Commit graph

190 commits

Author SHA1 Message Date
ephphatha
379d6e87b3 Move ObjectAtPosition to objects.cpp and make it return a pointer
All set maps initialise objects as expected so dObject has the correct ID already, no need to iterate over all active objects. Also by returning a pointer we can use this function to test if an object exists at the target position.

While on msvc int8_t is typedefed to signed char we might as well match the expected data type for the dObject array
2021-12-28 16:01:37 +01:00
staphen
a6458d2716 Prevent erroneous diagonal traversal in span filling algorithm 2021-12-19 07:44:37 +01:00
staphen
18f031dea4 Use span filling algorithm for FillTransparencyValues 2021-12-19 06:23:02 +01:00
Andrew James
796e2813cf
Use scoped enums for DungeonFlags/BFLAG (#3135) 2021-11-07 03:11:16 +01:00
Anders Jenbo
b4f699f0a3 Validate item network messages 2021-10-12 04:56:30 +02:00
Anders Jenbo
2708b16c05
Validate CMD_SYNCDATA (#2968) 2021-09-30 15:38:10 +02:00
Juliano Leal Goncalves
0d3d4c14f6
🚚 Rename 'Dead' concept to 'Corpse' everywhere (#2808) 2021-09-06 12:49:00 +02:00
Juliano Leal Goncalves
ba66a9dc87 ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 2021-09-06 00:31:25 +02:00
Juliano Leal Goncalves
6583410152 ♻️ Replace 'dminx' and 'dminy' globals with single 'dminPosition' 2021-09-06 00:31:25 +02:00
Juliano Leal Goncalves
940a120bf9 ♻️ Replace 'ViewX' and 'ViewY' globals with single 'ViewPosition' 2021-09-04 18:06:28 -04:00
Anders Jenbo
7f6e171b4b Use BFLAG_MISSILE instead of dMissile 2021-08-22 21:21:33 +02:00
Anders Jenbo
6bc8475e8c Clean up debug commands for loading levels 2021-08-19 20:36:12 +02:00
obligaron
82cea78def Apply clang-format 2021-08-11 20:52:32 +02:00
BC Ko
c85d3f4b21
Merge pull request #2555 from bcko/2348_bcko_refactor_FindTransparencyValues_2 2021-08-10 10:32:29 +02:00
BC Ko
bcd60ea0b4
refactor 3 versions of FindTransparencyValues in: drlg_l1.cpp, drlg_l2.cpp, drlg_l4.cpp (#2554) 2021-08-10 08:50:51 +02:00
Anders Jenbo
8df8b940c4
Handle some clang-tidy issues 2021-08-07 16:30:14 +02:00
Anders Jenbo
64d1e110af 🐛 WillThemeRoomFit will some times fail to place rooms
Broken in 1.0.0 a1b7b8522a
2021-07-12 08:55:03 -07:00
Anders Jenbo
35ccc8eb1c Apply clang-tidy to code 2021-07-10 17:30:15 -07:00
Anders Jenbo
74b57558c9 🚚 Move local code to anonymous namespace 2021-07-10 17:30:15 -07:00
Anders Jenbo
903d4bd2e1 Scope all for loops
This caused 7 of the loops to be rewriteen using range by clang-tidy
2021-07-08 08:14:03 -07:00
Anders Jenbo
bc59218d0d More clang-tidy/Android Studio cleanups 2021-07-04 19:34:37 +02:00
Anders Jenbo
4eabc6024b Apply various cleanups via Android Studio 2021-07-03 18:27:17 -07:00
Anders Jenbo
ecea12fc15 Clang-tidy: ParameterCase 2021-07-03 15:46:39 -07:00
Anders Jenbo
0f2ad469ea ♻️Clean up variable initialization 2021-06-27 14:58:51 -07:00
ephphatha
357f6f1dc3 Move RNG functions to their own header/source files 2021-06-27 03:09:41 -07:00
Gleb Mazovetskiy
e40b1963f9 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
Anders Jenbo
f579b2f287 Handle cel/cl2 files as byte arrays 2021-05-06 13:17:54 +02:00
Anders Jenbo
3746723f52 ♻️Add type to MIN-files and TRN-files 2021-05-05 04:03:23 +02:00
Anders Jenbo
fa0b286693 ♻️Typed file loading
Tthis gives us the option to specify what type a file should be loaded
as, avoidng the need to case it and does some automatic checks on the
fitness of the data, while making the process simpler.

If no type is given then the type will be set to std::byte which limit
what operations can be performed on the data.
2021-05-04 19:08:37 +02:00
Gleb Mazovetskiy
1b8b62a8c2 ♻️ Store CEL width with the sprite itself
Instead of passing the CEL sprite width when drawing, store the CEL
width at load time in the new `CelSprite` struct.

Implemented for most sprites except towners, missiles, or monsters.
2021-05-01 20:51:55 +02:00
Anders Jenbo
f884ba5340 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
Anders Jenbo
a32ac83090 🎨 cleanup trivial trype comparisons 2021-04-23 02:48:25 +02:00
Anders Jenbo
593c6a6f17 🎨 Drop unused param and rename random_ to GenerateRnd 2021-04-22 00:08:19 +02:00
Anders Jenbo
c89bd9c001 🚨 Fix remaning warnings for clang and gcc 2021-04-19 02:44:39 +02:00
Anders Jenbo
997c1dba55 🚚 Split up all.h in to proper header relations 2021-04-16 01:04:54 +02:00
Anders Jenbo
e7ae8ddd04 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
Anders Jenbo
2732aea1b2 ♻️ Use GameInfo instead of individual globals 2021-04-10 07:30:12 +02:00
Anders Jenbo
61244c4d93 ♻️ Rearange and apply more enums 2021-04-10 05:24:01 +02:00
Anders Jenbo
20186e0370 🎨 Replace TRUE/FALSE with true/false
fix


Fix


fix
2021-04-09 15:13:02 +02:00
Anders Jenbo
93d42b62b8 ♻️ Change BOOL to bool 2021-04-09 15:13:02 +02:00
Anders Jenbo
4ee84aea1a ♻️ Change BOOLEAN to bool
fixup BOOLEAN
2021-04-09 15:13:02 +02:00
Gleb Mazovetskiy
29b5526064 dMonster array: int -> int16_t 2021-04-09 09:25:37 +02:00
Anders Jenbo
bfb3c11c2b 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63 🚚 Apply namespace 2021-04-06 15:21:25 +02:00
Juliano Leal Goncalves
800dbce066 ♻️ Move options-related structs to new 'options.h' file 2021-03-27 03:26:44 +01:00
Anders Jenbo
a69a76941e ♻️ Clean up InitCutscene 2021-03-24 21:50:19 +01:00
Anders Jenbo
327042c2e5 Strip out debug features from the release builds
leveldebug and lightmax still remains
2021-02-19 22:04:11 +01:00
pionere
f5c1079d6f eliminate unused code 2021-02-19 22:04:11 +01:00
pionere
d5a0fa8e85 get rid of a few warnings 2021-02-19 22:04:11 +01:00
Anders Jenbo
06b7c78406 Notes of untimly header cleanups 2021-01-26 03:12:58 +01:00