Anders Jenbo
77b72da276
♻️ Use monster by reference when possible
2021-07-14 20:22:35 -07:00
Anders Jenbo
ef6275caac
Clean up private function names
2021-07-12 17:59:22 -07:00
Anders Jenbo
903d4bd2e1
Scope all for loops
...
This caused 7 of the loops to be rewriteen using range by clang-tidy
2021-07-08 08:14:03 -07:00
Anders Jenbo
467b74dc06
Rename object globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
9ae908f947
Rename missile globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
9b8bf92575
Rename quest globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
96bf75b502
Rename player globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
c8870dbd1f
Rename item globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
07ad083fda
Rename monster globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
bc0d1f7ac0
clang-tidy/Android Stuidio cleanups 3
2021-07-04 16:09:32 -07:00
Anders Jenbo
a7c7fa0030
Fully apply clang-tidy/format to all files
2021-07-03 16:41:43 -07:00
Anders Jenbo
ecea12fc15
Clang-tidy: ParameterCase
2021-07-03 15:46:39 -07:00
Anders Jenbo
ee2e7518c4
Clang-tidy: FunctionCase part 2
2021-07-03 12:36:04 -07:00
Anders Jenbo
7e737cfa96
Merge remote-tracking branch 'refs/remotes/devilution/master'
2021-07-03 01:44:45 +02:00
Anders Jenbo
b1d237c823
More init clean up ( #2262 )
2021-06-29 06:37:38 +02:00
Anders Jenbo
f0e5bd819b
💚 Fix debug builds
...
This the change from 8e07ef8fe5 .
2021-06-27 20:48:39 +02:00
Anders Jenbo
8e07ef8fe5
Clang-tidy: misc-unused-parameters
2021-06-27 17:34:32 +02:00
ephphatha
357f6f1dc3
Move RNG functions to their own header/source files
2021-06-27 03:09:41 -07:00
Anders Jenbo
d9a04b8390
🚨 Fix bool warning
2021-06-26 15:01:14 -07:00
Anders Jenbo
2bdb6caa07
Cleanup majority of remaning implicit bool conversions ( #2234 )
2021-06-26 21:05:45 +02:00
Anders Jenbo
22b632f04a
♻️ Clean up implicit bool conversions
2021-06-26 08:57:59 -07:00
Anders Jenbo
cac24d12fa
♻️ Clean up msg
2021-06-24 15:11:09 -07:00
Vladimir Olteanu
95643029e3
Refactor missiles.cpp
...
Use Point wherever possible
Make some functions static (not exhaustive)
Reduce excessive indentation (not exhaustive)
Declare variables as needed (not exhaustive)
2021-06-21 12:10:37 -07:00
Anders Jenbo
c6f6c99add
Fix GCC warning
2021-06-13 05:18:08 +02:00
Vladimir Olteanu
f58bff93f2
Use WalkingDistance in On_ATTACKID
2021-06-02 13:36:17 +02:00
Vladimir Olteanu
690211a699
replace Point::Absolute with abs
2021-06-02 13:36:17 +02:00
Vladimir Olteanu
fdf8a21885
Use Point::Absolute in On_ATTACKID
2021-06-02 13:36:17 +02:00
Juliano Leal Goncalves
21ecaa225f
♻️ Leverage 'Point' struct on inventory functions ( #2094 )
2021-05-30 23:44:38 +02:00
Juliano Leal Goncalves
4668a526eb
♻️ Leverage 'Point' struct on monster functions ( #2056 )
2021-05-28 20:46:11 +02:00
Anders Jenbo
8a7ec56d3a
Player by reference part 2
...
This mostly change player to be by reference instead of by index.
But additionally it does stript checks for gold in the belt, move some
value types to the initialization and short circute a few functiongs.
2021-05-24 21:00:32 +02:00
obligaron
d97131349e
Unify player_graphic memory handling
2021-05-24 20:12:43 +02:00
obligaron
d11ed50585
NewPlrAnim now also loads the graphics if needed
2021-05-24 20:12:43 +02:00
obligaron
c424f601ec
Change LoadPlrGFX from pnum to PlayerStruct
2021-05-24 20:12:43 +02:00
Juliano Leal Goncalves
b3ec79af4f
Leverage 'Point' in Lighting and Player functions ( #2048 )
2021-05-24 17:28:52 +02:00
Juliano Leal Goncalves
d55cd99dd5
🚚 Rename 'direction' enum to 'Direction'
2021-05-24 04:46:08 +02:00
Jmgr
6e85cde978
Update format strings
2021-05-21 01:02:45 +02:00
Jmgr
0c27e756f7
Add fmt::format
2021-05-21 01:02:45 +02:00
Anders Jenbo
34744c068f
♻️ Consitantly use %i and not %d
2021-05-15 14:17:52 +02:00
Anders Jenbo
a095bc0bf7
♻️ Migrate more code away from miniwin
2021-05-13 02:30:18 +02:00
Anders Jenbo
0c2042fa52
♻️ Player by reference
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Update Source/items.cpp
Update Source/lighting.cpp
Update Source/pack.cpp
asd
ads
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2021-05-13 01:47:46 +02:00
obligaron
7ed009ecb7
Remove PlayerStruct.actionFrame and enable ADL for Walking/Run ( #1939 )
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- Remove (unused) actionFrame for PM_DEATH
- Remove actionFrame for PM_SPELL
- Remove actionFrame for PM_WALK
- Remove actionFrame
2021-05-13 01:24:26 +02:00
Juliano Leal Goncalves
39736e2538
♻️ Pass 'PlayerStruct' pointer to 'ClrPlrPath'
2021-05-05 00:38:58 +02:00
Anders Jenbo
654a2b8834
♻️ Clean up automap code
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Use Point for x,y pairs. Make helpers for drawing door and squares
2021-05-02 15:27:38 +02:00
Gleb Mazovetskiy
0bfc147b78
🧹 Remove DiabloAllocPtr and friends ( #1824 )
2021-05-02 07:06:18 +02:00
Gleb Mazovetskiy
47c93c2f9c
🧹 Fix more -Wformat warnings
2021-05-01 22:19:27 +02:00
Anders Jenbo
f884ba5340
🔥 Remove more miniwin dependencies
2021-04-29 23:04:56 +02:00
Anders Jenbo
3b04f67194
🔥 Remove a chunk of miniwin types
2021-04-29 23:04:56 +02:00
Anders Jenbo
d5173f4c9c
♻️ Clean up PutItem
2021-04-29 21:36:31 +02:00
Anders Jenbo
5745f099ba
♻️ Use Point for positions in msg.cpp functions
2021-04-29 21:36:31 +02:00
obligaron
16b3b38908
Move NewPlrAnim logic to AnimationInfo
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Adjust SetNewAnimation-Parameter Names to Class Member
Adjust NewPlrAnim-Parameter Names to SetNewAnimation-Parameter Names
2021-04-29 04:33:51 +02:00