Anders Jenbo
e4cfad3196
♻️ Use points instead of individual fileds for player structure
2021-04-24 04:46:08 +02:00
Anders Jenbo
a32ac83090
🎨 cleanup trivial trype comparisons
2021-04-23 02:48:25 +02:00
Gleb Mazovetskiy
a043aa4dd8
GetSFXLength: Respect streaming flag ( #1640 )
2021-04-22 16:19:27 +02:00
Anders Jenbo
593c6a6f17
🎨 Drop unused param and rename random_ to GenerateRnd
2021-04-22 00:08:19 +02:00
qndel
ec74917cb4
class sounds cleanup
2021-04-20 23:35:16 +02:00
Anders Jenbo
bb4e1960e7
🎨 modernize-use-nullptr
2021-04-19 16:02:05 +02:00
Gleb Mazovetskiy
95946e3a7c
🧹 Cleanup unused variables ( #1584 )
...
Fixes `unused-variable` and `unused-but-set-variable` compiler warnings.
2021-04-18 18:15:47 +02:00
Anders Jenbo
997c1dba55
🚚 Split up all.h in to proper header relations
2021-04-16 01:04:54 +02:00
Anders Jenbo
f450d6a125
🚚 Move defines to there proper files
2021-04-16 01:04:54 +02:00
Juliano Leal Goncalves
28ad9d43c5
🎨 Rename 'plr_class' enum to 'HeroClass'
...
Members were renamed as well for readability.
2021-04-12 20:00:53 +02:00
Juliano Leal Goncalves
7d95bfed39
♻️ Convert 'plr_class' to a scoped enumeration
2021-04-12 20:00:53 +02:00
Anders Jenbo
20186e0370
🎨 Replace TRUE/FALSE with true/false
...
fix
Fix
fix
2021-04-09 15:13:02 +02:00
Anders Jenbo
93d42b62b8
♻️ Change BOOL to bool
2021-04-09 15:13:02 +02:00
Anders Jenbo
af96de4038
♻️ Move a large part of enums to there respective headers
2021-04-08 19:20:55 +02:00
Anders Jenbo
bfb3c11c2b
🎨 Change namespace to devilution
2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63
🚚 Apply namespace
2021-04-06 15:21:25 +02:00
Anders Jenbo
cee6029da0
🔥 Rely less on storm.h
2021-03-27 17:46:09 +01:00
Gleb Mazovetskiy
88a68f503a
Disable streaming music and sound for 3DS / Switch ( #1264 )
...
Works around https://github.com/devkitPro/SDL/issues/72 at the cost of
~50 MiB extra RAM usage.
2021-03-25 08:58:54 +01:00
Anders Jenbo
8f09cc3034
[diablo] 🐛 Correct spelling of Sorcerer
...
Fixes #1074
2021-03-21 12:18:10 +01:00
Gleb Mazovetskiy
0c2284a091
Respect sfx_STREAM in PlaySFX
...
Changes audio playback of sounds with the `sfx_STREAM` flag, such as towner lines, to stream.
2021-03-17 18:52:09 +01:00
Juliano Goncalves
379b7c92be
✨ Allow playing specific sounds with 'PlaySfx'
2021-03-11 05:24:59 +01:00
Anders Jenbo
44a4224aad
🐛 Fix audio enum order
2021-03-10 00:09:16 +01:00
qndel
ab9911064f
unify checks for single and multiplayer
2021-02-18 22:32:01 +01:00
Anders Jenbo
88a715cdcc
Clean up narator sound logic
...
Also this provides a helper function for calculating the length of a
sound
2021-01-24 07:08:11 +01:00
Anders Jenbo
6f8f4c3293
Unify another chunk of simple Hellfire code paths
2021-01-07 07:19:07 +01:00
Anders Jenbo
e609e170d0
Merge a large chunk of Hellfire the code paths
2021-01-06 08:07:20 +01:00
Anders Jenbo
fa3785a475
Merge branch 'master' of github.com:diasurgical/devilution
2020-11-04 03:02:48 +01:00
Anders Jenbo
43b5dea6e5
Merge branch 'master' of github.com:diasurgical/devilution
2020-11-03 00:56:51 +01:00
Anders Jenbo
95173539ce
Reorder effects.cpp
2020-11-02 15:50:09 +01:00
Anders Jenbo
72e2637061
Merge branch 'master' of github.com:diasurgical/devilution
2020-10-25 17:38:06 +01:00
Gleb Mazovetskiy
ec329e645c
Fix all "no-write-strings" warnings
2020-10-25 15:37:51 +01:00
Anders Jenbo
7ffb595370
Load rouge and sorceror sounds in multiplayer
2020-10-20 20:54:30 +02:00
Anders Jenbo
e073422ce7
Unify executable for Spawn and Retail
...
The game will now autodetect if it should run in shareware mode or full
retail based on the found mpq file. Additionally it can beforced in the
shareware mode with --spawn even if the retail data is found.
This simplifies a lot of the spagetty code and lets us better refactor,
also worth noteing is that we won't have to setup a secound set of build
tests.
2020-10-20 19:42:01 +02:00
Anders Jenbo
c009b72d9d
Unify SFX enums
2020-10-20 08:05:45 +02:00
Anders Jenbo
2d6c1efeab
Merge branch 'master' of github.com:diasurgical/devilution
2020-10-12 10:46:28 +02:00
BDC
74938fdacd
Fix memory leak with audio stream not been released
...
SFileChunk was not been release.
2020-04-17 09:36:55 +02:00
Anders Jenbo
7108145a04
Merge branch 'master' of github.com:diasurgical/devilution
2020-04-14 15:30:49 +02:00
Anders Jenbo
630655d9e4
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2020-04-08 21:58:34 +02:00
Anders Jenbo
edcd92e012
Misc clean ups that missed last round
2020-04-08 21:47:32 +02:00
Anders Jenbo
cc280eeba3
Enable asserts in files that where cleaned
2020-04-08 20:41:11 +02:00
Anders Jenbo
c9db23de5b
Correct sfx_* names, can be seen in assert strings
2020-04-08 20:34:45 +02:00
Anders Jenbo
7db4ed749a
Apply more enums, defines and types
2020-04-08 20:18:11 +02:00
Anders Jenbo
c384711a5f
Backport cleanups from hellfire branch
2020-04-08 20:16:32 +02:00
Anders Jenbo
684d6b73f8
Correct ifdef
2020-04-08 14:30:28 +02:00
Anders Jenbo
1fc287e504
Use define to minimize ifdef in effects.cpp
2020-04-08 00:47:57 +02:00
Anders Jenbo
e6e0ebe15a
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2020-04-07 03:46:20 +02:00
Anders Jenbo
f1c216e688
Make player struct x/y fields match monster struct
2020-04-07 03:26:38 +02:00
Anders Jenbo
3c5982083f
Merge branch 'master' of github.com:diasurgical/devilution
2020-04-06 12:05:13 +02:00
Anders Jenbo
b040c04a18
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2020-04-04 07:56:06 +02:00
Anders Jenbo
187a021b30
More documentation from sanctuary/notes ( #2026 )
2020-03-30 11:31:36 +02:00