qndel
9ba64ad08b
TRN rewrite + bugfix ( #4056 )
...
* working new TRN system
* apply TRNs to all unique missiles
2022-02-20 14:28:51 +01:00
Gleb Mazovetskiy
48ff656dc0
Load monster graphics into a single buffer
...
Follow-up to a5e1fa5bbe , which loaded
the missiles into a single buffer.
2022-02-17 22:02:41 +00:00
obligaron
79b926c375
Move more options to OptionEntryBase
2022-02-05 20:51:54 +01:00
Gleb Mazovetskiy
a5e1fa5bbe
Load missile frames into a single buffer
...
Previously, the memory for each frame was allocated separately.
Changes it to allocate a single buffer for all the frames.
This has the following advantages:
1. Less bookkeeping overhead in the allocator.
2. Less alignment overhead (allocator results are max-aligned by default).
We can follow this up with a similar treatment for other multi-file
animations.
2022-02-01 04:04:59 +00:00
Gleb Mazovetskiy
1519e995cf
Move store graphics out of stores.cpp
...
These graphics are used in various places outside of `stores.cpp`.
2022-01-30 14:56:04 +01:00
ephphatha
fb21ffb635
Define a column major iterator for code requiring that iteration order.
...
GCC and specifically GCC6 really don't like inheriting common code, requires redefining almost everything.
2022-01-19 03:05:27 +01:00
ephphatha
c4c664c6be
Add class to allow iterating over all points in a rectangle
...
Co-authored-by: Gleb Mazovetskiy <glex.spb@gmail.com>
2022-01-19 03:05:27 +01:00
obligaron
2843d99485
Fix walk stuttering with Preview Frame
2022-01-15 14:40:35 +01:00
obligaron
75760382ef
Regard preview frame in AnimationInfo
2022-01-12 12:26:39 +01:00
obligaron
a7f361de41
AnimationInfo: Change TicksSinceSequenceStarted and relevantAnimationTicksWithSkipping to float
2022-01-12 12:26:39 +01:00
Gleb Mazovetskiy
e12adf689e
Fix windows build
2022-01-06 13:43:01 +00:00
KPhoenix
a08026097a
Chat Interface Revision ( #3840 )
...
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2021-12-25 10:11:42 +00:00
Anders Jenbo
b6bdbcfc98
Stip stippled transparency
2021-12-21 12:55:30 +01:00
obligaron
9a14edfcd9
Add OptionEntries for Hardware Cursor
2021-12-17 20:12:17 +01:00
Gleb Mazovetskiy
9bc9bb6d33
Fix demomode file comments
2021-12-17 16:27:19 +00:00
Gleb Mazovetskiy
1f2d67f98b
Fix demomode line endings
2021-12-17 16:27:19 +00:00
Gleb Mazovetskiy
076b0c0c05
Overhaul tests
...
1. Adds a `libdevilution_so` target when tests are enabled.
2. Each test file is now a separate binary target linked against `libdevilutionx_so` (can now run tests in parallel).
3. Tests are now defined in a separate `test/CMakeLists.txt` file.
4. Building the tests is now controlled by the standard `BUILD_TESTING` option (defined by CTest).
5. Tests are now built by default.
6. On CI, test errors are now reported.
Also:
* `.clang-format`: Enable SortIncludes in tests
* `path_test.cpp`: Fix -Wsign-compare
2021-12-16 20:26:51 +00:00
obligaron
5e2ad66e64
Add OptionEntry Resolution
2021-12-08 00:37:06 +01:00
Gleb Mazovetskiy
0f924528ba
macOS/iOS: Add resources to the bundle
2021-12-05 20:33:24 +01:00
obligaron
2e5a488d5f
Add OptionEntry for graphics
2021-12-05 02:00:27 +01:00
Gleb Mazovetskiy
1de202cfe0
DrawString: Fix IsCJK definition
...
Fix IsCJK to include Hiragana, Katakana, Bopomofo, etc.
2021-11-27 15:11:52 +01:00
Gleb Mazovetskiy
48ddb2ea06
DrawString: Fix line height for tall codepoints
2021-11-27 15:11:52 +01:00
obligaron
6273f700fa
Add some Graphic Settings to Settingsmenu ( #3617 )
2021-11-27 00:25:48 +01:00
Gleb Mazovetskiy
1425bec3e4
Add missing GetLineWidth declaration to header
2021-11-25 12:22:27 +01:00
Gleb Mazovetskiy
bffe7dd071
DrawStringWithColors: Fix {} support
2021-11-25 12:22:27 +01:00
Gleb Mazovetskiy
c57644970f
Move UiFlags and UiPanels into their own files
...
The first breaks circular dependency between `DiabloUI` and `text_render`.
The latter one moves `UiPanels` to a more appropriate place.
