410152
♻️ Replace 'dminx' and 'dminy' globals with single 'dminPosition'
2021-09-06 00:31:25 +02:00
Juliano Leal Goncalves
940a120bf9
♻️ Replace 'ViewX' and 'ViewY' globals with single 'ViewPosition'
2021-09-04 18:06:28 -04:00
Anders Jenbo
7f6e171b4b
Use BFLAG_MISSILE instead of dMissile
2021-08-22 21:21:33 +02:00
Anders Jenbo
6bc8475e8c
Clean up debug commands for loading levels
2021-08-19 20:36:12 +02:00
obligaron
82cea78def
Apply clang-format
2021-08-11 20:52:32 +02:00
BC Ko
c85d3f4b21
Merge pull request #2555 from bcko/2348_bcko_refactor_FindTransparencyValues_2
2021-08-10 10:32:29 +02:00
BC Ko
bcd60ea0b4
refactor 3 versions of FindTransparencyValues in: drlg_l1.cpp, drlg_l2.cpp, drlg_l4.cpp ( #2554 )
2021-08-10 08:50:51 +02:00
Anders Jenbo
8df8b940c4
Handle some clang-tidy issues
2021-08-07 16:30:14 +02:00
Anders Jenbo
64d1e110af
🐛 WillThemeRoomFit will some times fail to place rooms
...
Broken in 1.0.0 a1b7b8522a
2021-07-12 08:55:03 -07:00
Anders Jenbo
35ccc8eb1c
Apply clang-tidy to code
2021-07-10 17:30:15 -07:00
Anders Jenbo
74b57558c9
🚚 Move local code to anonymous namespace
2021-07-10 17:30:15 -07:00
Anders Jenbo
903d4bd2e1
Scope all for loops
...
This caused 7 of the loops to be rewriteen using range by clang-tidy
2021-07-08 08:14:03 -07:00
Anders Jenbo
bc59218d0d
More clang-tidy/Android Studio cleanups
2021-07-04 19:34:37 +02:00
Anders Jenbo
4eabc6024b
Apply various cleanups via Android Studio
2021-07-03 18:27:17 -07:00
Anders Jenbo
ecea12fc15
Clang-tidy: ParameterCase
2021-07-03 15:46:39 -07:00
Anders Jenbo
0f2ad469ea
♻️ Clean up variable initialization
2021-06-27 14:58:51 -07:00
ephphatha
357f6f1dc3
Move RNG functions to their own header/source files
2021-06-27 03:09:41 -07:00
Gleb Mazovetskiy
e40b1963f9
🚚 engine.h: Extract CelSprite and file loading
2021-06-21 01:36:20 -07:00
Anders Jenbo
f579b2f287
Handle cel/cl2 files as byte arrays
2021-05-06 13:17:54 +02:00
Anders Jenbo
3746723f52
♻️ Add type to MIN-files and TRN-files
2021-05-05 04:03:23 +02:00
Anders Jenbo
fa0b286693
♻️ Typed file loading
...
Tthis gives us the option to specify what type a file should be loaded
as, avoidng the need to case it and does some automatic checks on the
fitness of the data, while making the process simpler.
If no type is given then the type will be set to std::byte which limit
what operations can be performed on the data.
2021-05-04 19:08:37 +02:00
Gleb Mazovetskiy
1b8b62a8c2
♻️ Store CEL width with the sprite itself
...
Instead of passing the CEL sprite width when drawing, store the CEL
width at load time in the new `CelSprite` struct.
Implemented for most sprites except towners, missiles, or monsters.
2021-05-01 20:51:55 +02:00
Anders Jenbo
f884ba5340
🔥 Remove more miniwin dependencies
2021-04-29 23:04:56 +02:00
Anders Jenbo
a32ac83090
🎨 cleanup trivial trype comparisons
2021-04-23 02:48:25 +02:00
Anders Jenbo
593c6a6f17
🎨 Drop unused param and rename random_ to GenerateRnd
2021-04-22 00:08:19 +02:00
Anders Jenbo
c89bd9c001
🚨 Fix remaning warnings for clang and gcc
2021-04-19 02:44:39 +02:00
Anders Jenbo
997c1dba55
🚚 Split up all.h in to proper header relations
2021-04-16 01:04:54 +02:00
Anders Jenbo
e7ae8ddd04
🚚 Move all enums to there respective headers
2021-04-10 16:30:00 +02:00
Anders Jenbo
2732aea1b2
♻️ Use GameInfo instead of individual globals
2021-04-10 07:30:12 +02:00
Anders Jenbo
61244c4d93
♻️ Rearange and apply more enums
2021-04-10 05:24:01 +02:00
Anders Jenbo
20186e0370
🎨 Replace TRUE/FALSE with true/false
...
fix
Fix
fix
2021-04-09 15:13:02 +02:00
Anders Jenbo
93d42b62b8
♻️ Change BOOL to bool
2021-04-09 15:13:02 +02:00
Anders Jenbo
4ee84aea1a
♻️ Change BOOLEAN to bool
...
fixup BOOLEAN
2021-04-09 15:13:02 +02:00
Gleb Mazovetskiy
29b5526064
dMonster array: int -> int16_t
2021-04-09 09:25:37 +02:00
Anders Jenbo
bfb3c11c2b
🎨 Change namespace to devilution
2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63
🚚 Apply namespace
2021-04-06 15:21:25 +02:00
Juliano Leal Goncalves
800dbce066
♻️ Move options-related structs to new 'options.h' file
2021-03-27 03:26:44 +01:00
Anders Jenbo
a69a76941e
♻️ Clean up InitCutscene
2021-03-24 21:50:19 +01:00
Anders Jenbo
327042c2e5
Strip out debug features from the release builds
...
leveldebug and lightmax still remains
2021-02-19 22:04:11 +01:00
pionere
f5c1079d6f
eliminate unused code
2021-02-19 22:04:11 +01:00
pionere
d5a0fa8e85
get rid of a few warnings
2021-02-19 22:04:11 +01:00
Anders Jenbo
06b7c78406
Notes of untimly header cleanups
2021-01-26 03:12:58 +01:00