2021-11-25 12:22:27 +01:00
Gleb Mazovetskiy
af168fd8df
Add DrawStringWithColors
...
A way to color parts of the string differently while keeping the color
information out of the string itself.
This is an alternative to #3546 .
2021-11-25 00:26:16 +00:00
Gleb Mazovetskiy
7e1fea6f76
clang-format all files in {Source,test}/
...
Also includes a few manual tweaks to comments and newlines for better results.
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2021-11-24 23:44:12 +01:00
Anders Jenbo
9ea6d9c9d1
Tweak Hangul font width
2021-11-19 03:40:00 +01:00
Anders Jenbo
a6f17fe072
Adjust width of CJK and Hangul fonts
2021-11-18 02:26:11 +01:00
Gleb Mazovetskiy
fa90679416
game_assets.* -> assets.*
2021-11-17 11:49:57 +01:00
Gleb Mazovetskiy
720d210d95
utils/mpq* -> mpq/*
2021-11-17 11:49:57 +01:00
Anders Jenbo
5e97bfa1e8
Adjust to new CJK font width
2021-11-16 04:10:07 +01:00
Gleb Mazovetskiy
f45270e9ab
RenderString: Fix width calculation after \n
...
Fixes #3456
2021-11-10 01:48:55 +00:00
Gleb Mazovetskiy
bc9031ad54
WordWrapString: Fix state after starting a new line
...
After starting a new line, we restart the processing from the line break
position, so we need to set `nextCodepoint` correctly.
Fixes #3449
2021-11-10 01:48:55 +00:00
Gleb Mazovetskiy
e3dc241c2f
Correctly handle ZWSP in WordWrapString
2021-11-10 01:48:55 +00:00
Gleb Mazovetskiy
40b1dc7a12
WordWrap: Require whitespace to break after Latin punctuation
...
This fixes cases such as `github.com`.
As we now require a space after Latin punctuation, we can remove
the list of Latin punctuation symbols and break on the space itself.
We still disallow linebreaks between consecutive fullwidth punctuation
symbols.
2021-11-08 00:11:04 +01:00
Gleb Mazovetskiy
e1dc7df3a5
Fix crash in WordWrapString
...
Fixes #3433
2021-11-07 23:21:21 +01:00
Gleb Mazovetskiy
8e5bc0597a
Don't line-break in the middle of a punct sequence
...
Also removes a redundant copy of the input string.
Fixes #3420
2021-11-07 19:03:35 +00:00
Gleb Mazovetskiy
e9a9daa794
DrawString: Stop allocating
...
Switch to a state-machine UTF-8 decoder from the branchless one.
This allows us to avoid copying the string on every `DrawString` call.
2021-11-07 04:17:50 +01:00
Gleb Mazovetskiy
3d308983a8
Migrate to libmpq
...
libmpq is a much simpler alternative to StormLib for reading MPQ archives.
We use our own fork of libmpq: https://github.com/diasurgical/libmpq
Impact:
* DevilutionX is now a lot more portable. Unlike StormLib, libmpq only
needs platform-specific code for Windows.
* Locks around file access **removed** (instead we duplicate the file descriptor for streamed audio only).
* RAM usage is **300 KiB** lower than StormLib.
* Stripped release linux_x86_64 binary is **32 KiB** smaller.
* Amiga build now hangs instead of crashing.
2021-11-06 23:51:42 +00:00
Gleb Mazovetskiy
117695489b
DrawArt: Fix bounds check ( #3395 )
...
The bounds checks were performed against the global screen dimensions
instead of the output buffer dimensions.
Also includes some minor cleanup of DrawArt.
Fixes #3388
2021-11-05 14:17:56 +00:00
qndel
5a35e0640b
shorter & better MeasureSolidHorizontalBounds
2021-11-02 14:10:44 +01:00
Anders Jenbo
9cee65da6c
Correct calculation for KerningFitSpacing
2021-10-24 16:28:28 +02:00
Anders Jenbo
b227afc4c4
Do not render text past first encoding error
...
Continuing past the error allows for CTD attacks using special crafted
invalid UTF-8 with a multiby indicator at the end the string
2021-10-24 16:28:28 +02:00
Anders Jenbo
11e37e972a
Port essential parts to use SDL abstraction for file access
2021-10-20 21:52:59 +02:00
Gleb Mazovetskiy
dec45920eb
Text rendering: Support Zero-width space
...
Zero-width space is a non-printing character that indicates a word
boundary.
https://en.wikipedia.org/wiki/Zero-width_space
2021-10-20 02:33:25 +02:00
Anders Jenbo
5b3abbd315
Correct dialog font full width
2021-10-17 08:40:45 +02:00
Anders Jenbo
b3546e3254
Load full width kerning programmatically
2021-10-16 02:00:30 +02:00
Anders Jenbo
f022a341b0
Avoid crashing from missing fonts
2021-10-12 21:05:19 +02:00